Search found 521 matches

by salvadorc17
August 28th, 2017, 10:35 pm
Forum: Walkthrough Videos
Topic: Construction Videos
Replies: 8
Views: 755

Re: Construction Videos

spartacus735 wrote:
Really good work, youre master of snes level editor..
by salvadorc17
August 28th, 2017, 10:34 pm
Forum: Prince of Persia 1 for SNES
Topic: PoP1 for SNES ending animations
Replies: 9
Views: 110

Re: PoP1 for SNES ending animations

David wrote: Instead, I guess that the author edited the levels specifically to make the ending funny.
By some reason, i do think it uses one of my mods, i do loved to add logs, and movable floors in some levels.
by salvadorc17
August 26th, 2017, 10:30 pm
Forum: Prince of Persia 1 - Other
Topic: lemdop 0.7b
Replies: 19
Views: 628

Re: lemdop 0.7b

David wrote: I think he means the (zero-based) index within the guard table.
Either within the current level, or within the whole table, I'm not sure which.
It should be in each level, because they can be repeated...
by salvadorc17
August 26th, 2017, 10:29 pm
Forum: Prince of Persia 1 for SNES
Topic: PoP1 for SNES ending animations
Replies: 9
Views: 110

Re: PoP1 for SNES ending animations

Norbert wrote:This is the video that David attached.
Really cool, which mods have been used for that?
by salvadorc17
August 22nd, 2017, 9:05 pm
Forum: Prince of Persia 1 for SNES
Topic: PoP1 for SNES ending animations
Replies: 9
Views: 110

Re: Various

doppelganger wrote: Actually, I noticed the same while I was making my mod.
So I modified my rooms so that the ending animations made sense.
Maybe some video about this feature will be cool, to show the funny how it works..
by salvadorc17
August 22nd, 2017, 9:03 pm
Forum: Prince of Persia 1 - Other
Topic: lemdop 0.7b
Replies: 19
Views: 628

Re: lemdop 0.7b

I still don't understand what you mean. In your image, what is "ID"? And why is it 1 in that image? Do you mean like a color or something? In the image, "S" is skill, and "H" is hit points. I was talking about each guard have id assigned and is not showed in editor, that guard is id=1, i found valu...
by salvadorc17
August 21st, 2017, 9:18 pm
Forum: Prince of Persia 1 - Other
Topic: lemdop 0.7b
Replies: 19
Views: 628

Re: lemdop 0.7b

Norbert wrote: Sorry, I don't understand what you're saying.
popsegadev.png
by salvadorc17
August 20th, 2017, 9:12 pm
Forum: Prince of Persia 1 - Other
Topic: lemdop 0.7b
Replies: 19
Views: 628

Re: lemdop 0.7b

Norbert wrote: Those are not the editor's limits, those are the ROM's limits.
Editor seems missing id the guards, potions objects based on number of objects in level, can you consider add this and other useful info..
by salvadorc17
August 18th, 2017, 10:22 pm
Forum: New Levels and Mods For SNES
Topic: SNES Mod : The lost Bottle ( Chapter 1 )
Replies: 36
Views: 2296

Re: SNES Mod : The lost Bottle ( Chapter 1 )

http://i.imgur.com/NcQB9Wd.png Still working on it ! Also, I have some problem with my forum account so don't worried if i'm inactive this time. I will come back soon. I will probably change my mod ( 10 levels ) to 20 levelsets and add some extra hack. Some levels will be very different from the ot...
by salvadorc17
August 18th, 2017, 10:20 pm
Forum: Prince of Persia 1 - Other
Topic: Multilevel converter for nes and other
Replies: 11
Views: 299

Re: Multilevel converter for nes and other

But it would be better if you used the index in DAT files to find where each level starts. You might also want to read the Format Specifications , if you haven't read it yet. Yes i have readed that, and have made some changes to read levels properly skipping unused data, now i need to complete rom ...
by salvadorc17
August 12th, 2017, 9:24 pm
Forum: Prince of Persia 1 - Other
Topic: Multilevel converter for nes and other
Replies: 11
Views: 299

Re: Multilevel converter for nes and other

David wrote: It's wrong, because it assumes that level 2 tiles are immediately after level 1 tiles.
In reality, level data is much more than just tiles, but I guess you already know that.
Heh yes a little mistake i forgot to change in code, will skip those remaining bytes for each level struc will do the job??
by salvadorc17
August 12th, 2017, 9:23 pm
Forum: New Levels and Mods For SNES
Topic: The Two Princesses (trailer & download)
Replies: 14
Views: 209

Re: The Two Princesses (trailer & download)

Hehehe, pretty cool, huh? That was my first maze I did with "hints". The others are stupid, no hints and boring. Since skeletons have no HP on screen, I use them because we cannot see them like that ^_^. So, we will hear the doors opening in a mysterious way :cool: Skipped level by password, and pl...
by salvadorc17
August 7th, 2017, 10:46 pm
Forum: New Levels and Mods For DOS
Topic: New Mod POP The Deserted Dungeons
Replies: 7
Views: 821

Re: New Mod POP The Deserted Dungeons

Hey all! What a poor activity in this forum, what's happening? :| Anyway, I came back with a new all finnished modification. It's name is The Deserted Dungeons. It's my 11th pc mod, and it's different from my other mods. This mod has all levels in dungeon. I used red dungeon graphics from Total Pac...
by salvadorc17
August 7th, 2017, 10:42 pm
Forum: New Levels and Mods For SNES
Topic: The Two Princesses (trailer & download)
Replies: 14
Views: 209

Re: The Two Princesses (trailer & download)

Congrats, buddy! Keep going. Skeletons are immortal, so we can use them for more than one option. If I put a guard in the some place that we need him to open a door, will be easy, but with a skeketon, it's not the same. And besides, the doors will close to make you try again or be stuck. Up to leve...
by salvadorc17
August 6th, 2017, 9:59 pm
Forum: Prince of Persia 1 - Other
Topic: Multilevel converter for nes and other
Replies: 11
Views: 299

Re: Multilevel converter for nes and other

Your PrinceConverter is also not open source or free software . Looking at David's feedback, where he mentions (potential) problems/bugs, it's also not clear to me what the target audience of your PrinceConverter would be today. As I see it, it is closed source software, that I cannot run, that app...