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by mk1995
January 27th, 2013, 10:24 am
Forum: New Levels and Mods For DOS
Topic: Prince of Wateria
Replies: 37
Views: 4958

Re: Prince of Wateria

Ugh. I tried playing the mod yesterday. Didn't put much time into it, as it was late at night, but I was unable to advance more than a single room in Level 1 for now. Goes to show how rusty I've become...

Somehow, I don't feel like I'm going to enjoy the difficulty...
by mk1995
January 1st, 2013, 11:16 pm
Forum: New Levels and Mods For DOS
Topic: Prince of Wateria
Replies: 37
Views: 4958

Re: Prince of Wateria

Holy shit, this looks like it's gonna be the most comprehensive mod since Repetition of Time! Of course, this will probably have to be banned from any modding contest, since it'd take no effort for it to win everytime. Anyway, how complete is it so far? Considering you're not gonna release it until ...
by mk1995
December 14th, 2012, 6:39 am
Forum: New Levels and Mods For DOS
Topic: PoP1 Studio - version 1.0 is released, Update & Bug is fixed
Replies: 6
Views: 1699

Re: PoP1 Studio - version 1.0 is released, Update & Bug is f

I got Win7, so I guess I'm gonna give this a spin. Looks really promising. Comin' back when I'm done. Edit: Sigh... I wish I could give a rave review on this program, but even I am getting an error. Not quite the same as Norbert's, but nevertheless... http://oi45.tinypic.com/9atf90.jpg And this is w...
by mk1995
December 9th, 2012, 9:40 pm
Forum: Pу́сский
Topic: Мы русские
Replies: 5
Views: 2623

Re: Мы русские

Или написал потому что я хотел тренировать мой русский...
by mk1995
December 9th, 2012, 12:51 pm
Forum: Pу́сский
Topic: Мы русские
Replies: 5
Views: 2623

Re: Мы русские

Я нет. :P Я немец, и мой русский очень плохо. Почему я даже написал это пост...?

(Kann man "даже" wie "eigentlich" im Sinne von "Warum hab ich das eigentlich gemacht" benutzen...?) <- Извините, пожалуйста, этот немецкий.
by mk1995
December 3rd, 2012, 6:43 pm
Forum: Prince of Persia 1 for DOS
Topic: POP cutscene animations
Replies: 16
Views: 1853

Re: POP cutscene animations

A friend of mine made a video of some of the different ports' Game Over scenes, including the Apple II, for which I supplied him with the footage. cJmORY7Qpts Skip to 5:53 for the Game Over. If it's three disks then it must be a 'cracked' copy, a logical choice for running under an emulator. (The or...
by mk1995
December 3rd, 2012, 6:29 am
Forum: Prince of Persia 1 for DOS
Topic: POP cutscene animations
Replies: 16
Views: 1853

Re: POP cutscene animations

Ah man, it's a shame I never even got to see that scene when I first beat the game (I had a bit more than 20 minutes left at the end, I remember). I have an Apple II emulator and the disk images here, so I always had a mind of playing through the Apple II version, now, after reading tacosalad's trip...
by mk1995
December 2nd, 2012, 2:57 pm
Forum: Prince of Persia 1 for DOS
Topic: Integer overflow bug
Replies: 45
Views: 10243

Re: Integer overflow bug

On level 8, if you pushed the first guard onto the door switch during a sword fight it would (naturally) open the door. If you then struck down the guard so he fell onto the switch you would hear the sound of other doors opening[...] "The" door switch? Does it work with any button or only...
by mk1995
December 2nd, 2012, 2:54 pm
Forum: Prince of Persia 1 for DOS
Topic: POP cutscene animations
Replies: 16
Views: 1853

Re: POP cutscene animations

[...] almost running out of time. To be more precise, the alternate cutscene plays when you have 5 minutes or less left on the clock. In CusPoP, the cutscene bears the name "Princess waiting 2", as opposed to just "Princess waiting". I found out about it through PsychedelicEyeba...
by mk1995
November 24th, 2012, 12:42 am
Forum: Off-Topic
Topic: Word Association
Replies: 330
Views: 20575

Re: Word Association

(Was that what you thought I referenced? 'Cause I'm afraid to tell you you're wrong.) D'oh.
by mk1995
November 23rd, 2012, 6:33 am
Forum: Off-Topic
Topic: Word Association
Replies: 330
Views: 20575

Re: Word Association

Brevity is wit (cookies to whoever got the reference)
by mk1995
November 15th, 2012, 6:58 am
Forum: RoomShaker(2)
Topic: Guards & Skills
Replies: 7
Views: 1850

Re: Guards & Skills

I don't know which types the skeleton and shadow are, [...] This is not to be treated as a fact, but considering the general aggressiveness of the skeleton (or lack thereof), I'd say it has a skill level of either 2 or 3, likely 3. As for the shadow, I'm not sure, as I never really bothered fightin...
by mk1995
November 13th, 2012, 11:04 pm
Forum: RoomShaker(2)
Topic: Guards & Skills
Replies: 7
Views: 1850

Re: Guards & Skills

The skill levels aren't too distinct from each other for the most part. Skill 1: Takes forever to strike, can't block a single attack Skill 2: Slightly more aggressive, blocks the occasional attack, but can't block your parries Skill 3: A bit better than Skill 2, occasionally blocks a parry Skill 4:...
by mk1995
November 10th, 2012, 9:24 pm
Forum: Introductions
Topic: Hello!.. Is there anybody in there?..
Replies: 3
Views: 1335

Re: Hello!.. Is there anybody in there?..

(Was that correct? I'm only learning Russian at school, and I kinda suck at it.) Almost good, but "Добро пожаловать на форум" would be perfectly correct :) BTW, I'm pleased to know that you're studying Russian. Good luck! Ah. Is there a way to know when to use "na" instead of &q...
by mk1995
November 10th, 2012, 2:23 pm
Forum: Introductions
Topic: Hello!.. Is there anybody in there?..
Replies: 3
Views: 1335

Re: Hello!.. Is there anybody in there?..

Ooh, another Russian. Dobro pozhalovat' v forume. (Was that correct? I'm only learning Russian at school, and I kinda suck at it.) If it interests you, Moscow Tracer is also from Russia, and he's a professional PoP1 player. I believe you two might be getting along brilliantly. And don't lose hair ab...

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