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by David
July 16th, 2017, 5:33 pm
Forum: Prince of Persia 1 - Other
Topic: PoP1 SEGA Genesis cheat codes
Replies: 1
Views: 18

PoP1 SEGA Genesis cheat codes

I found some cheats for the SEGA Genesis / Mega Drive version of PoP1: https://www.gamefaqs.com/genesis/586397-prince-of-persia/cheats During game play just pause the game and press the following codes: Code -- Effect ABACCACB -- Kill the enemy AABACAAC -- Open doors (They also have a third code but...
by David
July 16th, 2017, 4:42 pm
Forum: General Stuff
Topic: Various
Replies: 17
Views: 453

Re: Various

Found a bit of info about an old PoP fan website. [...] The website was hosted by GameSpy, accessible via Poplegacy.com, and the last version that was online is at Archive.org . That site has some fun oddities: The poll on the left (on every page) is the same as one of the past polls of PoPUW: http...
by David
July 16th, 2017, 11:42 am
Forum: Princed Resources (PR)
Topic: PR on GitHub
Replies: 1
Views: 22

PR on GitHub

As Norbert and I discussed here, I uploaded the PR source to GitHub.

Here it is: https://github.com/NagyD/PR
by David
July 16th, 2017, 10:54 am
Forum: General Stuff
Topic: popot.org
Replies: 150
Views: 18119

Re: popot.org

Norbert wrote:Completely restyled the website.
https://www.popot.org/

Nice! :)
I see there can be different torches in the background, and the mods page has some "banners".
by David
July 16th, 2017, 10:36 am
Forum: Princed Resources (PR)
Topic: there is a way to extract pop2 resource??
Replies: 8
Views: 77

Re: there is a way to extract pop2 resource??

Moved topic to PR forum. After that I get an "XML parsing error (-14)", but maybe this is also related to paths (didn't look into it yet)? That's because the XML parser of PR can't parse opening tags without attributes. In pop2.xml there is a <folder> tag. If I put a space before the "...
by David
July 16th, 2017, 9:36 am
Forum: Princed Resources (PR)
Topic: there is a way to extract pop2 resource??
Replies: 8
Views: 77

Re: there is a way to extract pop2 resource??

In the Makefile, Linux requires some \ to be /, namely for .bitfield.o 5x and for .text.o 6x. Thanks, I fixed it now (in my copy). After that I get an "XML parsing error (-14)", but maybe this is also related to paths (didn't look into it yet)? I'll look into that. About uploading to GitH...
by David
July 16th, 2017, 9:08 am
Forum: Prince of Persia 1 for SNES
Topic: Wall (pattern) drawing algorithm for each level type?
Replies: 7
Views: 168

Re: Wall (pattern) drawing algorithm for each level type?

Now i have discovered that each level loaded from Snes is stored in the RAM with the same values used in ROM, Yeah, I figured that out much before I made the Pr1SnesLevEd SNES level editor (in 2009, or rather in 2007). That's what helped me to figure out the compression: I compared the level data i...
by David
July 16th, 2017, 8:31 am
Forum: General Stuff
Topic: princed.org (phpBB forum + webpages)
Replies: 208
Views: 31865

Re: princed.org (phpBB forum + webpages)

Norbert wrote:The "Level conversion from PC to SNES for Total Pack" thread was split in two, which broke a link in one of my posts.
Maybe a forum moderator can edit this post and point the "this page" link to here.
Thanks.

Done.
(I also changed "tread" to "thread". :) )
by David
July 9th, 2017, 1:26 pm
Forum: Princed Resources (PR)
Topic: there is a way to extract pop2 resource??
Replies: 8
Views: 77

Re: there is a way to extract pop2 resource??

Here is today's fixed version. I fixed multiple palette-related problems: 1. The palettes that need offsets. This is what Kumatetsu reported and I elaborated. 2. PR can now use SHPL palettes. Needed for the regular guards (GUARD.DAT) and the copy protection symbols in PRINCE.DAT. 3. The default pale...
by David
July 9th, 2017, 1:15 pm
Forum: New Levels and Mods For DOS
Topic: KID.DAT page on PoPOT
Replies: 9
Views: 70

Re: KID.DAT page on PoPOT

Yes, all corrections are welcome. Maybe PM me whatever packages need to be changed. I'd rather post them publicly... KX - Out Of Time With the correct VPALACE.DAT. Also comes with a few readmes and wallpapers that are not in PoPOT's version. OoTBeta5.zip Brain's graphics Brain.zip There are also a ...
by David
July 9th, 2017, 11:33 am
Forum: SDLPoP
Topic: Settings window
Replies: 5
Views: 96

Re: Settings window

Btw, window_ and window2_ could use a better name... Maybe main_window and settings_window? Something like that. And we don't really need the trailing underscores, I suppose? They probably signify that it's a global variable, but most global variables in the codebase don't have them. That one has a...
by David
July 8th, 2017, 10:35 am
Forum: SDLPoP
Topic: Settings window
Replies: 5
Views: 96

Re: Settings window

I've added code for a Settings window to this fork: https://github.com/EndeavourAccuracy/SDLPoP The settings-window commits are on master, maybe you should move them to a new branch? (I can help you if you don't know how to do that.) - For some reason Alt+F4 (or clicking the close cross) no longer ...
by David
July 8th, 2017, 9:27 am
Forum: New Levels and Mods For DOS
Topic: KID.DAT page on PoPOT
Replies: 9
Views: 70

Re: KID.DAT page on PoPOT

I moved the posts not specifically about hellgenocid's KID.DAT from here into this new topic. About this page: http://www.popot.org/custom_levels.php?action=KID.DAT I'm afraid that some of these have the wrong author. Just because Total Pack had a mod with a certain KID.DAT, it does not mean that it...
by David
July 8th, 2017, 8:41 am
Forum: Princed Resources (PR)
Topic: there is a way to extract pop2 resource??
Replies: 8
Views: 77

Re: there is a way to extract pop2 resource??

These files, ROOFTOPS/shap04171.bmp and ROOFTOPS/shap04350.bmp (in fact, all from shap04150.bmp - shap04352.bmp) seem to use an incorrect palette. I don't know if this bug is easy to fix. David may know more. The problem is that the palette resources for these images contain multiple concatenated p...
by David
July 8th, 2017, 8:35 am
Forum: SDLPoP
Topic: SDLPoP Fonts Format
Replies: 14
Views: 247

Re: SDLPoP Fonts Format

Maybe the partial underscoring of ALT was caused by an export bug? It also looks like that in the original version: dos_font_specials.png Showing the characters from 0x7F to 0x83. (I hex-edited the Loading... text instead of one of the status bar texts, because in the status bar the ALT/CTRL/ESC gl...

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