Yes really good, whats the purpose of it?spartacus735 wrote:http://puu.sh/xo7P4/f0ae41f5ba.png
I have a question for the community , do you think the color shades represent a sunrise ?
Search found 553 matches
- September 1st, 2017, 10:11 pm
- Forum: For SNES
- Topic: SNES Mod : The lost Bottle ( Chapter 1 )
- Replies: 56
- Views: 33670
Re: SNES Mod : The lost Bottle ( Chapter 1 )
- August 31st, 2017, 10:20 pm
- Forum: Prince of Persia 1 for SNES
- Topic: Hacking the SNES ROM
- Replies: 460
- Views: 566744
Re: Hacking the SNES ROM
Is possible to expand training level after 5, and to reduce the normal levels below 20, or change level orders i mean..David wrote: To hide the level number of training levels:
At offset xCAA8 (headerless ROM) or xCCA8 (headered ROM) change 20 F9 CA to 4C 36 CB.
- August 28th, 2017, 10:35 pm
- Forum: Walkthrough Videos
- Topic: Construction Videos
- Replies: 10
- Views: 11212
Re: Construction Videos
Really good work, youre master of snes level editor..spartacus735 wrote:
- August 28th, 2017, 10:34 pm
- Forum: Prince of Persia 1 for SNES
- Topic: PoP1 for SNES ending animations
- Replies: 9
- Views: 3198
Re: PoP1 for SNES ending animations
By some reason, i do think it uses one of my mods, i do loved to add logs, and movable floors in some levels.David wrote: Instead, I guess that the author edited the levels specifically to make the ending funny.
- August 26th, 2017, 10:30 pm
- Forum: Prince of Persia 1 - Other
- Topic: lemdop 0.7b
- Replies: 19
- Views: 9696
Re: lemdop 0.7b
It should be in each level, because they can be repeated...David wrote: I think he means the (zero-based) index within the guard table.
Either within the current level, or within the whole table, I'm not sure which.
- August 26th, 2017, 10:29 pm
- Forum: Prince of Persia 1 for SNES
- Topic: PoP1 for SNES ending animations
- Replies: 9
- Views: 3198
Re: PoP1 for SNES ending animations
Really cool, which mods have been used for that?Norbert wrote:This is the video that David attached.
- August 22nd, 2017, 9:05 pm
- Forum: Prince of Persia 1 for SNES
- Topic: PoP1 for SNES ending animations
- Replies: 9
- Views: 3198
Re: Various
Maybe some video about this feature will be cool, to show the funny how it works..doppelganger wrote: Actually, I noticed the same while I was making my mod.
So I modified my rooms so that the ending animations made sense.
- August 22nd, 2017, 9:03 pm
- Forum: Prince of Persia 1 - Other
- Topic: lemdop 0.7b
- Replies: 19
- Views: 9696
Re: lemdop 0.7b
I still don't understand what you mean. In your image, what is "ID"? And why is it 1 in that image? Do you mean like a color or something? In the image, "S" is skill, and "H" is hit points. I was talking about each guard have id assigned and is not showed in editor, th...
- August 21st, 2017, 9:18 pm
- Forum: Prince of Persia 1 - Other
- Topic: lemdop 0.7b
- Replies: 19
- Views: 9696
Re: lemdop 0.7b
Norbert wrote: Sorry, I don't understand what you're saying.
- August 20th, 2017, 9:12 pm
- Forum: Prince of Persia 1 - Other
- Topic: lemdop 0.7b
- Replies: 19
- Views: 9696
Re: lemdop 0.7b
Editor seems missing id the guards, potions objects based on number of objects in level, can you consider add this and other useful info..Norbert wrote: Those are not the editor's limits, those are the ROM's limits.
- August 18th, 2017, 10:22 pm
- Forum: For SNES
- Topic: SNES Mod : The lost Bottle ( Chapter 1 )
- Replies: 56
- Views: 33670
Re: SNES Mod : The lost Bottle ( Chapter 1 )
http://i.imgur.com/NcQB9Wd.png Still working on it ! Also, I have some problem with my forum account so don't worried if i'm inactive this time. I will come back soon. I will probably change my mod ( 10 levels ) to 20 levelsets and add some extra hack. Some levels will be very different from the ot...
- August 18th, 2017, 10:20 pm
- Forum: Prince of Persia 1 - Other
- Topic: Multilevel converter for nes and other
- Replies: 11
- Views: 4048
Re: Multilevel converter for nes and other
But it would be better if you used the index in DAT files to find where each level starts. You might also want to read the Format Specifications , if you haven't read it yet. Yes i have readed that, and have made some changes to read levels properly skipping unused data, now i need to complete rom ...
- August 12th, 2017, 9:24 pm
- Forum: Prince of Persia 1 - Other
- Topic: Multilevel converter for nes and other
- Replies: 11
- Views: 4048
Re: Multilevel converter for nes and other
Heh yes a little mistake i forgot to change in code, will skip those remaining bytes for each level struc will do the job??David wrote: It's wrong, because it assumes that level 2 tiles are immediately after level 1 tiles.
In reality, level data is much more than just tiles, but I guess you already know that.
- August 12th, 2017, 9:23 pm
- Forum: For SNES
- Topic: The Two Princesses (trailer & download)
- Replies: 29
- Views: 15201
Re: The Two Princesses (trailer & download)
Hehehe, pretty cool, huh? That was my first maze I did with "hints". The others are stupid, no hints and boring. Since skeletons have no HP on screen, I use them because we cannot see them like that ^_^. So, we will hear the doors opening in a mysterious way :cool: Skipped level by passwo...
- August 7th, 2017, 10:46 pm
- Forum: For DOS
- Topic: New Mod POP The Deserted Dungeons
- Replies: 8
- Views: 2940
Re: New Mod POP The Deserted Dungeons
Hey all! What a poor activity in this forum, what's happening? :| Anyway, I came back with a new all finnished modification. It's name is The Deserted Dungeons. It's my 11th pc mod, and it's different from my other mods. This mod has all levels in dungeon. I used red dungeon graphics from Total Pac...