Search found 133 matches
- March 15th, 2017, 3:51 pm
- Forum: Total Pack
- Topic: PoP1-Total Pack: New version development
- Replies: 180
- Views: 90882
Re: PoP1-Total Pack: New version development
Please help me regarding the development of 'Preview feature of custom graphics and levels'. This feature would be added in the next update of Total pack. (Like this attachment #1) 1. Objective - For this feature, 10 x 3 tiles of the each room of the level should be drawn by some kind of sprite imag...
- March 12th, 2017, 3:26 am
- Forum: Other Tools & Hex Editing
- Topic: PoP 1 Sprites Conversion Tool
- Replies: 18
- Views: 12146
Re: PoP 1 Sprites Conversion Tool
Thank yo so much for your kind and quick comment!
My intention is to make some kind of preview feature for each PoP1 mod in the Total Pack 4.0.
Please refer 4th screenshot of this link, viewtopic.php?f=123&t=3085&p=21010#p21010
My intention is to make some kind of preview feature for each PoP1 mod in the Total Pack 4.0.
Please refer 4th screenshot of this link, viewtopic.php?f=123&t=3085&p=21010#p21010
- March 12th, 2017, 3:23 am
- Forum: Total Pack
- Topic: PoP1-Total Pack: New version development
- Replies: 180
- Views: 90882
Re: PoP1-Total Pack: New version development
Screenshots of Mod Maker's concept program for new feature of Total Pack 4.0. Currently it is at very primitive stage.
Editing resources and levels would be done by external software and techniques.
Editing resources and levels would be done by external software and techniques.
- March 12th, 2017, 3:07 am
- Forum: Total Pack
- Topic: PoP1-Total Pack: New version development
- Replies: 180
- Views: 90882
Re: PoP1-Total Pack: New version development
Currently my plan is just 'run snes mod directly with snes emulator such as snes9x'. No level conversion...salvadorc17 wrote:starwindz wrote: 3. Add extentive feature
3-1. PoP1-SNES
How do you plan to add support for snes levels testing, will use some custom emulator, also any level conversion??
- March 11th, 2017, 9:36 pm
- Forum: Other Tools & Hex Editing
- Topic: PoP 1 Sprites Conversion Tool
- Replies: 18
- Views: 12146
Re: PoP 1 Sprites Conversion Tool
Thank you very much for your great tool, SpritesConversionTool! :) I have two questions and request for your work. 1. Can I include your tool(including modified version) to the next version of Total Pack? 2. Could you please explain the detailed algorithm of following two functions? I would like to ...
- March 10th, 2017, 12:36 am
- Forum: Total Pack
- Topic: PoP1-Total Pack: New version development
- Replies: 180
- Views: 90882
Re: PoP1-Total Pack: New version development
"Original standard sound" means "PC Speaker sound"? This feature is already included in the to-do-list.malvivio wrote:is it possible to introduce the chance to choose between original standard sound and soundblaster in 4.0?
- March 8th, 2017, 1:01 am
- Forum: Total Pack
- Topic: PoP1-Total Pack: New version development
- Replies: 180
- Views: 90882
Re: PoP1-Total Pack: New version development
It's nice to see you're actively working on it. :) I have a suggestion: Maybe in future packages include a changelog text file, for example ChangeLog.txt. In it, you can include all notable changes made for each version, such as bug fixes, new features, etc. You could chronologically order it. Here...
- March 7th, 2017, 2:39 pm
- Forum: Total Pack
- Topic: PoP1-Total Pack: New version development
- Replies: 180
- Views: 90882
Re: PoP1-Total Pack: New version development
Total Pack 4.0-pre1 has been released. https://drive.google.com/file/d/0Bw07W8HoarkhMnI4WGxPbkllNXM/view?usp=sharing * To-do-list for Ver.4.0 (2017.03.07) [Done] 1. Make some mods run properly 1-1. [Done] Mod 0000141 (King of persia: Direct run of Windows batch file) 1-2. [Done] Mod 0000153 (Secrets...
- March 5th, 2017, 4:47 pm
- Forum: Total Pack
- Topic: PoP1-Total Pack: New version development
- Replies: 180
- Views: 90882
Re: PoP1-Total Pack: New version development
Actually, even packed (as a ZIP) apoplexy for Windows is, like, 27MB. I'm not sure what your plan is with it, but including it in Total Pack would substantially increase the Total Pack package size... That is right. I have to re-consider this plan since the size of total pack would be substantially...
- March 5th, 2017, 4:45 pm
- Forum: Total Pack
- Topic: PoP1-Total Pack: New version development
- Replies: 180
- Views: 90882
Re: PoP1-Total Pack: New version development
@kj-5349
The idea about regarding 'individually changing each character DAT' is quite a good but it is very time-consuming...
Regarding MIDI sound setting for DOSBox, I will check it out.
The idea about regarding 'individually changing each character DAT' is quite a good but it is very time-consuming...
Regarding MIDI sound setting for DOSBox, I will check it out.
- March 5th, 2017, 1:42 pm
- Forum: Total Pack
- Topic: PoP1-Total Pack: New version development
- Replies: 180
- Views: 90882
Re: PoP1-Total Pack: New version development
Norbert,
Could you please make win32 version of Apoplexy? I would like to use this tool for making the user-created-levelset manager. (A frontend for levelset creation and testing) Thank you.
Could you please make win32 version of Apoplexy? I would like to use this tool for making the user-created-levelset manager. (A frontend for levelset creation and testing) Thank you.
- March 5th, 2017, 1:33 pm
- Forum: Total Pack
- Topic: PoP1-Total Pack: New version development
- Replies: 180
- Views: 90882
Re: PoP1-Total Pack: New version development
To-do-list for Ver.4.0 (2017.03.05) 1. Make some mods run properly 1-1. Mod 0000141 (King of persia: Direct run of Windows batch file) 1-2. Mod 0000153 (Secrets of Citadel: Direct run of SDLPoP.exe) 2. Add custom graphics (Dungeon, Palace, Character) 2-1. Mod 0000156 (Princess of persia) 3. Add new ...
- March 5th, 2017, 1:31 pm
- Forum: Total Pack
- Topic: PoP1-Total Pack: New version development
- Replies: 180
- Views: 90882
Re: PoP1-Total Pack: New version development
Most of mods can be running via SDLPoP under Total Pack environment. If your idea is to allow users to launch all mods with an SDLPoP you include in Total Pack, that will cause problems. There are two reasons this will cause problems: - 1. SDLPoP mods can be customized in various ways. For example,...
- March 4th, 2017, 6:17 pm
- Forum: Total Pack
- Topic: PoP1-Total Pack: New version development
- Replies: 180
- Views: 90882
Re: PoP1-Total Pack: New version development
4.00 will support SDLPoP launching feature such as an attached screenshot. Most of mods can be running via SDLPoP under Total Pack environment. Currently the dev is at very primitive stage.
(The mod of this screenshot is 'Random Tournament mod'.)
(The mod of this screenshot is 'Random Tournament mod'.)
- March 4th, 2017, 6:03 pm
- Forum: Total Pack
- Topic: PoP1-Total Pack: New version development
- Replies: 180
- Views: 90882
Re: PoP1-Total Pack: New version development
To-do-list for Ver.4.00 development now announced. If you have some comments, please let me know them. Thank you. ================================================== To-do-list for Ver.4.00-pre1 (2017.03.05) * Status headers [W]: Working now [A]: Awaiting for next work [V]: Done [-]: Considering addi...