Search found 3270 matches

by Norbert
February 7th, 2018, 4:30 pm
Forum: SDLPoP
Topic: Screenshotting and mapmaking
Replies: 16
Views: 697

Re: Screenshotting and mapmaking

YURA wrote:
February 7th, 2018, 3:13 pm
Still a big request, help with the schematic map of MOD-180 the last level-12 and 13, and than them not to see that.
Attached.

But note that level 12(a) has broken room links.
by Norbert
February 7th, 2018, 12:32 pm
Forum: apoplexy
Topic: apoplexy v3.1 released
Replies: 6
Views: 123

apoplexy v3.1 released

I've just released version 3.1 of apoplexy. Some preview screenshots are available here . The GNU/Linux version is available here ( mirror ). The Windows 64-bit version can be downloaded here ( mirror ). Windows 32-bit? If you have 32-bit Windows, copy the files in the ZIP attached to this post into...
by Norbert
February 6th, 2018, 10:33 pm
Forum: apoplexy
Topic: post suggestions here
Replies: 153
Views: 11851

Re: post suggestions here

Tomorrow, apoplexy 3.1 will be released.
Below are preview screenshots (of the new PoP1 for DOS Map window and updated EXE screen).
The last is an animated GIF.

Image

Image
by Norbert
February 5th, 2018, 10:56 pm
Forum: General Stuff
Topic: Various
Replies: 30
Views: 1072

Re: Various

Falcury wrote:
February 5th, 2018, 5:25 pm
SDLPoP has an optional fix for this, by the way.
Oh, "enable_remember_guard_hp".
Nice.
by Norbert
February 5th, 2018, 10:52 pm
Forum: Off-Topic
Topic: What are you working on?
Replies: 63
Views: 4448

Re: What are you working on?

For now, I'm keeping secret what both projects are. Hopefully I can release the PoP thing before March this year. The PoP release will be in a couple of days, so here's a bit of information about it. It's apoplexy 3.1, and it adds two frequently asked features. Yes, I decided to improve the program...
by Norbert
February 5th, 2018, 4:31 pm
Forum: New Levels and Mods For DOS
Topic: Documentation (Prince of Persia 1 Guard Types)
Replies: 23
Views: 3363

Re: Documentation (Prince of Persia 1 Guard Types)

If this document ever gets updated, "*** For DOS." should be changed to "*** For DOS 1.0.".
by Norbert
February 5th, 2018, 3:28 pm
Forum: General Stuff
Topic: Various
Replies: 30
Views: 1072

Re: Various

I never really realized that guards' hit points regenerate if you re-encounter them after previously taking some health from them. For example, if you hit the first guard on level 2, then run away from him, then return to his room, he has 3 HP again. They must carry infinite supplies of red potions ...
by Norbert
February 5th, 2018, 12:18 pm
Forum: New Levels and Mods For DOS
Topic: Mods by Aram Sev.
Replies: 28
Views: 705

Re: Mods by Aram Sev.

There's a new mod by Aram Sev., called Mysterious Castle.
https://www.popot.org/custom_levels.php?mod=0000183
by Norbert
February 4th, 2018, 11:07 pm
Forum: Total Pack
Topic: Malfunction "Total_Pack" application
Replies: 2
Views: 44

Re: Malfunction "Total_Pack" application

Hi Vlad.
gvladutz wrote:
February 4th, 2018, 7:38 pm
---------- I have Windows XP ----------
Can you check if your OS is 32-bit or 64-bit.
Explained here how, section "Windows XP".
gvladutz wrote:
February 4th, 2018, 7:38 pm
I disconnected the firewall, but nor does it work...
Strange. How much size is left on your hard drive?
by Norbert
February 4th, 2018, 1:30 pm
Forum: SDLPoP
Topic: Settings window
Replies: 11
Views: 959

Re: Settings window

Feel free to close this thread.
Its main legacy is that it co-inspired Falcury. :)
We'll 'obviously' be using the, by now clearly superior, pause menu instead.
by Norbert
February 4th, 2018, 1:24 pm
Forum: SDLPoP
Topic: Pause menu
Replies: 36
Views: 222

Re: Pause menu

Falcury wrote:
February 4th, 2018, 12:16 am
There are no longer any serious to do items on my list.
Will the pause menu be part of v1.18?
by Norbert
February 4th, 2018, 1:18 pm
Forum: SDLPoP
Topic: SDLPoP v1.18 pre-release
Replies: 8
Views: 83

Re: SDLPoP v1.18 pre-release

Okay. So, seeing many Linux end-users, including all using Mint, still have SDL 2.0.4, I'd have to either compile with that version or I'd have to statically link against a newer version and include/ship the Linux SDL libraries in the package. A potential problem with the latter is that any security...
by Norbert
February 3rd, 2018, 7:40 pm
Forum: SDLPoP
Topic: SDLPoP v1.18 pre-release
Replies: 8
Views: 83

Re: SDLPoP v1.18 pre-release

* Which version of SDL should I bundle? A related question: if I include a 64-bit Linux binary at popot.org, can I dynamically link with SDL 2.0.4 or does SDLPoP 1.18 require 2.0.5+? And, if I cannot dynamically link, should I use `sdl2-config --static-libs --cflags` after installing SDL 2.0.5+ som...
by Norbert
February 1st, 2018, 1:18 am
Forum: SDLPoP
Topic: Settings window
Replies: 11
Views: 959

Re: Settings window

David wrote:
July 8th, 2017, 10:35 am
But not all events have a windowID...
That's true, for example with SDL_CONTROLLERBUTTONUP.
However, it should be possible to use the window.windowID that has keyboard focus.
And keyboard focus can be tracked and stored via SDL_WINDOWEVENT_FOCUS_GAINED, a case of SDL_WINDOWEVENT.
by Norbert
February 1st, 2018, 12:46 am
Forum: General Stuff
Topic: Forum spam
Replies: 28
Views: 528

Re: Forum spam

Unfortunately, these spammers seem to use a different username and IP address every time... Lately, the username seems to always have the <letters><yyyy> format though. We could alter the forum's PHP code to block these? Although I still think that the users not being removed completely might be th...