Search found 98 matches

by starwindz
March 24th, 2017, 6:15 am
Forum: Prince of Persia 1 for SNES
Topic: How to skip 'main menu screen' of SNES PoP1
Replies: 4
Views: 50

Re: How to skip 'main menu screen' of SNES PoP1

I would like to skip 'main menu screen' using hex-edit in order to start the game quickly. This might be helpful: http://forum.princed.org/viewtopic.php?p=17854#p17854 By the way, this forum board "New Levels and Mods For SNES" aims to allow mod authors to post their new levels and mods. ...
by starwindz
March 24th, 2017, 1:18 am
Forum: Prince of Persia 1 for SNES
Topic: How to skip 'main menu screen' of SNES PoP1
Replies: 4
Views: 50

How to skip 'main menu screen' of SNES PoP1

I would like to skip 'main menu screen' using hex-edit in order to start the game quickly. Is there anyone who know the information. I have searched related topics but I could not find it.
by starwindz
March 23rd, 2017, 2:25 am
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 131
Views: 18304

Re: PoP1-Total Pack: New version development

SNES Level Data Analyzer v2 has been done. Really interesting progress, i think this information deserves to be on the other topic i made about asking for total pack in snes.. I agree. Even though this development would be included to Total Pack, but it is quite a SNES-specific. So I will write som...
by starwindz
March 20th, 2017, 12:47 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 131
Views: 18304

Re: PoP1-Total Pack: New version development

SNES Level Data Analyzer v2 has been done.
by starwindz
March 20th, 2017, 7:23 am
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 131
Views: 18304

Re: PoP1-Total Pack: New version development

I have made some kind of analysis program to understand snes level data. Now I can understand the basic concept of structure of the level data such as the attached screenshot.
by starwindz
March 19th, 2017, 2:57 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 131
Views: 18304

Re: PoP1-Total Pack: New version development

2. It is very difficult to modify level setting such as level type, music and guard type in Delphi programming. 3. It is very difficult to modify hack data in Delphi programming. Those are not compressed. Oh, now I can understand it. I can hex-edit those settings in programming side.( http://forum....
by starwindz
March 19th, 2017, 5:44 am
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 131
Views: 18304

Re: PoP1-Total Pack: New version development

That is not even needed to achieve, all mods edited with David PR1Snes editor have uncompressed level data, only the original rom is the one that need to care about decompression. Really? I heard that snes levels in the rom file are compressed. (Please refer to this link, http://www.princed.org/wik...
by starwindz
March 18th, 2017, 5:51 pm
Forum: New Levels and Mods For SNES
Topic: Total Pack for Snes is possible??
Replies: 1
Views: 104

Re: Total Pack for Snes is possible??

Just like DOS version, all snes mods would be run under the next version of total pack. (Maybe 4.01 or something...)
by starwindz
March 18th, 2017, 5:43 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 131
Views: 18304

Re: PoP1-Total Pack: New version development

Can you explain more of the mod maker?? this does also include snes version?? Development of Mod Maker is currently suspended. But instead of Mod Maker, I am planning to develop new ' Random level generator for SNES PoP1 ' (It would be included to Total Pack 4.0.) However, there are some technical ...
by starwindz
March 16th, 2017, 3:48 am
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 131
Views: 18304

Re: PoP1-Total Pack: New version development

@Norbert, David
Thank you very much for your kind and quick comments. After reviewing and learning your advices, I will ask questions again. :)
Thank yoy again.
by starwindz
March 15th, 2017, 3:51 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 131
Views: 18304

Re: PoP1-Total Pack: New version development

Please help me regarding the development of 'Preview feature of custom graphics and levels'. This feature would be added in the next update of Total pack. (Like this attachment #1) 1. Objective - For this feature, 10 x 3 tiles of the each room of the level should be drawn by some kind of sprite imag...
by starwindz
March 12th, 2017, 3:26 am
Forum: Other Tools & Hex Editing
Topic: PoP 1 Sprites Conversion Tool
Replies: 18
Views: 569

Re: PoP 1 Sprites Conversion Tool

Thank yo so much for your kind and quick comment! :)

My intention is to make some kind of preview feature for each PoP1 mod in the Total Pack 4.0.
Please refer 4th screenshot of this link, viewtopic.php?f=123&t=3085&p=21010#p21010
by starwindz
March 12th, 2017, 3:23 am
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 131
Views: 18304

Re: PoP1-Total Pack: New version development

Screenshots of Mod Maker's concept program for new feature of Total Pack 4.0. Currently it is at very primitive stage.
Editing resources and levels would be done by external software and techniques.
by starwindz
March 12th, 2017, 3:07 am
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 131
Views: 18304

Re: PoP1-Total Pack: New version development

salvadorc17 wrote:
starwindz wrote:3. Add extentive feature
3-1. PoP1-SNES

How do you plan to add support for snes levels testing, will use some custom emulator, also any level conversion??


Currently my plan is just 'run snes mod directly with snes emulator such as snes9x'. No level conversion...
by starwindz
March 11th, 2017, 9:36 pm
Forum: Other Tools & Hex Editing
Topic: PoP 1 Sprites Conversion Tool
Replies: 18
Views: 569

Re: PoP 1 Sprites Conversion Tool

Thank you very much for your great tool, SpritesConversionTool! :) I have two questions and request for your work. 1. Can I include your tool(including modified version) to the next version of Total Pack? 2. Could you please explain the detailed algorithm of following two functions? I would like to ...

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