Search found 1246 matches

by David
March 19th, 2017, 1:39 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 130
Views: 18249

Re: PoP1-Total Pack: New version development

Here is the program I made. (C source + Windows EXE) SNES_level_export_import.zip While making this, I also found a small bug in the compression algorithm of Pr1SnesLevEd: The "sequence of identical/increasing/decreasing bytes" cases skipped the last byte (i.e. the "count" was 1 ...
by David
March 19th, 2017, 10:37 am
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 130
Views: 18249

Re: PoP1-Total Pack: New version development

That is not even needed to achieve, all mods edited with David PR1Snes editor have uncompressed level data, only the original rom is the one that need to care about decompression. Not true, all PoP1 SNES mods have compressed level data. However, the editor can export/import levels to/from an uncomp...
by David
March 19th, 2017, 10:32 am
Forum: General Stuff
Topic: Broken room links outside PoP
Replies: 8
Views: 139

Re: Broken room links outside PoP

You Have to Win the Game has a few broken room links as well.
by David
March 19th, 2017, 10:07 am
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: PoP2 developer's documentation
Replies: 1
Views: 600

Re: PoP2 developer's documentation

(Now the PDF is on PoPOT: https://www.popot.org/documentation.php?doc=OldDocuments ) From page 31: Guards’ Jumping Ability The guards can manage a two- or three-space running jump, but a four-space leap is too much for them. The guards don’t know how to grab onto the ledge. (Maybe they didn’t read t...
by David
March 19th, 2017, 9:58 am
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 21
Views: 141

Re: Karateka of Persia?

Attached are some of the frames. Just screenshots for now. Not cut out or transparent yet, nor using the precise colors yet. If someone is interested: I figured out the format of Karateka (DOS) DAT files (in 2011). I can post the images and the extractor if someone wants. Done. (and/or write a spec...
by David
March 15th, 2017, 6:24 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 130
Views: 18249

Re: PoP1-Total Pack: New version development

(Norbert posted while I was writing...) 2. Issues - However, linking 'Foretable codes' with the filenames of sprites is quite a difficullt. (See the attachment #3 (Yellow area)) - Also, linking 'Background modifiers by group' with the filenames of sprites is quite a difficullt. (See the attachment #...
by David
March 15th, 2017, 5:51 pm
Forum: SDLPoP
Topic: How to compile SDLPoP
Replies: 8
Views: 77

Re: How to compile SDLPoP

Maybe I should change it so that it uses linker from C:\MinGW32\bin but I can't find where you can change this. You can do that at: Tools -> Compiler Options -> Programs. These are handled separately for each compiler set you can select at the top of the window. Why do you have two linkers? Or a Mi...
by David
March 12th, 2017, 6:59 pm
Forum: SDLPoP
Topic: How to compile SDLPoP
Replies: 8
Views: 77

Re: How to compile SDLPoP

I have the file libSDL2.dll.a in C:\MinGW32\lib which is in the linker's library directory. And the linker can't find it there? That's odd. (I see the gcc command line contains both -L"C:/MinGW32/lib" and -l"SDL2.dll".) Did you extract the 32-bit or the 64-bit version of SDL2? I...
by David
March 12th, 2017, 6:14 pm
Forum: Off-Topic
Topic: Random off-topic stuff
Replies: 81
Views: 5675

Re: Random off-topic stuff

I really want to try this. Unfortunately I think it will be some time before I get around to buying a Vive. Maybe I should just wait for the second generation... Not entirely unrelated: how great would it be if somebody found a way to make the hyperbolic time chamber possible. How exactly are these...
by David
March 11th, 2017, 1:46 pm
Forum: Off-Topic
Topic: Random off-topic stuff
Replies: 81
Views: 5675

Re: Random off-topic stuff

I was searching for "endeavouraccuracy" (the username that Norbert uses elsewhere), and... https://duckduckgo.com/?q=%2B%22endeavouraccuracy%22&ia=images Wut. That picture is from earlier in this thread. http://forum.princed.org/viewtopic.php?p=20159#p20159 Google's first results are a...
by David
March 11th, 2017, 12:45 pm
Forum: New Levels and Mods For DOS
Topic: Mod: Secrets of the Citadel
Replies: 84
Views: 2463

Re: Mod: Secrets of the Citadel

I have a problem, i can't finish level 1... and the potions are empty ? Is that normal/possible or I'm stupid ? ^^ And visibly I play with SDLPop... Yes, it's an empty potion. I don't know why is it there... Maybe to annoy players when they want to make a single step? Help for room on first picture...
by David
March 11th, 2017, 11:11 am
Forum: SDLPoP
Topic: How to compile SDLPoP
Replies: 8
Views: 77

Re: How to compile SDLPoP

I get this messages and then a window pops up that says "cc1.exe stopped working". C:/Program Files (x86)/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include/ia32intrin.h:54:9: internal compiler error: in c_builtin_function_ext_scope, at c/c-decl.c:3633 #pragma GCC target("sse4....
by David
March 11th, 2017, 10:51 am
Forum: General Stuff
Topic: popot.org
Replies: 143
Views: 16645

Re: popot.org

Norbert wrote:This week I will move popot.org to a different server, which means there may briefly be some downtime.

I see popot.org now supports HTTPS: https://www.popot.org/
The certificate is valid from 2017 March 6, i.e. the day you moved.
by David
March 11th, 2017, 10:17 am
Forum: Other Tools & Hex Editing
Topic: poplaun 0.1
Replies: 18
Views: 223

Re: poplaun 0.1

Windows download: poplaun-0.1-win32.zip If a moderator can also add the above line to the first post of this thread, thanks. Done: http://forum.princed.org/viewtopic.php?p=20824#p20824 The problem was that the extracted values that were being passed to mktime() were frequently completely incorrect....
by David
March 5th, 2017, 6:44 pm
Forum: New Levels and Mods For DOS
Topic: Ataa's Levelset
Replies: 13
Views: 98

Re: Ataa's Levelset

YURA wrote:http://www.popot.org/custom_levels.php?mod=0000057 "Evil Time of Persia"
I cannot find the button (pedal) a way out of the 7th level to the 8th level. Too help.

The button that opens the exit door is in room 6. But that's unreachable.

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