Graphics styles

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David
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Graphics styles

Postby David » March 25th, 2017, 7:21 pm

[EDIT: I was answering to this post: viewtopic.php?p=21083#p21083 ]

Wow, I didn't know someone will have an answer... :)

Norbert wrote:1) Computers are everywhere nowadays. Gaming and using the Internet are regular activities.

Right, but I think this began before 2011?

Norbert wrote:2b) Several things have brought back interest in Indie(-like) and old school games.
[...] The whole Kickstarter craze contributed to the revival of old school games, remakes, spiritual successors, etc.
[...] Gamers found such games on Steam.

Yeah... I even played (the demo of) a few new but retro-looking games:
* Undertale (2015)
* Freedom Planet (2014)
* You Have to Win the Game (2012)
(and some more that are older and/or don't have Steam pages...)

For some reason I seem to prefer simpler (pixelated and/or cartoonish) graphics over realistic?
(And not just in games but also in comics and fanart and the like?)
This seems to contradict the fact that I played PoP1 which was described as "Incredibly realistic"...
But then it still looks simple when compared to the new trilogy, for example.

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Norbert
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Re: Why the sudden interest?

Postby Norbert » March 25th, 2017, 9:56 pm

David wrote:For some reason I seem to prefer simpler (pixelated and/or cartoonish) graphics over realistic?


If there's a scale from real-life (on one end) to game worlds (on the other end), then something realistic automatically ends up closer to real-life.
When I'm playing a game, I want to see objects and creatures that fit with game worlds. In a way, using photos or scanned drawings is a cheap, lazy solution. Also, maybe if it's pixelated art it feels like you can truly and fully know the creation?

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Norbert
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Re: Why the sudden interest?

Postby Norbert » March 31st, 2017, 12:53 pm

Norbert wrote:
David wrote:For some reason I seem to prefer simpler (pixelated and/or cartoonish) graphics over realistic?


If there's a scale from real-life (on one end) to game worlds (on the other end), then something realistic automatically ends up closer to real-life.
When I'm playing a game, I want to see objects and creatures that fit with game worlds. In a way, using photos or scanned drawings is a cheap, lazy solution. Also, maybe if it's pixelated art it feels like you can truly and fully know the creation?


Related, about imagination:
https://www.youtube.com/watch?v=KgzWorfLjeE&t=2531
(Audience member asks Ron Gilbert a question; Gilbert responds.)

David
The Prince of Persia
The Prince of Persia
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Joined: December 11th, 2008, 9:48 pm
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Re: Graphics styles

Postby David » April 29th, 2017, 12:25 pm

Moved the posts to a new topic.


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