Search found 432 matches

by Shauing
February 2nd, 2022, 7:22 pm
Forum: Prince of Persia 1 for SNES
Topic: Most and least favourite levels in the SNES version?
Replies: 1
Views: 4299

Re: Most and least favourite levels in the SNES version?

Now that I have speedrun this game, I'm not sure if I have a favorite level overall. Visual-wise, level 19 is the one more appealing. The one I always look forward the less tho, is Level 17, with the skull patterns which, if you don't do the necessary moves to reach to the boss, it's never gonna be ...
by Shauing
January 30th, 2022, 7:55 pm
Forum: For DOS
Topic: Modifications to prince.exe (hex editing)
Replies: 96
Views: 76569

Re: Modifications to prince.exe (hex editing)

[quote=Shauing post_id=34330 time=1642918808 Because SDLPoP is not prepared for the hack with allows the room and column numbers to be different. So it interprets 0x16 (decimal 22) as the room and the column. Column 22 is column 2 of the second room to the right. If you numbered the rooms as in the...
by Shauing
January 23rd, 2022, 8:20 am
Forum: For DOS
Topic: Modifications to prince.exe (hex editing)
Replies: 96
Views: 76569

Re: Modifications to prince.exe (hex editing)

So far I have figured out only the shadow events. All offsets are for unpacked 1.0. Move the event where the shadow gets out of the mirror and runs occurs on Level 6? seg002:06E1 83 3E 9E 0F 04 cmp current_level, 4 ; Special event: mirror music seg002:06E6 75 1D jnz locret_3D85 seg002:06E8 80 3E 27...
by Shauing
January 22nd, 2022, 11:07 am
Forum: For DOS
Topic: Modifications to prince.exe (hex editing)
Replies: 96
Views: 76569

Re: Modifications to prince.exe (hex editing)

There's a few hacks I need to complete the port of Queen Of Light. Not sure if this is where I should ask for these if they are possible. How can it be made that all guards can fall to other rooms without dying? The loose tile that can be walked over (the one with a prohibited sign in apoplexy) is n...
by Shauing
January 16th, 2022, 10:25 pm
Forum: Prince of Persia 1 for SNES
Topic: Prince Of Persia 1 SNES US Prototype Released At Hidden Palace
Replies: 8
Views: 6229

Re: Prince Of Persia 1 SNES US Prototype Released At Hidden Palace

It would be neat to know what each of them says: I have OCR'ed and translated them some time ago. See the attachment. Neat! So it seems that on the January 1992 magazine is already mentioning a fire-type of level (presumably) what would be Level 10 in the final version, so probably it was starting ...
by Shauing
January 11th, 2022, 2:18 am
Forum: Prince of Persia 1 for SNES
Topic: Prince Of Persia 1 SNES US Prototype Released At Hidden Palace
Replies: 8
Views: 6229

Re: Prince Of Persia 1 SNES US Prototype Released At Hidden Palace

Adolf in the ''Hacking the SNES ROM'' thread, pointed to these magazine scans, but here I re-ripped them a bit clearer. It would be neat to know what each of them says: Jan 10th-17th, 1992. Famitsu 160. Page 93. Famitsu160Jan1092P93.png May 8th-15th, 1992. Famitsu 178. Page 99. Famitsu178May8thP99.p...
by Shauing
January 11th, 2022, 1:47 am
Forum: Prince of Persia 1 for SNES
Topic: Prince Of Persia 1 SNES US Prototype Released At Hidden Palace
Replies: 8
Views: 6229

Re: Prince Of Persia 1 SNES US Prototype Released At Hidden Palace

Thanks for mentioning it, hadn't seen it before. :D I just played through this including the five training levels and am surprised how very close the prototype is to the release. If Arsys had gotten this far by November 1990, I wonder what delayed the release by more than a year. Just the censoring...
by Shauing
January 7th, 2022, 11:39 am
Forum: General Stuff
Topic: PoP videos / images
Replies: 504
Views: 132612

Re: PoP videos / images

An US ad poster for SNES Prince of Persia 1. A bit funny/goofy looking:
https://www.ebay.com/itm/173978833988
by Shauing
January 7th, 2022, 10:44 am
Forum: Prince of Persia 1 for SNES
Topic: Prince Of Persia 1 SNES US Prototype Released At Hidden Palace
Replies: 8
Views: 6229

Prince Of Persia 1 SNES US Prototype Released At Hidden Palace

On January 1st of this year, an US prototype of the first Prince of Persia for SNES was released on Hidden Palace. Based on what the website says, and my own not-so in-depth look at it, it is a US prototype that's is uncensored (or mostly at least) as the pentagrams on levels 19 and the fight agains...
by Shauing
January 1st, 2022, 9:44 pm
Forum: SDLPoP
Topic: New tile ideas
Replies: 39
Views: 21553

Re: New tile ideas

Hmm, is there a way to make loose tiles that you can walk on them but not climb on them? I have only managed to do the former and look like normal tiles by choosing 'y' on the mod portion of the custom tiles window, however they're still climbable.
by Shauing
January 1st, 2022, 8:39 pm
Forum: SDLPoP
Topic: New tile idea: teleports
Replies: 39
Views: 17257

Re: New tile idea: teleports

I tried your prince.exe with the data/ folder from the teleports branch. The allow_triggering_any_tile option in the INI works for me. Level 3 uses correct dungeon graphics by default. If I set level_type = palace in the INI then it uses correct palace graphics. What are we doing differently? Did y...
by Shauing
December 30th, 2021, 1:06 am
Forum: SDLPoP
Topic: New tile ideas
Replies: 39
Views: 21553

Re: New tile ideas

Not sure if this is a tile related thing, but what about guards that can fall to other rooms like the skeleton does throughout the entire game?
by Shauing
December 29th, 2021, 11:40 pm
Forum: SDLPoP
Topic: New tile idea: teleports
Replies: 39
Views: 17257

Re: New tile idea: teleports

Been using this teleport branch, and while the teleport thing works wonderful, for some reason a few things that I changed aren't working, such as the raise/drop tiles can make loose tiles fall option. Also Level 3 for some reason is displaying the dungeon color palette despite using the palace ass...
by Shauing
December 28th, 2021, 10:13 pm
Forum: SDLPoP
Topic: New tile idea: teleports
Replies: 39
Views: 17257

Re: New tile idea: teleports

Been using this teleport branch, and while the teleport thing works wonderful, for some reason a few things that I changed aren't working, such as the raise/drop tiles can make loose tiles fall option. Also Level 3 for some reason is displaying the dungeon color palette despite using the palace asse...
by Shauing
December 20th, 2021, 11:42 pm
Forum: SDLPoP
Topic: New tile idea: teleports
Replies: 39
Views: 17257

Re: New tile idea: teleports

All right then. Will wait to see if either of them can do something or if it comes on the next release.