Search found 432 matches

by Shauing
December 20th, 2021, 11:02 pm
Forum: SDLPoP
Topic: New tile idea: teleports
Replies: 39
Views: 17253

Re: New tile idea: teleports

Norbert wrote: December 20th, 2021, 1:27 pm As for...
Shauing wrote: December 20th, 2021, 9:49 amI have to do something in order to have the SDLPoP.exe file.
Either ask someone to create it for you, or compile yourself.
Ok, tried to compile it downloading the files that were indicated, but now what?
NowWhat.png
by Shauing
December 20th, 2021, 9:49 am
Forum: SDLPoP
Topic: New tile idea: teleports
Replies: 39
Views: 17253

New tile idea: teleports

dmitry_s wrote: December 20th, 2021, 9:21 am Apoplexy does not know how to load tiles with non-standard modifiers. The portals should be displayed in that branch correctly if you set the tiles to correct modifiers.
How do you do that? Also, it seems that I have to do something in order to have the SDLPoP.exe file.
by Shauing
December 20th, 2021, 8:01 am
Forum: SDLPoP
Topic: New tile idea: teleports
Replies: 39
Views: 17253

Re: New tile idea: teleports

dmitry_s wrote: December 19th, 2021, 10:16 pm There is an SDLPoP branch with teleports.
https://github.com/NagyD/SDLPoP/tree/teleports
Yes, but for some reason, the graphics wouldn't load when trying to use them in apoplexy.
by Shauing
December 19th, 2021, 3:59 am
Forum: Prince of Persia 1 for SNES
Topic: Custom Music for SNES
Replies: 38
Views: 20994

Re: Custom Music for SNES

An update of the documentation, with more clarifications and corrections overall, specifically on the instrument data bytes, which are pretty much completely figured out.
by Shauing
December 18th, 2021, 11:15 pm
Forum: SDLPoP
Topic: New tile idea: teleports
Replies: 39
Views: 17253

Re: New tile idea: teleports

Does someone have a SDLPoP version with the teleports working? I most likely wanna use the teleports for The Queen Of Light DOS port I'm doing.
by Shauing
December 13th, 2021, 10:37 am
Forum: Prince of Persia 1 for DOS
Topic: Pop1 Instruments Samples Hack
Replies: 6
Views: 5226

Re: Pop1 Instruments Samples Hack

Do the instruments here have loop points or not? It would be neat to know to compile them on a soundfont or as samples that they could be imported to other music engines like PoP SNES.
by Shauing
December 2nd, 2021, 2:18 am
Forum: For DOS
Topic: Female protagonist
Replies: 8
Views: 1909

Re: Female protagonist

Well done. :) What about female guards, or better yet, turning the princess into a boss? Princess of Persia features a female boss in level 6 and there's Amazon from the SNES port - but she hasn't been "ported" to the DOS version AFAICS. On my first SNES mod, The Queen Of Light, the final...
by Shauing
November 26th, 2021, 7:01 am
Forum: Power Playing
Topic: A guard named Roberto?
Replies: 4
Views: 4092

Re: A guard named Roberto?

The one that tried to name those annoying guards with other Spanish names (besides Roberto) was me. Only one that stuck was Alberto, but I also tried a few more such as Norberto (first guard on level 7) Adalberto (the last guard on the exit door of level 10), and Rigoberto (Level 8 first guard). Pro...
by Shauing
November 10th, 2021, 4:51 am
Forum: Power Playing
Topic: Autosplitter for SNES and Apple II
Replies: 12
Views: 7903

Re: Autosplitter for SNES and Apple II

David, do you have a disassembly for the Apple II? I know there's the source code, but things aren't labeled over there. It could be useful to fine-tune the Apple II autosplitter. Also, do you know what the C11E-C3EE section in memory does? For what the guys at discord tell me, that section could be...
by Shauing
October 30th, 2021, 9:59 pm
Forum: Prince of Persia 1 for SNES
Topic: Custom Music for SNES
Replies: 38
Views: 20994

Re: Custom Music for SNES

I just realized that I didn't upload my updated document here. Here goes, probably there could be more corrections/add the remaining few mystery bits, but I think it's an already good enough guide to make music in the game.
by Shauing
October 18th, 2021, 7:02 am
Forum: Prince of Persia 1 for SNES
Topic: Pre-release screenshots in magazines
Replies: 16
Views: 7335

Re: Hacking the SNES ROM

Here are the sources of the scans: [...] Weekly Famitsu 10/01/1992: https://archive.org/details/weekly-famitsu-no.-160-january-10th-17th-1992/Weekly%20Famitsu%20-%20No.%20160%20January%2010th%2017th%201992/page/n92/mode/1up The screenshots on the latter scan show rooms which are not in the final ga...
by Shauing
October 18th, 2021, 6:36 am
Forum: For SNES
Topic: Prince Of Persia - 30th Anniversary Port
Replies: 64
Views: 28643

Re: Prince Of Persia - 30th Anniversary Port

Shauing , what tools did you use to create such a global hack? Pr1SnesLevEd for editing the levels (two versions, I needed an earlier version to have guards with different skills and palettes), an unfinished character sprites only graphic tool, and a hex editing program for all the new coding/hacks...
by Shauing
October 16th, 2021, 11:20 pm
Forum: For SNES
Topic: Prince Of Persia - 30th Anniversary Port
Replies: 64
Views: 28643

Re: Prince Of Persia - 30th Anniversary Port

Adolf wrote: October 16th, 2021, 9:54 pm Fantastic, your work is amazing.
Thank you very much, Adolf. Hope you really like both SNES mods I've made so far.
by Shauing
October 16th, 2021, 11:19 pm
Forum: Prince of Persia 1 for SNES
Topic: Pre-release screenshots in magazines
Replies: 16
Views: 7335

Re: Hacking the SNES ROM

Thank you for the scans! The prince's sprites for dying in these traps have been left in the final game, but I don't know if the code required for them is still there. It's probably not. ( sprites here , discussion about the sprites here ) And at least one of the spear frames was left as well in th...
by Shauing
September 27th, 2021, 9:09 pm
Forum: SDLPoP
Topic: New tile idea: teleports
Replies: 39
Views: 17253

Re: New tile idea: teleports

Awesome! But how do I use them for my levels?