Search found 13 matches

by scape
October 8th, 2017, 9:19 am
Forum: SDLPoP
Topic: SDLPoP with custom music
Replies: 2
Views: 60

Re: SDLPoP with custom music

This is cool, is there any way to have it play the music throughout the level?
by scape
October 13th, 2015, 10:47 am
Forum: Announcements
Topic: Document About PoP1 for SNES Regional Differences
Replies: 2
Views: 700

Re: Document About PoP1 for SNES Regional Differences

Pretty interesting, it looks like the US version underwent some sort of censorship - a lot of the images they removed look like pentagrams, often associated with the occult.
by scape
August 18th, 2013, 10:30 am
Forum: New Levels and Mods For SNES
Topic: Recommend me a snes mod
Replies: 3
Views: 732

Re: Recommend me a snes mod

Thanks, will do :)
by scape
August 13th, 2013, 1:53 pm
Forum: New Levels and Mods For SNES
Topic: Recommend me a snes mod
Replies: 3
Views: 732

Recommend me a snes mod

So, I'm wanting to play a snes hack that is around the same difficulty as PoP 1/2. I don't want to have to use obscure tricks or glitches to finish the game I just want a well designed complete new level set to play through. Can someone recommend me such a mod?
by scape
June 24th, 2012, 5:24 am
Forum: New Levels and Mods For SNES
Topic: [HELP] Editing tile graphics of SNES PoP 1
Replies: 3
Views: 2009

Re: [HELP] Editing tile graphics of SNES PoP 1

If the format of the graphics is known is there any way to extract graphics edit them and then put them back in the game? I would love to do some new graphics for the snes version, as the pc version's palette is too limiting and there are no proper background tiles etc.
by scape
February 13th, 2011, 5:33 am
Forum: Princed Resources (PR)
Topic: PR and PoP2
Replies: 5
Views: 1115

Re: PR and PoP2

Fantasic, I will give it a shot! :D
by scape
February 7th, 2011, 3:48 pm
Forum: Princed Resources (PR)
Topic: PR and PoP2
Replies: 5
Views: 1115

Re: PR and PoP2

Fair enough, I'll have to give up on editing Pop2 sprites for now then. I'm having fun editing PoP1, but the 16 colour limit is a bit of a pain. Ideally I would love to be able to edit the mac sprites, but I take it that's not possible either - has anyone poked around PoP mac with resedit to see wha...
by scape
January 29th, 2011, 3:47 pm
Forum: Princed Resources (PR)
Topic: PR and PoP2
Replies: 5
Views: 1115

PR and PoP2

Hi, I'm wondering whether PR in its present state is able to extract and repack the .dat files from PoP2 correctly. I would like to do some nice graphics up but don't want to start unless I'm sure it will work. I'm assuming it won't, as I haven't found any PoP2 mods around that do this, but then aga...
by scape
December 20th, 2008, 10:40 am
Forum: Princed Resources (PR)
Topic: Documentation
Replies: 2
Views: 895

Re: Documentation

Cheers - I'll give it a shot :D
by scape
December 17th, 2008, 10:56 am
Forum: Princed Resources (PR)
Topic: Documentation
Replies: 2
Views: 895

Documentation

Hi, this is probably a really stupid question - but I haven't done any pop editing for a long time. I downloaded prm 1.2 and have extracted and edited one of the dat files. All well and good, but how on earth do you put the files back into a dat file?I can't seem to work it out. Is there any documen...
by scape
January 25th, 2004, 5:07 am
Forum: New Levels and Mods For DOS
Topic: New vdungeon & level 1-2 for PoP1
Replies: 5
Views: 1321

Ahh, you're a good father, bringing your kids up with proper games like Prince of Persia :D Nice work.
by scape
January 16th, 2004, 11:56 am
Forum: New Levels and Mods For DOS
Topic: Complete new level set!
Replies: 3
Views: 1193

Great! Gonna download now and test em out, thanks for sharing. :)
by scape
January 9th, 2004, 6:17 am
Forum: Princed Resources (PR)
Topic: Compiling in PR
Replies: 8
Views: 1601

Ahh well, I copied the resources xml from PR 08 and it seems to be working, so now I can get to work finally =)