post suggestions here

Windows and Linux editor of PoP1 (for DOS and SNES) and PoP2 (for DOS).
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Norbert
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Re: post suggestions here

Post by Norbert »

YURA wrote: January 28th, 2018, 8:03 pmMake, please, also MOD-170_7uroven.
Jaffar Never Dies, level 7; output by SDLPoP.
Jaffar Never Dies, level 7; output by SDLPoP.
YURA
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Re: post suggestions here

Post by YURA »

Thanks!
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Re: post suggestions here

Post by YURA »

Yes perebrovat almost all applets, does not leave to create the same card of all level.
Excellent idea. When it is possible to look at the new version with this function or a beta version?
1. output by SDLPoP - or it will be the separate program?
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Norbert
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Re: post suggestions here

Post by Norbert »

Tomorrow, apoplexy 3.1 will be released.
Below are preview screenshots (of the new PoP1 for DOS Map window and updated EXE screen).
The last is an animated GIF.

Image

Image
YURA
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Re: post suggestions here

Post by YURA »

Perfectly!
If only it was visible on the card (scheme) what tile (pedal) opens gate/lattice.
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Norbert
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Re: post suggestions here

Post by Norbert »

YURA wrote: February 7th, 2018, 3:23 amIf only it was visible on the card (scheme) what tile (pedal) opens gate/lattice.
Move the mouse cursor on tiles and gates to see this information.

(Note that you can move the map around with your mouse. Just click and drag the map. Also, the mouse scroll wheel zooms in and out.)
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Re: post suggestions here

Post by YURA »

What program? Show the reference? It does not go on 32 bits?
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Norbert
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Re: post suggestions here

Post by Norbert »

The language barrier sure makes things difficult from time to time.

Never mind, YURA.
You can ignore what I wrote, it's not important.
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Re: post suggestions here

Post by YURA »

Thanks for the program. Approximately it is clear. I will establish - the 64th digit system.
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Norbert
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Re: post suggestions here

Post by Norbert »

YURA wrote: February 11th, 2018, 7:27 pmI will establish - the 64th digit system.
You don't need to.
There's an attachment to my post here that says "32bit_apoplexy31.zip".
You can simply copy the files from that ZIP into the directory of the Windows 64-bit version of apoplexy.
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Re: post suggestions here

Post by YURA »

Many thanks!!! Perfectly everything turned out!
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Aram
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Re: post suggestions here

Post by Aram »

Guys, these programs will make the game uninteresting. in the future, people do not want to play Prince of Persia 1
If I don't answer, contact me at this address.
My e-mail: aram.sev055@gmail.com
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Re: post suggestions here

Post by Falcury »

Aram wrote: February 11th, 2018, 11:34 pm Guys, these programs will make the game uninteresting. in the future, people do not want to play Prince of Persia 1
Why do you think that?
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Aram
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Re: post suggestions here

Post by Aram »

Falcury wrote: February 11th, 2018, 11:43 pm
Aram wrote: February 11th, 2018, 11:34 pm Guys, these programs will make the game uninteresting. in the future, people do not want to play Prince of Persia 1
Why do you think that?
The interest is that I am looking for a door button and will not find, as a result I will go through a mysterious room and looking for a button. As a result, the game will be interesting. And if I use this program, I'll find it right away. Isn't it? :|
If I don't answer, contact me at this address.
My e-mail: aram.sev055@gmail.com
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Norbert
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Re: post suggestions here

Post by Norbert »

Aram wrote: February 11th, 2018, 11:57 pmAnd if I use this program, I'll find it right away. Isn't it? :|
You don't need to use the program when playing.
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