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Found another walkthrough on the same site: This one is about the Amiga version. http://pcvilag.muskatli.hu/irodalom/ceu/94/ceu941/ceu941-39.jpg http://pcvilag.muskatli.hu/irodalom/ceu/94/ceu941/ceu941-40.jpg http://pcvilag.muskatli.hu/irodalom/ceu/94/ceu941/ceu941-41.jpg http://pcvilag.muskatli.hu/...
A few days ago, Jalal posted this: http://popuw.com/magazines.html I know of a few things that could be added there: * A review from Computer Gaming World: http://forum.princed.org/viewtopic.php?p=15717#p15717 * Walkthroughs (in Hungarian), from Computer Világ Évkönyv '95 (Computer World Yearbook '9...
- Yesterday, 12:33 pm
- Forum: Other Remakes and Ports
- Topic: Why the sudden interest?
- Replies: 8
- Views: 121
In 2014, European law forced the Netherlands to no longer allow its citizens to download pirated content. But we still have a private copying levy and in practice - as far as I know - nobody has ever been prosecuted for downloading pirated content. (For just private use without distributing.) Why d...
- Yesterday, 12:13 pm
- Forum: New Levels and Mods For DOS
- Topic: Working on new mod "Hezaro-se"
- Replies: 2
- Views: 40
Coco wrote:4) I grew bored so I've made a wallpaper for the mod
Btw, this is written on it:
هزار و سه
Google Translate says it means "Thousand and three" in Persian.
Is this a reference to One Thousand and One Nights?
- Making modifications to tiles (such as making "stable" loose floors) "stable" loose floors are already available: Right-click on a loose floor, click Properties, check Selective Drop, OK. I agree it's quite hidden. - Lastly, Roomshaker that came with TotalPack version 2.06 (?)...
- Yesterday, 11:44 am
- Forum: New Levels and Mods For DOS
- Topic: drawmap - map drawing utility
- Replies: 10
- Views: 3610
+ Added optional 3D support for PoP1, with dungeon and palace. + In 3D mode, modifier values are taken into account. I see it uses the tile images of Apoplexy. This reminds me... I guess I should begin working on that level-screenshot feature of SDLPoP proposed here: http://forum.princed.org/viewto...
- Yesterday, 11:36 am
- Forum: SDLPoP
- Topic: Modding enhancements that exceeds original game
- Replies: 3
- Views: 43
First of all congratulations, SDL-PoP is an amazing project. Thank you! Considering this port is backward compatible with original levels and mods I suspect that all game data limitations from the original DOS version are still there (max 13 levels, 24 rooms, 1 enemy type on a single level etc.). I...
Even more updates on the 25th: http://popuw.com/news.html The single biggest new thing is the page with the Magazine Scans: http://popuw.com/magazines.html About various versions of PoP, in various languages. (It would be good if there were links back to "the many retro magazines archives"...
Norbert wrote:That reminds me of Strong Bad Email episode 50.
When the character Strong Bad walks away from his PC, his buddy Homestar accidentally crashes the PC.
It's funny how Homestar tries to 'solve' the problem.
Oh yeah, the error message(s).
(It's Homestar Runner, by the way.)
- April 23rd, 2017, 12:39 pm
- Forum: General Stuff
- Topic: princed.org (phpBB forum + webpages)
- Replies: 200
- Views: 30343
Reminds me of your recent post here . Yeah, that's a manual implementation. :) It looks like the forum does not support non-BMP Unicode characters, for example most emojis. If I try to use some, I get this: "Your message contains the following unsupported characters:" HTML character entit...
Time to be "random" again... The other day, I was browsing the links section of a site I had known for about a year: http://www.namirdeiter.com/links.html My eyes got caught on this link: Elysian Tail (You know, the game I found in December .) And I was like: Waddefffff!?!?!?? (Maybe I mea...
- April 23rd, 2017, 11:02 am
- Forum: Prince of Persia 1 for SNES
- Topic: Documentation (Prince of Persia 1 for SNES Regional Differences)
- Replies: 9
- Views: 469
Norbert wrote:Nice find, that document https://github.com/gilligan/snesdev/blo ... llsnes.txt
I have had a copy of that (and other console docs) for a few years.
It's originally here (HTML) and here (TXT).
I linked the copy on GitHub only because it lets me link to a specific line.
- April 23rd, 2017, 10:52 am
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: PoP2 bugs
- Replies: 13
- Views: 1154
Towards the flame it depends on the distance. From the flame, it's always a standing jump and safe steps. I couldn't reproduce this, until I noticed that the prince faces right in your video when he dies. That is needed for this bug to happen. There are some other bugs related to the flame room: (a...