Search found 1401 matches

by David
Yesterday, 8:58 am
Forum: New Levels and Mods For DOS
Topic: Documentation (Prince of Persia 1 Special Events)
Replies: 49
Views: 5385

Re: Documentation (Prince of Persia 1 Special Events)

Small addition for section 9.1 ("Falling Tiles"). That's check_fall_flo() in SDLPoP. If there is no room above room 16 or 23, then tiles in the bottom row will be triggered instead. That's because the game tries to use room 0, but get_room_address() keeps using the last used room in that ...
by David
August 19th, 2017, 8:47 am
Forum: Prince of Persia 1 - Other
Topic: Multilevel converter for nes and other
Replies: 11
Views: 229

Re: Multilevel converter for nes and other

Yes i have readed that, and have made some changes to read levels properly skipping unused data, Now it's almost good, but level 2 is still off by one tile. Level 3 is off by two tiles, and so on... You need to skip one more byte between levels. Also, maybe level 0 should load the demo level. now i...
by David
August 18th, 2017, 11:00 am
Forum: Other Tools & Hex Editing
Topic: CusPop TODO list
Replies: 55
Views: 3739

Re: CusPop TODO list

Hello, theruler, and welcome to the forum! I would add the possibility to enlarge the strings of "Folder Game messages" due to the fact other languages may need more room. We've (me and user Micartu from Oldgamesitalia.net) custom translated POP1 into italian end actually enlarged the stri...
by David
August 16th, 2017, 4:01 pm
Forum: Prince of Persia 1 for DOS
Topic: Sultan's Palace Layout
Replies: 11
Views: 1660

Re: Sultan's Palace Layout

The demo level was MUCH harder to pinpoint. I had to remove the empty rooms to even make it fit somewhere, and the exit door leads to God-knows-where, but the point where the demo level ends leads (with a room inbetween, since you can access the exit door from the left) to that alcove on the far ri...
by David
August 15th, 2017, 10:42 am
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 158
Views: 20089

Re: PoP1-Total Pack: New version development

But, in ini\mirror_sites.ini there is also a [mirror_site_2] Why isn't necessary adding the missing S also in its http?? Because that site is not used. See below. The other mirror is "pop1tp.wink.ws", which does not display this behavior - if it works at all. http://pop1tp.wink.ws does no...
by David
August 15th, 2017, 10:18 am
Forum: New Levels and Mods For DOS
Topic: Checklist Before Releasing Mod
Replies: 9
Views: 700

Re: Checklist Before Releasing Mod

Norbert wrote:
David wrote:Maybe this topic should be stickied?


That might be useful, seeing most mods are released/announced here.

Done.
by David
August 14th, 2017, 1:58 pm
Forum: New Levels and Mods For DOS
Topic: Custom Graphics Issue
Replies: 9
Views: 88

Re: Custom Graphics Issue

am currently playing CASTLE OF DREAMS by ROBERT . changed VPALACE.DAT to the original palette since the blue one used by Robert kinda hurts my eyes (also difficult to detect floor switches). You could also use the Total Pack . After you click Play, uncheck "Use Official Graphics", and the...
by David
August 14th, 2017, 9:32 am
Forum: New Levels and Mods For DOS
Topic: Custom Graphics Issue
Replies: 9
Views: 88

Re: Custom Graphics Issue

Moved topic from "General Stuff" to "New Levels and Mods For DOS".
by David
August 14th, 2017, 9:30 am
Forum: New Levels and Mods For DOS
Topic: Checklist Before Releasing Mod
Replies: 9
Views: 700

Re: Checklist Before Releasing Mod

Maybe this topic should be stickied?
by David
August 14th, 2017, 9:27 am
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 158
Views: 20089

Re: PoP1-Total Pack: New version development

Norbert wrote:Note that David has since posted a more permanent workaround to fix the problem.

That post got into a new page, maybe that's why he didn't see it.
That sometimes happens to me as well. :)
by David
August 13th, 2017, 11:44 am
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 158
Views: 20089

Re: PoP1-Total Pack: New version development

Now I tried Total Pack on Windows 10 and indeed I got the "Invalid Enum Value" error. But I also figured out how to fix it. Replace the contents of ini\mirror_sites.ini with the following: [general] num_of_mirror_sites=1 current_mirror_site=0 [mirror_site_1] name=www.popot.org xml_url=http...
by David
August 13th, 2017, 10:33 am
Forum: Prince of Persia 1 - Other
Topic: Multilevel converter for nes and other
Replies: 11
Views: 229

Re: Multilevel converter for nes and other

Heh yes a little mistake i forgot to change in code, will skip those remaining bytes for each level struc will do the job?? Yes, probably. But it would be better if you used the index in DAT files to find where each level starts. You might also want to read the Format Specifications , if you haven'...
by David
August 13th, 2017, 10:29 am
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 158
Views: 20089

Re: PoP1-Total Pack: New version development

So it adds new mods in the list but doesn't allow to install them, cause it still says: Invalid Enum Value Now, that is some progress. Malvivio, you can manually install mods this way: * In Total Pack, select the mod you want to install. * Click the "Go to popot.org page" button. This sho...
by David
August 12th, 2017, 6:47 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 158
Views: 20089

Re: PoP1-Total Pack: New version development

It's not admissable looking the right pieces of copy and glue. I made copy and glue of the missing mods, from 176 to 179, You don't need to copy and paste. https://www.popot.org/xml/mods.xml <-- Click this link with the right mouse button, a menu should appear. From the menu select "Save targe...
by David
August 12th, 2017, 12:39 pm
Forum: SDLPoP
Topic: Replacing SDL_image and SDL_mixer
Replies: 6
Views: 82

Re: Replacing SDL_image and SDL_mixer

Ctrl+S *should* turn off the music as well. So the STB version is correct, and there is a bug in the original SDLPoP. Fixed: https://github.com/NagyD/SDLPoP/commit/ca6d00d6875f11759d86665cd5b04897bd9ece34 In the original SDLPoP, the intro music or the level 1 starting music will play even if sound ...

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