Search found 4 matches

by Guiguins
October 6th, 2017, 8:59 pm
Forum: For SNES
Topic: Some new level (training)
Replies: 4
Views: 5868

Re: Some new level (training)

Made a bunch of new levels http://s000.tinyupload.com/?file_id=068 ... 4391559524
Same as before go menu => training.
by Guiguins
October 5th, 2017, 1:25 pm
Forum: For SNES
Topic: Some new level (training)
Replies: 4
Views: 5868

Re: A combat ai tweak.

For the moment I am just trying stuff but there are bugs i cannot solve because its how the ai was coded and without a way to understand how it has been made i will never be able to make a good ai, I am just improving it slightly by testing how it behave. You'll always be able to abuse it however bu...
by Guiguins
October 4th, 2017, 5:19 pm
Forum: For SNES
Topic: Some new level (training)
Replies: 4
Views: 5868

Some new level (training)

Greetings, Made a quick mod to render guards overall less than meat bags wich always bothered me when i was a kid. I made a video for testing purpose that I can share: https://youtu.be/F-NhEJw6heQ I have a request however if someone is good at modding I would like to extract the prince's sprites for...
by Guiguins
October 4th, 2017, 5:12 pm
Forum: For DOS
Topic: Documentation (Prince of Persia 1 Guard Types)
Replies: 28
Views: 24845

Re: Documentation (Prince of Persia 1 Guard Types)

Alright so I found recently this post and its been a very long time since i've touched this game but I like to tinker and experiment things. Your post has been very helpful. I've been trying to adjust guard AI by tweaking their values accordingly and I know what they do after some testing: Strike = ...