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Graphics styles

Posted: March 25th, 2017, 7:21 pm
by David
[EDIT: I was answering to this post: viewtopic.php?p=21083#p21083 ]

Wow, I didn't know someone will have an answer... :)
Norbert wrote: 1) Computers are everywhere nowadays. Gaming and using the Internet are regular activities.
Right, but I think this began before 2011?
Norbert wrote: 2b) Several things have brought back interest in Indie(-like) and old school games.
[...] The whole Kickstarter craze contributed to the revival of old school games, remakes, spiritual successors, etc.
[...] Gamers found such games on Steam.
Yeah... I even played (the demo of) a few new but retro-looking games:
* Undertale (2015)
* Freedom Planet (2014)
* You Have to Win the Game (2012)
(and some more that are older and/or don't have Steam pages...)

For some reason I seem to prefer simpler (pixelated and/or cartoonish) graphics over realistic?
(And not just in games but also in comics and fanart and the like?)
This seems to contradict the fact that I played PoP1 which was described as "Incredibly realistic"...
But then it still looks simple when compared to the new trilogy, for example.

Re: Why the sudden interest?

Posted: March 25th, 2017, 9:56 pm
by Norbert
David wrote:For some reason I seem to prefer simpler (pixelated and/or cartoonish) graphics over realistic?
If there's a scale from real-life (on one end) to game worlds (on the other end), then something realistic automatically ends up closer to real-life.
When I'm playing a game, I want to see objects and creatures that fit with game worlds. In a way, using photos or scanned drawings is a cheap, lazy solution. Also, maybe if it's pixelated art it feels like you can truly and fully know the creation?

Re: Why the sudden interest?

Posted: March 31st, 2017, 12:53 pm
by Norbert
Norbert wrote:
David wrote:For some reason I seem to prefer simpler (pixelated and/or cartoonish) graphics over realistic?
If there's a scale from real-life (on one end) to game worlds (on the other end), then something realistic automatically ends up closer to real-life.
When I'm playing a game, I want to see objects and creatures that fit with game worlds. In a way, using photos or scanned drawings is a cheap, lazy solution. Also, maybe if it's pixelated art it feels like you can truly and fully know the creation?
Related, about imagination:
https://www.youtube.com/watch?v=KgzWorfLjeE&t=2531
(Audience member asks Ron Gilbert a question; Gilbert responds.)

Re: Graphics styles

Posted: April 29th, 2017, 12:25 pm
by David
Moved the posts to a new topic.