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by David
June 17th, 2017, 12:13 pm
Forum: Off-Topic
Topic: Math problems
Replies: 22
Views: 189

Re: Math problems

Norbert wrote:

Code: Select all

         fResult = ((float)iNumber / (float)iDivide);
         if (IsInt (fResult))


Um, you could use the % (modulo) operator instead...

Anyway, writing a program for this seems to be overkill. :)
by David
June 17th, 2017, 11:56 am
Forum: New Levels and Mods For DOS
Topic: Mods by Aram Sev.
Replies: 9
Views: 193

Re: "The Prince in the Labyrinth" by Aram Sev.

Norbert wrote:PS: Maybe modify the title of the first post in this thread to say "Mods by Aram Sev."?

Done.
by David
June 3rd, 2017, 3:59 pm
Forum: Off-Topic
Topic: Math problems
Replies: 22
Views: 189

Re: Math problems

however, I'm still interested in relearning a few things that I've missed in math class because I was young and uninterested back than, or the things that I haven't fully understood. Well, as they say, better late then never. :) If anyone is interested, I have one more task. This one might be more ...
by David
May 28th, 2017, 11:06 am
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 16
Views: 329

Re: POPSnes Dev - Extended game

Sorry a little mistake i made with buttons, now i have fixed, still need to be improved. Replays can get desync. I still can't get replays to work... Oh wait, do I have to press File->Reset in the Replay window first? It's "desync" indeed, because the replay file does not contain any timi...
by David
May 28th, 2017, 11:05 am
Forum: Off-Topic
Topic: Math problems
Replies: 22
Views: 189

Re: Math problems

(Say, is this your homework or something?) One is integration problem. Given the function values, how would you determine the function, and how would you calculate the grey surface area using calculus. (I know it's an obvious circle, but I need calculus method). To get the function, you need the equ...
by David
May 28th, 2017, 10:08 am
Forum: Prince of Persia 1 for DOS
Topic: Some funny sounds
Replies: 21
Views: 764

Re: Some funny sounds

Thanks for the info.

Oh, great. So it's another complicated copyright case...
by David
May 27th, 2017, 12:03 pm
Forum: Off-Topic
Topic: Math problems
Replies: 22
Views: 189

Re: Math problems

I might be able to help you.
by David
May 27th, 2017, 10:02 am
Forum: Prince of Persia 1 for SNES
Topic: Custom snes replay format
Replies: 4
Views: 127

Re: Custom snes replay format

salvadorc17 wrote:Im using 1 byte because im getting with function the result of the input like byte * 4 = key value.

I don't really understand what you're trying to say...
by David
May 27th, 2017, 9:42 am
Forum: Prince of Persia 1 for DOS
Topic: Some funny sounds
Replies: 21
Views: 764

Re: Some funny sounds

PoPUW's problems page now has a section about using Munt with DOSBox: http://popuw.com/problems.html
NOTE: The original ROM code of the MT-32 is in the public domain and can be freely used and distributed.

Is that really so?
by David
May 27th, 2017, 9:37 am
Forum: General Stuff
Topic: POPUW Topic
Replies: 68
Views: 7844

Re: POPUW Topic

More updates on May 16th, 19th, and 23rd: http://popuw.com/news.html
One of them is an article about Jordan Mechner.
by David
May 27th, 2017, 9:30 am
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 16
Views: 329

Re: POPSnes Dev - Extended game

salvadorc17 wrote:About replays, can you tell me what does means not seems to work, did you run replay mode to load replay file?

Yes, I did open the Replay Mode window.
But what to do next? Options -> Start -> 1 / 2 / 3 / 4 don't seem to do anything.
by David
May 27th, 2017, 9:12 am
Forum: General Stuff
Topic: PoP videos / images
Replies: 103
Views: 6873

Re: PoP videos / images

http://web.archive.org/web/20100816124308/http://www.virtualshackles.com/137 Hey I noticed this only now: The prince is hanging on a spurt of water in one case!? :shock: Well, It looks like Prince of Persia The Forgotten Sands. Let's see... Each of them translates to a different power during combat...
by David
May 20th, 2017, 5:54 pm
Forum: General Stuff
Topic: PoP videos / images
Replies: 103
Views: 6873

Re: PoP videos / images

I know it is an old post (not old as in 'very-old'), but I hate seeing questions unreplied. I guess I feel similarly. Especially when I know the answer. That song plays when the credits roll in Prince of Persia Sands of Time. Thank you! ~~~~ Remember the VG Cats ? I found a few other webcomics that...
by David
May 20th, 2017, 5:05 pm
Forum: Prince of Persia 1 for SNES
Topic: Custom snes replay format
Replies: 4
Views: 127

Re: Custom snes replay format

As I wrote elsewhere , the current replay file format used by POPSnesDev records only arrow keys, and it has no timing information. I can propose you a format based on how SDLPoP replays work. Firstly, replay files should contain a savestate of the moment when recording was started. I see POPSnesDev...
by David
May 20th, 2017, 4:25 pm
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 16
Views: 329

Re: POPSnes Dev - Extended game

Save/Load does not seem to work correctly. I see that Save saves CRAM.bin (Color RAM, aka Palette) and VRAM.bin (Video RAM). This is not enough to fully restore a saved state. You also need to save the state of the CPU (registers), Working RAM, Audio CPU, Audio RAM, PPU registers, DMA registers, etc...

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