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by David
July 23rd, 2017, 11:33 am
Forum: Prince of Persia 1 for DOS
Topic: Places where you can get stuck
Replies: 3
Views: 33

Places where you can get stuck

I was searching for places in PoP1 DOS where you *need* Ctrl+A, i.e. you can't finish the level, and can't die either. Just to clarify, this does not really have any practical value. It's only for amusement. :) I looked only at the original levels, and without using cheats. Otherwise it would be too...
by David
July 23rd, 2017, 10:53 am
Forum: Prince of Persia 1 - Other
Topic: PoP1 SEGA Genesis cheat codes
Replies: 5
Views: 48

Re: PoP1 SEGA Genesis cheat codes

I've used a script to check the US version for all combinations. It doesn't react to any of them. Oh, yes, xdotool. I remember you already used it here: http://forum.princed.org/viewtopic.php?p=12072#p12072 (Just to be sure, did you also check that the Europe version does react?) Again we see how d...
by David
July 22nd, 2017, 4:18 pm
Forum: Prince of Persia 1 - Other
Topic: How to activate Amiga cheats?
Replies: 9
Views: 2229

Re: How to activate Amiga cheats?

I *might* have found why do many sources say that level skip is "Caps Lock+L". Here: http://popuw.com/images/magazines/amigacomputing/095.jpg (bottom right) It says "hold down Caps Shift and press L". (Caps Shift, not Caps Lock.) Now, the ZX Spectrum really did have a "Caps ...
by David
July 22nd, 2017, 3:50 pm
Forum: Princed Resources (PR)
Topic: PR on GitHub
Replies: 2
Views: 34

Re: PR on GitHub

Some instructions to compile?? and no build solution files? I used Dev-C++: https://sourceforge.net/projects/orwelldevcpp/ With Dev-C++ you need to open this file: src\dev-cpp\pr.dev . If you use another IDE then you'll need to create a new project and add all the *.c and *.h files to the project b...
by David
July 22nd, 2017, 3:37 pm
Forum: General Stuff
Topic: Various
Replies: 18
Views: 483

Re: Various

I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms. For instance, with Hell of a Palace , the prince drinks a potion instead of picking up a sword. I haven't checked, but I guess this means some mods might ...
by David
July 22nd, 2017, 3:16 pm
Forum: Prince of Persia 1 - Other
Topic: PoP1 SEGA Genesis cheat codes
Replies: 5
Views: 48

Re: PoP1 SEGA Genesis cheat codes

In case the ROM hides these, I could manually try combinations. If it's the same as the EU version, there are only (3^8=) 6561 combinations possible, right? :) "only" eh? You could, but it would be quite long and boring... :) Instead I looked into the disassembly. (Europe version) I found...
by David
July 16th, 2017, 5:33 pm
Forum: Prince of Persia 1 - Other
Topic: PoP1 SEGA Genesis cheat codes
Replies: 5
Views: 48

PoP1 SEGA Genesis cheat codes

I found some cheats for the SEGA Genesis / Mega Drive version of PoP1: https://www.gamefaqs.com/genesis/586397-prince-of-persia/cheats During game play just pause the game and press the following codes: Code -- Effect ABACCACB -- Kill the enemy AABACAAC -- Open doors (They also have a third code but...
by David
July 16th, 2017, 4:42 pm
Forum: General Stuff
Topic: Various
Replies: 18
Views: 483

Re: Various

Found a bit of info about an old PoP fan website. [...] The website was hosted by GameSpy, accessible via Poplegacy.com, and the last version that was online is at Archive.org . That site has some fun oddities: The poll on the left (on every page) is the same as one of the past polls of PoPUW: http...
by David
July 16th, 2017, 11:42 am
Forum: Princed Resources (PR)
Topic: PR on GitHub
Replies: 2
Views: 34

PR on GitHub

As Norbert and I discussed here, I uploaded the PR source to GitHub.

Here it is: https://github.com/NagyD/PR
by David
July 16th, 2017, 10:54 am
Forum: General Stuff
Topic: popot.org
Replies: 150
Views: 18131

Re: popot.org

Norbert wrote:Completely restyled the website.
https://www.popot.org/

Nice! :)
I see there can be different torches in the background, and the mods page has some "banners".
by David
July 16th, 2017, 10:36 am
Forum: Princed Resources (PR)
Topic: there is a way to extract pop2 resource??
Replies: 8
Views: 85

Re: there is a way to extract pop2 resource??

Moved topic to PR forum. After that I get an "XML parsing error (-14)", but maybe this is also related to paths (didn't look into it yet)? That's because the XML parser of PR can't parse opening tags without attributes. In pop2.xml there is a <folder> tag. If I put a space before the "...
by David
July 16th, 2017, 9:36 am
Forum: Princed Resources (PR)
Topic: there is a way to extract pop2 resource??
Replies: 8
Views: 85

Re: there is a way to extract pop2 resource??

In the Makefile, Linux requires some \ to be /, namely for .bitfield.o 5x and for .text.o 6x. Thanks, I fixed it now (in my copy). After that I get an "XML parsing error (-14)", but maybe this is also related to paths (didn't look into it yet)? I'll look into that. About uploading to GitH...
by David
July 16th, 2017, 9:08 am
Forum: Prince of Persia 1 for SNES
Topic: Wall (pattern) drawing algorithm for each level type?
Replies: 7
Views: 175

Re: Wall (pattern) drawing algorithm for each level type?

Now i have discovered that each level loaded from Snes is stored in the RAM with the same values used in ROM, Yeah, I figured that out much before I made the Pr1SnesLevEd SNES level editor (in 2009, or rather in 2007). That's what helped me to figure out the compression: I compared the level data i...
by David
July 16th, 2017, 8:31 am
Forum: General Stuff
Topic: princed.org (phpBB forum + webpages)
Replies: 208
Views: 31887

Re: princed.org (phpBB forum + webpages)

Norbert wrote:The "Level conversion from PC to SNES for Total Pack" thread was split in two, which broke a link in one of my posts.
Maybe a forum moderator can edit this post and point the "this page" link to here.
Thanks.

Done.
(I also changed "tread" to "thread". :) )
by David
July 9th, 2017, 1:26 pm
Forum: Princed Resources (PR)
Topic: there is a way to extract pop2 resource??
Replies: 8
Views: 85

Re: there is a way to extract pop2 resource??

Here is today's fixed version. I fixed multiple palette-related problems: 1. The palettes that need offsets. This is what Kumatetsu reported and I elaborated. 2. PR can now use SHPL palettes. Needed for the regular guards (GUARD.DAT) and the copy protection symbols in PRINCE.DAT. 3. The default pale...

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