Search found 1553 matches

by David
Today, 4:47 pm
Forum: Prince of Persia 1 for SNES
Topic: An odd sound in the demo level
Replies: 6
Views: 100

Re: An odd sound in the demo level

I made some videos about the amazon glitch using the Select Trick. The first video shows the original glitch. amazon_select_1.zip The second video shows how to put the amazon behind the closed gate on the right. amazon_select_2.zip Note: I played the game with sound enabled. I just removed the sound...
by David
Today, 11:19 am
Forum: SDLPoP
Topic: SDLPoP v1.18 pre-release
Replies: 11
Views: 128

Re: SDLPoP v1.18 pre-release

So, can I make a final v1.18 release now?
by David
Today, 11:16 am
Forum: SDLPoP
Topic: MIDI support
Replies: 12
Views: 88

Re: MIDI support

That might be because the Victory*.mff files don't contain any program change events. That is, they don't specify which instrument to use. So your program uses a default instrument (the first one). I see you included the MIDIs from PoP 1.3/1.4. Maybe PoP 1.3 does something special if a MIDI specifi...
by David
Today, 9:53 am
Forum: Prince of Persia 1 for SNES
Topic: An odd sound in the demo level
Replies: 6
Views: 100

Re: An odd sound in the demo level

There is something that I did long time ago, but I don't remember how because I tried again and nothing happens. I was playing on SNES9X, but I wanted to hear music, so I turn off the emulator's sound for that before load the game. Emulators has more that one option for this, but one or more silenc...
by David
Yesterday, 4:22 pm
Forum: SDLPoP
Topic: MIDI support
Replies: 12
Views: 88

Re: MIDI support

Although the victory sounds are a bit different. I don't know why. That might be because the Victory*.mff files don't contain any program change events. That is, they don't specify which instrument to use. So your program uses a default instrument (the first one). I see you included the MIDIs from ...
by David
Yesterday, 12:06 pm
Forum: Other Remakes and Ports
Topic: Apple II port to BBC Master computer
Replies: 24
Views: 543

Re: Apple II port to BBC Master computer

I'd playtest more, but would need: - an action key on the left side of the keyboard, - to be able to use cursor keys (either on the numpad or the arrow pad). You can redefine keys with Ctrl+K in the current version on GitHub. * On the demo level, the prince falls into the spikes. Ouch. Yes, I think...
by David
February 18th, 2018, 5:16 pm
Forum: SDLPoP
Topic: MIDI support
Replies: 12
Views: 88

Re: MIDI support

And regarding the instrument definitions for PoP, I see that David already figured out most of it (looking at the V1.0 disassembly). If I understand the disassembly correctly, there is only one hardcoded instrument, right? (namely, the 16-byte instrument_type structure at seg035:017C) While that is...
by David
February 18th, 2018, 5:06 pm
Forum: Other Remakes and Ports
Topic: Apple II port to BBC Master computer
Replies: 24
Views: 543

Re: Apple II port to BBC Master computer

You can turn off disc write protection from the File > Disc Options menu on BeebEm. On B-Em it's "Disc ->Write protect disc :0/2". There, I found it helpful to turn off "Disc -> Default write protect" as well. Load the save game with L on the title screen. That's Ctrl+L in the original game, it als...
by David
February 17th, 2018, 7:42 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 568
Views: 37007

Re: SDLPoP; David's open-source port of PoP

Falcury wrote:
February 17th, 2018, 2:56 pm
Edit: Here's the proposed fix:
https://github.com/NagyD/SDLPoP/pull/158
I merged this and the other pull requests.
Norbert wrote:
February 17th, 2018, 5:22 pm
That's fast. :)
Funnily enough, the last post in the topic you linked to with "music" is also saying something similar. :)
by David
February 17th, 2018, 7:30 pm
Forum: SDLPoP
Topic: SDLPoP v1.18 pre-release
Replies: 11
Views: 128

Re: SDLPoP v1.18 pre-release

I built the attached SDL2.dll today from the latest version from here: https://github.com/SDL-mirror/SDL It includes a fix for the issue discussed here: https://github.com/NagyD/SDLPoP/issues/147#issuecomment-357447802 Unfortunately this DLL has the sound bug from SDL 2.0.6 that was fixed in SDL 2....
by David
February 17th, 2018, 2:10 pm
Forum: Other Remakes and Ports
Topic: Apple II port to BBC Master computer
Replies: 24
Views: 543

Re: Apple II port to BBC Master computer

Here's what I found so far: * I see now there are sounds and music. * The order of the music in the intro is somewhat different from the DOS version. * There should be some text before the Jaffar+Princess scene. * On the demo level, the prince falls into the spikes. Ouch. * There are no sounds on th...
by David
February 17th, 2018, 1:35 pm
Forum: SDLPoP
Topic: Pause menu
Replies: 37
Views: 332

Re: Pause menu

What keys to cause level cartography to see properties of tiles and gate?\ The key "m" does not work? Or it is possible to learn about all functions (keys) of the program SDLPoP - 1.18 ? The functions of keys are listed in the Readme.txt that comes with SDLPoP. https://github.com/NagyD/SDLPoP/blob/...
by David
February 11th, 2018, 6:50 pm
Forum: Off-Topic
Topic: Random off-topic stuff
Replies: 108
Views: 8792

Re: Random off-topic stuff

Norbert wrote:
February 10th, 2018, 12:42 am
Maybe 64-bit Windows can't run 32-bit applications?
It can. (See WoW64.) It's 16-bit applications that won't run on 64-bit Windows, as I wrote here. But I don't think that's really important for most users.
by David
February 11th, 2018, 6:04 pm
Forum: SDLPoP
Topic: Pause menu
Replies: 37
Views: 332

Re: Pause menu

By the way, do you usually update the Dev-C++ project files by hand, or does Dev-C++ automatically do that when the new file is added? I have to add the new file by hand, but within Dev-C++. (Project -> Add To Project...) I'd note here that in Dev-C++, "Save All" won't save the project file. It see...
by David
February 11th, 2018, 5:29 pm
Forum: SDLPoP
Topic: Pause menu
Replies: 37
Views: 332

Re: Pause menu

Hey, that's strange, I did not expect that to cause any problems. Sorry about the inconvenience. Yeah, that should be fine! Right, I merged #154 and fixed the project files: https://github.com/NagyD/SDLPoP/commits/master (Why does #153 still say "merged commit"?) I guess GitHub didn't notice that I...