Greetings from Italy
Posted: May 10th, 2016, 11:57 pm
Hello everyone,
I am Doktor Headshot and, as the most of people here (I guess), I was basically born with original DOS Prince of Persia which the first videogame I ever played in the early '90s. I recently had a nostalgic feeling about POP so I downloaded that wonderful Total Pack tool together with all mods and started playing them one by one in order. Some days ago, I finished "4D_Prince" and then I moved to "The Great Escape"...
You know, seeing lot of mods and playing them make you think it is easy to make one and make you want to make one... Indeed, I've just made a full translation of POP1 into my native Italian language (ready to be shared on POPOT and POPUW) and... Who knows? In the future, I might want to make my first mod once I get all the basics of Apoplexy (thank Norbert for this wonderful tool) and of POP hex-editing which now are very limited. I'd like to take this hot chance, to ask two quick questions related to hex-editing:
I am Doktor Headshot and, as the most of people here (I guess), I was basically born with original DOS Prince of Persia which the first videogame I ever played in the early '90s. I recently had a nostalgic feeling about POP so I downloaded that wonderful Total Pack tool together with all mods and started playing them one by one in order. Some days ago, I finished "4D_Prince" and then I moved to "The Great Escape"...
You know, seeing lot of mods and playing them make you think it is easy to make one and make you want to make one... Indeed, I've just made a full translation of POP1 into my native Italian language (ready to be shared on POPOT and POPUW) and... Who knows? In the future, I might want to make my first mod once I get all the basics of Apoplexy (thank Norbert for this wonderful tool) and of POP hex-editing which now are very limited. I'd like to take this hot chance, to ask two quick questions related to hex-editing:
- 1) Background music. I am thinking about music played in level 1 when Prince get "dumped" in the dungeon. It is possible to access that command via hex-editor and assign it to every level start? Next step would be replacing original midi file with new one via PR and then we would have background music...
2) Guard skills. I read document supplied in POPOT website about guard type but I don't know where I can edit those value in order to create guards with customized skills. Where can I edit each value (strikingprob, blockingstrikeprob, goingintorange, etc.) for every single guard in every level?