Ok, tried to compile it downloading the files that were indicated, but now what?
Search found 432 matches
- December 20th, 2021, 11:02 pm
- Forum: SDLPoP
- Topic: New tile idea: teleports
- Replies: 39
- Views: 17253
Re: New tile idea: teleports
- December 20th, 2021, 9:49 am
- Forum: SDLPoP
- Topic: New tile idea: teleports
- Replies: 39
- Views: 17253
New tile idea: teleports
How do you do that? Also, it seems that I have to do something in order to have the SDLPoP.exe file.
- December 20th, 2021, 8:01 am
- Forum: SDLPoP
- Topic: New tile idea: teleports
- Replies: 39
- Views: 17253
Re: New tile idea: teleports
Yes, but for some reason, the graphics wouldn't load when trying to use them in apoplexy.dmitry_s wrote: ↑December 19th, 2021, 10:16 pm There is an SDLPoP branch with teleports.
https://github.com/NagyD/SDLPoP/tree/teleports
- December 19th, 2021, 3:59 am
- Forum: Prince of Persia 1 for SNES
- Topic: Custom Music for SNES
- Replies: 38
- Views: 20994
Re: Custom Music for SNES
An update of the documentation, with more clarifications and corrections overall, specifically on the instrument data bytes, which are pretty much completely figured out.
- December 18th, 2021, 11:15 pm
- Forum: SDLPoP
- Topic: New tile idea: teleports
- Replies: 39
- Views: 17253
Re: New tile idea: teleports
Does someone have a SDLPoP version with the teleports working? I most likely wanna use the teleports for The Queen Of Light DOS port I'm doing.
- December 13th, 2021, 10:37 am
- Forum: Prince of Persia 1 for DOS
- Topic: Pop1 Instruments Samples Hack
- Replies: 6
- Views: 5226
Re: Pop1 Instruments Samples Hack
Do the instruments here have loop points or not? It would be neat to know to compile them on a soundfont or as samples that they could be imported to other music engines like PoP SNES.
- December 2nd, 2021, 2:18 am
- Forum: For DOS
- Topic: Female protagonist
- Replies: 8
- Views: 1909
Re: Female protagonist
Well done. :) What about female guards, or better yet, turning the princess into a boss? Princess of Persia features a female boss in level 6 and there's Amazon from the SNES port - but she hasn't been "ported" to the DOS version AFAICS. On my first SNES mod, The Queen Of Light, the final...
- November 26th, 2021, 7:01 am
- Forum: Power Playing
- Topic: A guard named Roberto?
- Replies: 4
- Views: 4092
Re: A guard named Roberto?
The one that tried to name those annoying guards with other Spanish names (besides Roberto) was me. Only one that stuck was Alberto, but I also tried a few more such as Norberto (first guard on level 7) Adalberto (the last guard on the exit door of level 10), and Rigoberto (Level 8 first guard). Pro...
- November 10th, 2021, 4:51 am
- Forum: Power Playing
- Topic: Autosplitter for SNES and Apple II
- Replies: 12
- Views: 7903
Re: Autosplitter for SNES and Apple II
David, do you have a disassembly for the Apple II? I know there's the source code, but things aren't labeled over there. It could be useful to fine-tune the Apple II autosplitter. Also, do you know what the C11E-C3EE section in memory does? For what the guys at discord tell me, that section could be...
- October 30th, 2021, 9:59 pm
- Forum: Prince of Persia 1 for SNES
- Topic: Custom Music for SNES
- Replies: 38
- Views: 20994
Re: Custom Music for SNES
I just realized that I didn't upload my updated document here. Here goes, probably there could be more corrections/add the remaining few mystery bits, but I think it's an already good enough guide to make music in the game.
- October 18th, 2021, 7:02 am
- Forum: Prince of Persia 1 for SNES
- Topic: Pre-release screenshots in magazines
- Replies: 16
- Views: 7335
Re: Hacking the SNES ROM
Here are the sources of the scans: [...] Weekly Famitsu 10/01/1992: https://archive.org/details/weekly-famitsu-no.-160-january-10th-17th-1992/Weekly%20Famitsu%20-%20No.%20160%20January%2010th%2017th%201992/page/n92/mode/1up The screenshots on the latter scan show rooms which are not in the final ga...
- October 18th, 2021, 6:36 am
- Forum: For SNES
- Topic: Prince Of Persia - 30th Anniversary Port
- Replies: 64
- Views: 28643
Re: Prince Of Persia - 30th Anniversary Port
Shauing , what tools did you use to create such a global hack? Pr1SnesLevEd for editing the levels (two versions, I needed an earlier version to have guards with different skills and palettes), an unfinished character sprites only graphic tool, and a hex editing program for all the new coding/hacks...
- October 16th, 2021, 11:20 pm
- Forum: For SNES
- Topic: Prince Of Persia - 30th Anniversary Port
- Replies: 64
- Views: 28643
- October 16th, 2021, 11:19 pm
- Forum: Prince of Persia 1 for SNES
- Topic: Pre-release screenshots in magazines
- Replies: 16
- Views: 7335
Re: Hacking the SNES ROM
Thank you for the scans! The prince's sprites for dying in these traps have been left in the final game, but I don't know if the code required for them is still there. It's probably not. ( sprites here , discussion about the sprites here ) And at least one of the spear frames was left as well in th...
- September 27th, 2021, 9:09 pm
- Forum: SDLPoP
- Topic: New tile idea: teleports
- Replies: 39
- Views: 17253
Re: New tile idea: teleports
Awesome! But how do I use them for my levels?