Search found 1545 matches

by David
Today, 7:42 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 568
Views: 36231

Re: SDLPoP; David's open-source port of PoP

Falcury wrote:
Today, 2:56 pm
Edit: Here's the proposed fix:
https://github.com/NagyD/SDLPoP/pull/158
I merged this and the other pull requests.
Norbert wrote:
Today, 5:22 pm
That's fast. :)
Funnily enough, the last post in the topic you linked to with "music" is also saying something similar. :)
by David
Today, 7:30 pm
Forum: SDLPoP
Topic: SDLPoP v1.18 pre-release
Replies: 8
Views: 60

Re: SDLPoP v1.18 pre-release

I built the attached SDL2.dll today from the latest version from here: https://github.com/SDL-mirror/SDL It includes a fix for the issue discussed here: https://github.com/NagyD/SDLPoP/issues/147#issuecomment-357447802 Unfortunately this DLL has the sound bug from SDL 2.0.6 that was fixed in SDL 2....
by David
Today, 2:10 pm
Forum: Other Remakes and Ports
Topic: Apple II port to BBC Master computer
Replies: 17
Views: 430

Re: Apple II port to BBC Master computer

Here's what I found so far: * I see now there are sounds and music. * The order of the music in the intro is somewhat different from the DOS version. * There should be some text before the Jaffar+Princess scene. * On the demo level, the prince falls into the spikes. Ouch. * There are no sounds on th...
by David
Today, 1:35 pm
Forum: SDLPoP
Topic: Pause menu
Replies: 33
Views: 133

Re: Pause menu

What keys to cause level cartography to see properties of tiles and gate?\ The key "m" does not work? Or it is possible to learn about all functions (keys) of the program SDLPoP - 1.18 ? The functions of keys are listed in the Readme.txt that comes with SDLPoP. https://github.com/NagyD/SDLPoP/blob/...
by David
February 11th, 2018, 6:50 pm
Forum: Off-Topic
Topic: Random off-topic stuff
Replies: 107
Views: 8685

Re: Random off-topic stuff

Norbert wrote:
February 10th, 2018, 12:42 am
Maybe 64-bit Windows can't run 32-bit applications?
It can. (See WoW64.) It's 16-bit applications that won't run on 64-bit Windows, as I wrote here. But I don't think that's really important for most users.
by David
February 11th, 2018, 6:04 pm
Forum: SDLPoP
Topic: Pause menu
Replies: 33
Views: 133

Re: Pause menu

By the way, do you usually update the Dev-C++ project files by hand, or does Dev-C++ automatically do that when the new file is added? I have to add the new file by hand, but within Dev-C++. (Project -> Add To Project...) I'd note here that in Dev-C++, "Save All" won't save the project file. It see...
by David
February 11th, 2018, 5:29 pm
Forum: SDLPoP
Topic: Pause menu
Replies: 33
Views: 133

Re: Pause menu

Hey, that's strange, I did not expect that to cause any problems. Sorry about the inconvenience. Yeah, that should be fine! Right, I merged #154 and fixed the project files: https://github.com/NagyD/SDLPoP/commits/master (Why does #153 still say "merged commit"?) I guess GitHub didn't notice that I...
by David
February 11th, 2018, 4:54 pm
Forum: SDLPoP
Topic: Pause menu
Replies: 33
Views: 133

Re: Pause menu

I merged #153 into master, then I tried to merge #154 , but there were some ugly merge conflicts. So I undid the merge with `git pull`, `git reset --hard <previous revision>` and `git push --force`. Is it okay If I merge only #154? Since it "Includes #153". (Why does #153 still say "merged commit"?)
by David
February 10th, 2018, 5:43 pm
Forum: apoplexy
Topic: apoplexy v3.1 released
Replies: 6
Views: 118

Re: apoplexy v3.1 released

+ When editing PoP1 for DOS, a separate Map window can now be opened ("m"), that displays a movable and zoomable abstract representation of the entire level, which highlights related tiles when hovering over buttons, gates, exits left, loose tiles, etc. That window is 1291×858, which is just a tiny...
by David
February 10th, 2018, 5:08 pm
Forum: Total Pack
Topic: Malfunction "Total_Pack" application
Replies: 2
Views: 36

Re: Malfunction "Total_Pack" application

---------- I have Windows XP ---------- That's why you get the errors. The mods are downloaded from https://www.popot.org/ , which does something with HTTPS certificates that is not supported on Windows XP. (Technical details here) There are workarounds for manually updating the mods list and manua...
by David
February 4th, 2018, 1:35 pm
Forum: SDLPoP
Topic: SDLPoP v1.18 pre-release
Replies: 8
Views: 60

Re: SDLPoP v1.18 pre-release

(I haven't actually checked how SDL is installed on a Linux system, but I might do so later.) This is how the distro's official SDL is installed: (SDL 2.0.4) $ ls /usr/lib/i386-linux-gnu/libSDL2-*so* -al lrwxrwxrwx 1 root root 20 márc 10 2016 /usr/lib/i386-linux-gnu/libSDL2-2.0.so -> libSDL2-2.0.so...
by David
February 4th, 2018, 12:27 pm
Forum: SDLPoP
Topic: SDLPoP v1.18 pre-release
Replies: 8
Views: 60

Re: SDLPoP v1.18 pre-release

I built the attached SDL2.dll today from the latest version from here: https://github.com/SDL-mirror/SDL It includes a fix for the issue discussed here: https://github.com/NagyD/SDLPoP/issues/147#issuecomment-357447802 Thank you! I think - but I'm not sure - that it'll search for libSDL2.so on the ...
by David
February 4th, 2018, 11:45 am
Forum: SDLPoP
Topic: Pause menu
Replies: 33
Views: 133

Re: Pause menu

(I moved the posts about Falcury's pause menu to this new topic, from here.)
by David
February 4th, 2018, 11:21 am
Forum: General Stuff
Topic: Forum spam
Replies: 28
Views: 518

Re: Forum spam

Should I delete those as well? I'm not sure about that. Btw, now there are only four of them: http://forum.princed.org/memberlist.php?username=*19*&sk=c&sd=d One of them just posted a spam. (Somehow their "Last active" date is empty. How is that even possible?) Another of them was already banned (b...
by David
February 3rd, 2018, 6:18 pm
Forum: SDLPoP
Topic: SDLPoP v1.18 pre-release
Replies: 8
Views: 60

SDLPoP v1.18 pre-release

It's been about a year since the v1.17 release, so I think it's time for the next. I have attached a Release Candidate build to this post. Pending questions before the final release: * Which version of SDL should I bundle? SDL 2.0.6 and 2.0.7 have bugs , so does this mean that I should use SDL 2.0.5...