Search found 1473 matches

by David
19 minutes ago
Forum: SDLPoP
Topic: SDLPoP and SDL 2.0.6
Replies: 16
Views: 164

Re: SDLPoP and SDL 2.0.6

It seems that the current version in the SDL repo does not have this bug anymore.
I'm going to find out exactly which commit fixed the bug, and then tell about it in the bug report.
by David
Today, 1:18 pm
Forum: General Stuff
Topic: Zorro: yet another game that is suspiciously similar to PoP
Replies: 2
Views: 481

Re: Zorro: yet another game that is suspiciously similar to PoP

I finally took the time to try the game itself. * Everything is too dark brown, at least on level 1 and 2. It's quite hard to see some floors because of that. The non-important lamps are more visible than the important floors. The readme says that there will be a desert after the gold mine. It's pro...
by David
Today, 12:53 pm
Forum: General Stuff
Topic: Runen (1996)
Replies: 10
Views: 49

Re: Runen (1996)

Here are the maps of the areas that I could reach so far: Level 1: (full) Runen_level_1.png Level 2: (full) Runen_level_2.png Level 3: (Incomplete, you can thank the top-left guard for that. :) ) Runen_level_3_partial.png It seems that at least the first two levels are the same size. Where did I see...
by David
Today, 12:37 pm
Forum: General Stuff
Topic: Runen (1996)
Replies: 10
Views: 49

Re: Nosferatu (1994)

I think attached is the full version. The full version can also be found on archive.org: https://archive.org/details/Runen It's a self extracting LHA archive, but unfortunately it seems that its end is missing: I get a CRC Error in WH.MAC and some files are fully missing. The game will start, thoug...
by David
Today, 12:15 pm
Forum: General Stuff
Topic: popot.org
Replies: 158
Views: 18836

Re: popot.org

Norbert wrote:
Today, 12:06 pm
That's temporary, the content provider is tinkering with the hardware.
Ah, okay.

It seems that only PHP pages are 503, static files still load: https://www.popot.org/popot.ico
by David
Today, 12:01 pm
Forum: Prince of Persia 1 - Other
Topic: What is the best version? What are the diffrences?
Replies: 29
Views: 14667

Re: What is the best version? What are the diffrences?

I looked at the results of my earlier accuracy tests: http://forum.princed.org/viewtopic.php?p=14140#p14140 There is an interesting thing if we separate consoles and computers: Computers: Of the 14 versions, 8 pass and 6 fail. (57% pass) Or if we ignore the unofficial ports (ATM Turbo, C64, Enterpri...
by David
Today, 11:47 am
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Best version to play this???
Replies: 1
Views: 10

Re: Best version to play this???

So I'm currently playing this on the Snes. And for some reason I'm not feeling it. Feel like a lot of cheap deaths. This normal? Also the music is horrible... The SNES port of PoP2 is horrible indeed. See "The reasons why the SNES version sucks" here: http://popuw.com/pop2snes.html If not it the pc...
by David
Today, 11:24 am
Forum: General Stuff
Topic: popot.org
Replies: 158
Views: 18836

Re: popot.org

https://www.popot.org/ displays an error: "ERROR 503 - Service Unavailable!"
What happened?
by David
Today, 11:17 am
Forum: General Stuff
Topic: Forum spam
Replies: 6
Views: 46

Re: Forum spam

Therefore I think spammers should not only be blocked by IP, email address and hostname. Their accounts, including all posts attached to them, should also be removed. How do I do that? Can moderators even do that, or only admins? EDIT: By the way, it seems that the user profile page does not show w...
by David
Today, 11:10 am
Forum: Other Remakes and Ports
Topic: Apple II port to BBC Master computer
Replies: 5
Views: 55

Re: Apple II port to BBC Master computer

I am currently working on the flickers. Unfortunately I cannot (currently) afford to double-buffer the screen as I'm using a 15K 4bpp buffer whilst the original Apple II used 2x 8K buffers. I could drop down to 2x 2bpp buffers but it would be nice to have a more colourful screen in lieu of the reso...
by David
Today, 10:29 am
Forum: Pr1SnesLevEd
Topic: Editing guard's voices
Replies: 0
Views: 3

Editing guard's voices

I got this PM: Hey, I am currently working on a mod for PoP on Snes and I am using your tool wich I really like a lot. There is a request however i would like to ask: In the hacks setting, you offer the option to choose the voice type of guards. But is it actually possible to make it the other way a...
by David
October 15th, 2017, 8:26 am
Forum: SDLPoP
Topic: SDLPoP and SDL 2.0.6
Replies: 16
Views: 164

Re: SDLPoP and SDL 2.0.6

David wrote:
September 24th, 2017, 9:59 pm
Here is the bug report about the popping: https://bugzilla.libsdl.org/show_bug.cgi?id=3846
Further developments:
Ryan marked it as a duplicate, but my bug is still present.
So I attached a recording and some analysis.
by David
October 14th, 2017, 8:14 pm
Forum: Other Remakes and Ports
Topic: Apple II port to BBC Master computer
Replies: 5
Views: 55

Re: Apple II port to BBC Master computer

Ah, another new PoP port for old hardware! (after the Commodore 64 version) I tried this. It plays like the original except for the flickers. I guess you already know, but the hit points are missing from the screen. (it will crash if you trigger an unimplemented gameplay feature) I found a crash on ...
by David
October 14th, 2017, 7:18 pm
Forum: General Stuff
Topic: Runen (1996)
Replies: 10
Views: 49

Re: Runen (1996)

I tried the game. Lots of things to write about... General: The game is quite slow-paced (especially when climbing), so in DOSBox, you should configure a single key to the fast-forward function. The default Alt+F12 is quite hard to press while playing, and if you press Alt while running, the "prince...
by David
October 14th, 2017, 12:56 pm
Forum: General Stuff
Topic: Runen (1996)
Replies: 10
Views: 49

Re: Nosferatu (1994)

Norbert wrote:
October 7th, 2017, 10:26 pm
David, I guess maybe put all the "Runen (1996)" related posts in a separate thread?
Done.