Search found 358 matches

by poirot
March 3rd, 2021, 1:38 pm
Forum: General Stuff
Topic: (work-in-progress) PoP Modding 2021 Update video
Replies: 27
Views: 4026

Re: (work-in-progress) PoP Modding 2021 Update video

I trust that your choice of frame of the editor will be less biased than mine :)
by poirot
February 21st, 2021, 2:46 pm
Forum: General Stuff
Topic: (work-in-progress) PoP Modding 2021 Update video
Replies: 27
Views: 4026

Re: (work-in-progress) PoP Modding 2021 Update video

let me know if you need footage of the sdl pop level editor
by poirot
February 6th, 2021, 1:07 pm
Forum: General Stuff
Topic: (work-in-progress) PoP Modding 2021 Update video
Replies: 27
Views: 4026

Re: (work-in-progress) PoP Modding 2021 Update video

Yeah, I hope, but it'll have so many features and levels... but this is off-topic :)
by poirot
February 5th, 2021, 4:06 pm
Forum: General Stuff
Topic: (work-in-progress) PoP Modding 2021 Update video
Replies: 27
Views: 4026

Re: (work-in-progress) PoP Modding 2021 Update video

I'm planning to publish when I finish, it's a huge mod, so it'll take time.

Yeah, I wish it was included in the mainstream SDLPoP, anyways, we can upload the binaries to the page.
by poirot
February 5th, 2021, 1:34 pm
Forum: General Stuff
Topic: (work-in-progress) PoP Modding 2021 Update video
Replies: 27
Views: 4026

Re: (work-in-progress) PoP Modding 2021 Update video

After discussing with David, we decided to leave it into its own branch, so if you want editor functionality, you just have to check out that branch. Merges are done from master into the editor branch from time to time. I personally find the editor branch very mature and releasable. I've used it to ...
by poirot
February 5th, 2021, 1:24 pm
Forum: SDLPoP
Topic: New tile ideas
Replies: 39
Views: 19111

Re: New tile ideas

I've created two new tile types: torch without floor and torch with loose floor. For the second there is a limitation as there can only be 30 trobs per room and a torch+loose floor contains two trobs on the same tile, there was a humongous amount of code change in order to make it work and you'll ne...
by poirot
February 4th, 2021, 3:04 pm
Forum: General Stuff
Topic: (work-in-progress) PoP Modding 2021 Update video
Replies: 27
Views: 4026

Re: (work-in-progress) PoP Modding 2021 Update video

BTW, about https://youtu.be/8bJitLw8x40 I recommend watching in 2x, if not it's super boring, sorry I didn't add audio, my daughter is sleeping and I don't want to wake her up. I'll try to find some time to make a real screencast with sound and comment a but about the usage.
by poirot
February 4th, 2021, 2:50 pm
Forum: General Stuff
Topic: (work-in-progress) PoP Modding 2021 Update video
Replies: 27
Views: 4026

Re: (work-in-progress) PoP Modding 2021 Update video

Yeah, in my case I love shortcuts and key codes, the same when I use photoshop, I don't like a tools widget to select, I want keycodes!!! 👨‍💻
by poirot
February 4th, 2021, 2:09 pm
Forum: General Stuff
Topic: (work-in-progress) PoP Modding 2021 Update video
Replies: 27
Views: 4026

Re: (work-in-progress) PoP Modding 2021 Update video

LOL, I look like a very cryptic person. I've uploaded a screencast: https://youtu.be/8bJitLw8x40
by poirot
February 1st, 2021, 12:39 am
Forum: General Stuff
Topic: (work-in-progress) PoP Modding 2021 Update video
Replies: 27
Views: 4026

Re: (work-in-progress) PoP Modding 2021 Update video

Yeah, I would add SDLPoP editor as well.
by poirot
June 9th, 2020, 3:45 am
Forum: Introductions
Topic: Introduce Yourself Questionnaire (20 questions)
Replies: 37
Views: 27305

Re: Introduce Yourself Questionnaire (20 questions)

1. How did you find this forum? Pressing F5 after clicking "create forum"! 2. Why did you join this forum? I'm a super POP fan and there was no other forum at the time. 3. What are your main hobbies? (besides PoP) Travel, photography, coding side project such as this. Your favorite... 4. ...
by poirot
June 7th, 2020, 8:06 am
Forum: General Stuff
Topic: Looking for Volunteers
Replies: 30
Views: 6902

Re: Looking for Volunteers

+1 let's do this!
by poirot
December 17th, 2016, 3:10 am
Forum: Prince of Persia 1 - Other
Topic: documentation: Modifying Tiles with lemdop
Replies: 2
Views: 1296

Re: documentation: Modifying Tiles with lemdop

Great contribution!!!!!!
by poirot
May 10th, 2016, 2:35 am
Forum: SDLPoP
Topic: SDLPoP Built-in level editor
Replies: 21
Views: 12679

Re: SDLPoP Built-in level editor

I've seen that the m bit is also used in the palace environment to add the foreground blue design line. Isn't that done by the "BG" byte? (But that's frequently called "modifier".) For palace empty tiles, BG=0 means "no line", and BG=1 means "with line". For ...
by poirot
April 8th, 2016, 4:48 pm
Forum: SDLPoP
Topic: SDLPoP Built-in level editor
Replies: 21
Views: 12679

Re: SDLPoP Built-in level editor

I've seen that the m bit is also used in the palace environment to add the foreground blue design line.