Search found 1547 matches

by David
Yesterday, 5:16 pm
Forum: SDLPoP
Topic: MIDI support
Replies: 1
Views: 11

Re: MIDI support

And regarding the instrument definitions for PoP, I see that David already figured out most of it (looking at the V1.0 disassembly). If I understand the disassembly correctly, there is only one hardcoded instrument, right? (namely, the 16-byte instrument_type structure at seg035:017C) While that is...
by David
Yesterday, 5:06 pm
Forum: Other Remakes and Ports
Topic: Apple II port to BBC Master computer
Replies: 23
Views: 496

Re: Apple II port to BBC Master computer

You can turn off disc write protection from the File > Disc Options menu on BeebEm. On B-Em it's "Disc ->Write protect disc :0/2". There, I found it helpful to turn off "Disc -> Default write protect" as well. Load the save game with L on the title screen. That's Ctrl+L in the original game, it als...
by David
February 17th, 2018, 7:42 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 568
Views: 36462

Re: SDLPoP; David's open-source port of PoP

Falcury wrote:
February 17th, 2018, 2:56 pm
Edit: Here's the proposed fix:
https://github.com/NagyD/SDLPoP/pull/158
I merged this and the other pull requests.
Norbert wrote:
February 17th, 2018, 5:22 pm
That's fast. :)
Funnily enough, the last post in the topic you linked to with "music" is also saying something similar. :)
by David
February 17th, 2018, 7:30 pm
Forum: SDLPoP
Topic: SDLPoP v1.18 pre-release
Replies: 8
Views: 77

Re: SDLPoP v1.18 pre-release

I built the attached SDL2.dll today from the latest version from here: https://github.com/SDL-mirror/SDL It includes a fix for the issue discussed here: https://github.com/NagyD/SDLPoP/issues/147#issuecomment-357447802 Unfortunately this DLL has the sound bug from SDL 2.0.6 that was fixed in SDL 2....
by David
February 17th, 2018, 2:10 pm
Forum: Other Remakes and Ports
Topic: Apple II port to BBC Master computer
Replies: 23
Views: 496

Re: Apple II port to BBC Master computer

Here's what I found so far: * I see now there are sounds and music. * The order of the music in the intro is somewhat different from the DOS version. * There should be some text before the Jaffar+Princess scene. * On the demo level, the prince falls into the spikes. Ouch. * There are no sounds on th...
by David
February 17th, 2018, 1:35 pm
Forum: SDLPoP
Topic: Pause menu
Replies: 36
Views: 213

Re: Pause menu

What keys to cause level cartography to see properties of tiles and gate?\ The key "m" does not work? Or it is possible to learn about all functions (keys) of the program SDLPoP - 1.18 ? The functions of keys are listed in the Readme.txt that comes with SDLPoP. https://github.com/NagyD/SDLPoP/blob/...
by David
February 11th, 2018, 6:50 pm
Forum: Off-Topic
Topic: Random off-topic stuff
Replies: 107
Views: 8705

Re: Random off-topic stuff

Norbert wrote:
February 10th, 2018, 12:42 am
Maybe 64-bit Windows can't run 32-bit applications?
It can. (See WoW64.) It's 16-bit applications that won't run on 64-bit Windows, as I wrote here. But I don't think that's really important for most users.
by David
February 11th, 2018, 6:04 pm
Forum: SDLPoP
Topic: Pause menu
Replies: 36
Views: 213

Re: Pause menu

By the way, do you usually update the Dev-C++ project files by hand, or does Dev-C++ automatically do that when the new file is added? I have to add the new file by hand, but within Dev-C++. (Project -> Add To Project...) I'd note here that in Dev-C++, "Save All" won't save the project file. It see...
by David
February 11th, 2018, 5:29 pm
Forum: SDLPoP
Topic: Pause menu
Replies: 36
Views: 213

Re: Pause menu

Hey, that's strange, I did not expect that to cause any problems. Sorry about the inconvenience. Yeah, that should be fine! Right, I merged #154 and fixed the project files: https://github.com/NagyD/SDLPoP/commits/master (Why does #153 still say "merged commit"?) I guess GitHub didn't notice that I...
by David
February 11th, 2018, 4:54 pm
Forum: SDLPoP
Topic: Pause menu
Replies: 36
Views: 213

Re: Pause menu

I merged #153 into master, then I tried to merge #154 , but there were some ugly merge conflicts. So I undid the merge with `git pull`, `git reset --hard <previous revision>` and `git push --force`. Is it okay If I merge only #154? Since it "Includes #153". (Why does #153 still say "merged commit"?)
by David
February 10th, 2018, 5:43 pm
Forum: apoplexy
Topic: apoplexy v3.1 released
Replies: 6
Views: 123

Re: apoplexy v3.1 released

+ When editing PoP1 for DOS, a separate Map window can now be opened ("m"), that displays a movable and zoomable abstract representation of the entire level, which highlights related tiles when hovering over buttons, gates, exits left, loose tiles, etc. That window is 1291×858, which is just a tiny...
by David
February 10th, 2018, 5:08 pm
Forum: Total Pack
Topic: Malfunction "Total_Pack" application
Replies: 2
Views: 42

Re: Malfunction "Total_Pack" application

---------- I have Windows XP ---------- That's why you get the errors. The mods are downloaded from https://www.popot.org/ , which does something with HTTPS certificates that is not supported on Windows XP. (Technical details here) There are workarounds for manually updating the mods list and manua...
by David
February 4th, 2018, 1:35 pm
Forum: SDLPoP
Topic: SDLPoP v1.18 pre-release
Replies: 8
Views: 77

Re: SDLPoP v1.18 pre-release

(I haven't actually checked how SDL is installed on a Linux system, but I might do so later.) This is how the distro's official SDL is installed: (SDL 2.0.4) $ ls /usr/lib/i386-linux-gnu/libSDL2-*so* -al lrwxrwxrwx 1 root root 20 márc 10 2016 /usr/lib/i386-linux-gnu/libSDL2-2.0.so -> libSDL2-2.0.so...
by David
February 4th, 2018, 12:27 pm
Forum: SDLPoP
Topic: SDLPoP v1.18 pre-release
Replies: 8
Views: 77

Re: SDLPoP v1.18 pre-release

I built the attached SDL2.dll today from the latest version from here: https://github.com/SDL-mirror/SDL It includes a fix for the issue discussed here: https://github.com/NagyD/SDLPoP/issues/147#issuecomment-357447802 Thank you! I think - but I'm not sure - that it'll search for libSDL2.so on the ...
by David
February 4th, 2018, 11:45 am
Forum: SDLPoP
Topic: Pause menu
Replies: 36
Views: 213

Re: Pause menu

(I moved the posts about Falcury's pause menu to this new topic, from here.)