Page 5 of 8

Re: What are you working on?

Posted: May 3rd, 2017, 7:24 pm
by Norbert
Last week I started a new job, PHP programming and related things.
It's 32 hours/week which is more than the last job I had (25 h/w), so less time to work on my own stuff.

Re: What are you working on?

Posted: June 23rd, 2017, 9:08 pm
by Norbert
Falcury wrote:
Norbert wrote:
David wrote:But every now and then, there is an exception and I complete some game.
You could give The Talos Principle a try.
Then again, you wrote you never buy games (online).
Hey, I'm looking to play that game some time.
It's currently on sale.
The bundle including DLC, or just the base game.

Re: What are you working on?

Posted: January 31st, 2018, 8:12 pm
by Norbert
Norbert wrote: April 2nd, 2017, 1:53 pm
Norbert wrote:I'll now get back to working on poplaun 0.2.
After that I'll continue working on my Zeldaesque game.
I decided not to improve poplaun.
I worked on (and just released) leapop instead.
So, finally time again to work on my Zeldaesque game.
As known, I did eventually also release poplaun 0.2.
I'm no longer working on the Zeldaesque game, because the person who did art stopped.
I have been working on two other things, one of which is PoP related.
For now, I'm keeping secret what both projects are.
Hopefully I can release the PoP thing before March this year.

Re: What are you working on?

Posted: February 5th, 2018, 10:52 pm
by Norbert
Norbert wrote: January 31st, 2018, 8:12 pmFor now, I'm keeping secret what both projects are.
Hopefully I can release the PoP thing before March this year.
The PoP release will be in a couple of days, so here's a bit of information about it.
It's apoplexy 3.1, and it adds two frequently asked features.
Yes, I decided to improve the program again after all.
The features will impact both (PoP1 for DOS) mod making and mod playing.
[Edit: released.]

Re: What are you working on?

Posted: May 13th, 2018, 3:08 pm
by Norbert
David wrote: October 29th, 2016, 10:58 am
Norbert wrote:to work on a stand-alone level editor (i.e. not part of apoplexy) for one of the PoP1 ports.
I wonder which port is it...
I've been - and still am - working on yet another stand-alone PoP level editor.
It's about halfway done. I'll release it in 1-2 months, hopefully mid-June.

Re: What are you working on?

Posted: May 19th, 2018, 8:05 am
by David
Norbert wrote: May 13th, 2018, 3:08 pm I've been - and still am - working on yet another stand-alone PoP level editor.
Which version could it be now?
We recently discussed level editors for PoP1 Mac, are you maybe making the level editor for that version?

Re: What are you working on?

Posted: May 19th, 2018, 4:03 pm
by Norbert
David wrote: May 19th, 2018, 8:05 amWe recently discussed level editors for PoP1 Mac, are you maybe making the level editor for that version?
Nope. :)

Re: What are you working on?

Posted: May 20th, 2018, 9:11 pm
by Falcury
I am experimenting with VPS hosting, which is surprisingly affordable these days (I got the cheapest one here).

Re: What are you working on?

Posted: May 30th, 2018, 4:01 pm
by Norbert
Norbert wrote: May 13th, 2018, 3:08 pmI've been - and still am - working on yet another stand-alone PoP level editor.
It's about halfway done. I'll release it in 1-2 months, hopefully mid-June.
I've made great progress and plan to release it either this weekend (2 or 3 June) or next weekend (9 or 10 June).
It is a level editor of Prince of Persia: Harem Adventures.
(The version for 176×208 screens that does not require the Nokia UI API and does not use packed images.)
Norbert wrote: May 19th, 2018, 4:03 pm
David wrote: May 19th, 2018, 8:05 amWe recently discussed level editors for PoP1 Mac, are you maybe making the level editor for that version?
Nope. :)
Just for fun, some hints that it wasn't of the Macintosh port:
- I wrote "PoP level editor" and not "PoP1 level editor",
- I wrote I'd played Harem Adventures (+ "bit better than I expected"), and
- I wrote I'd not given the Macintosh version much thought because it's so similar to other versions (+ "maybe I should deliberately stay away from it, to give someone else the chance").

Re: What are you working on?

Posted: June 2nd, 2018, 8:31 pm
by Norbert
Norbert wrote: May 30th, 2018, 4:01 pmI've made great progress and plan to release it either this weekend (2 or 3 June) or next weekend (9 or 10 June).
So, released. From "I've just played this version" to the release in 5 weeks. Not too bad, I think. Although I did work on it almost all of my free time during these weeks. (Programming (unrelated stuff) at work, programming pophale at home, etc.) Now it's time to relax for a while; time to play some games. :)

Re: What are you working on?

Posted: September 3rd, 2018, 9:20 pm
by Norbert
I bought an old, refurbished iMac A1224 a while back.
The plan is that I'll use it to create a macOS version of popyorn.
That and this are on my PoP TODO list for mid-October.

Re: What are you working on?

Posted: September 29th, 2018, 6:21 pm
by Shauing
Making the trailer for my first mod. The main part of the game is approximately 90% complete, so I feel that I should release at least a preview, but more playtesting is needed to refine the difficulty and pacing of the game, so maybe some levels will differ a little from the final game. I am aiming for an October release.

Re: What are you working on?

Posted: January 2nd, 2019, 3:00 am
by Norbert
Falcury wrote:I have started following the Handmade Hero game programming streams. Just finished "Day 008 - Writing a Square Wave to DirectSound".
Some programming and programming-(semi-)related videos that might be interesting:
https://www.youtube.com/user/Bisqwit/vi ... rid&sort=p
(Not all are about programming.)

Re: What are you working on?

Posted: August 6th, 2019, 11:04 pm
by Falcury
I have some free days coming up, and I plan to spend some quality time doing PoP-related things :)
Here is one thing I plan to do: I recently acquired an old G4 Mac mini (mostly so I could install Mac OS 9 and natively run some old games - yeah, I had a wave of nostalgia...). This machine will hopefully allow me to check whether SDLPoP works on big endian machines. I wonder if I can get SDLPoP to compile and run on it.
I also need to do some maintenance that I have not yet got around to, such as fixing the HTTPS redirection bug on the Princed wiki.

Re: What are you working on?

Posted: August 20th, 2019, 2:34 pm
by Norbert
Falcury wrote: August 6th, 2019, 11:04 pmI have some free days coming up, and I plan to spend some quality time doing PoP-related things :)
So... any progress? :)