Search found 133 matches

by starwindz
May 24th, 2017, 1:26 am
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 29
Views: 891

Re: Infinite Adventure (Under development)

I am currently thinking on how to implement gates. When I wrote the algorithm, I thought of placing gates in the main path, and its switch in the branching rooms. But the switch shouldn't be placed too far away (making the level impossible), or too close (making that section of the level easy) to t...
by starwindz
May 23rd, 2017, 6:17 am
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 29
Views: 891

Re: Infinite Adventure (Under development)

I have decided to make a sub-mod called 'Infinite Adventure - Descent'. This mod has levels which have 'up-to-down' rooms only. My intention for this mod developement is mainly to test and improve the script engine for room tile generation. The status will be uploaded within several weeks.
by starwindz
May 23rd, 2017, 6:09 am
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 29
Views: 891

Re: Infinite Adventure (Under development)

doppelganger wrote:Oh man, I never thought anyone would even bother looking at what I did.
Thanks, starwindz!

I really thank you so much for your great work. :D
by starwindz
May 6th, 2017, 5:07 pm
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 29
Views: 891

Re: Infinite Adventure (Under development)

Syntax highlighting of script engine for level generation is now supported. Development is slow but my final goal is to make the level generator using template and script without using level editors.
by starwindz
May 3rd, 2017, 1:44 am
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 29
Views: 891

Re: Infinite Adventure (Under development)

Examples of scripting engine for room template editing are shown as follows. Currently it is at early stage and needs some improvement. ss1.png [template info] enter_and_exit_dir = left-right enter_and_exit_num = 0-0 one_way_passage = false [basic tile layout] line_ = 0123456789 line_0 = 0 _________...
by starwindz
April 30th, 2017, 6:29 pm
Forum: SDLPoP
Topic: Screenshotting and mapmaking
Replies: 10
Views: 336

Re: Screenshotting and mapmaking

David wrote:I started working on a screenshotting feature
...
Opinions? Ideas?


Great feature! I think that options of room numbering and grid on/off are needed.
Please check out this link. viewtopic.php?f=73&t=4027&p=21352#p21352

screenshot.png
by starwindz
April 30th, 2017, 6:26 pm
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 29
Views: 891

Re: Infinite Adventure (Under development)

Screenshots of new feature using new SDLPop feature. ( viewtopic.php?f=126&t=4048 )
by starwindz
April 30th, 2017, 3:44 pm
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 29
Views: 891

Re: Infinite Adventure (Under development)

Mod information ================= Mod name: Infinite Adventure Author: starwindz Current version: 0.20 Description: Random Level Generation Mod Version history of Infinite Adventure ===================================== Below you find a list with the added features, changes and fixes for each versio...
by starwindz
April 26th, 2017, 1:15 am
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 29
Views: 891

Re: Infinite Adventure (Under development)

salvadorc17 wrote:
starwindz wrote:New screenshots of development. Level generation is still very simple and basic.


Could you share this development versions, really want to try myself..

Okay. After fixing some bugs, I would upload the development version within this weekend.
by starwindz
April 25th, 2017, 2:23 pm
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 29
Views: 891

Re: Infinite Adventure (Under development)

New screenshots of development. Level generation is still very simple and basic.
by starwindz
April 25th, 2017, 2:18 pm
Forum: Other Tools & Hex Editing
Topic: drawmap - map drawing utility
Replies: 15
Views: 3943

Re: drawmap - map drawing utility

Just to prevent misunderstandings, this program was created by htamas. All I've done is improve it a bit and released version 0.4. The error you get: according to jalal (quoted by htamas in the first post) that win32 version will "only work under ImageMagick-6.3.0-0-Q16-windows-dll.exe (10/15/...
by starwindz
April 25th, 2017, 8:22 am
Forum: Other Tools & Hex Editing
Topic: drawmap - map drawing utility
Replies: 15
Views: 3943

Re: drawmap - map drawing utility

Here's a new version that I've created. The attached package is for GNU/Linux. It probably also compiles on Windows, but someone else can/might look into that. .... Great program! I have a question and a request for your program. 1. After running old version from http://www.popot.org/other_useful_t...
by starwindz
April 20th, 2017, 2:02 am
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Source code of Pr12 available?
Replies: 8
Views: 188

Re: Source code of Pr12 available?

If you know the PoP1-2 level(tile) converting rule of Pr12 and let me know it? It's in the TForm1::convert() function. For the tiles, if PoP1 has, for instance, 30 ("case 0x1E"), which is a floor with a broken tile on it and a torch, then he converts it to 32 ("ti=0x20") for PoP...
by starwindz
April 19th, 2017, 3:54 pm
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Source code of Pr12 available?
Replies: 8
Views: 188

Re: Source code of Pr12 available?

By the way, do you know the meaning of 'GAME PLAY' checkbox in this program window? Yes, PoP2 for DOS has regular levels 1-14, but also alternative levels that were probably used for demonstrations (and/or testing). To start the alternative level 9, you'd use: PRINCE.EXE gameplay yippeeyahoo level9...
by starwindz
April 19th, 2017, 5:18 am
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Source code of Pr12 available?
Replies: 8
Views: 188

Re: Source code of Pr12 available?

Norbert wrote:
starwindz wrote:source code of Pr12(Prince of Persia 1-2 Level Converter)?


Should be included in the ZIP package here (and here).

Thank you so much. I had old zip file which does not have source code.

By the way, do you know the meaning of 'GAME PLAY' checkbox in this program window?

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