Search found 30 matches

by Nick2017
March 12th, 2017, 11:57 pm
Forum: SDLPoP
Topic: How to compile SDLPoP
Replies: 8
Views: 426

Re: How to compile SDLPoP

My Dev-C++ is 5.11. I noticed that Dev-C++ it's trying to use the linker from this folder: C:\MinGW32\mingw32\bin\ld.exe and when I try to use the --version command it shows an error saying that the program cannot start because zlib1.dll is missing. But if I try to run "ld.exe --version" that is in ...
by Nick2017
March 11th, 2017, 4:48 pm
Forum: SDLPoP
Topic: How to compile SDLPoP
Replies: 8
Views: 426

Re: How to compile SDLPoP

I have the file libSDL2.dll.a in C:\MinGW32\lib which is in the linker's library directory. But I can't find any of these functions:

SDL_ConvertSurface, SDL_SetSurfacePalette, SDL_SetSurfaceBlendMode.

Where are they located? because I can't find them anywhere.
by Nick2017
March 6th, 2017, 3:11 pm
Forum: SDLPoP
Topic: How to compile SDLPoP
Replies: 8
Views: 426

Re: How to compile SDLPoP

I removed the MinGW64 directories from binaries, lib and header. I only left C:\MinGW32 and now its trying to compile but it fails... Compiling project changes... -------- - Project Filename: C:\Users\Nicolas\Documents\SDLPoP-1.17\src\port_release.dev - Compiler Name: TDM-GCC 4.9.2 32-bit Release Bu...
by Nick2017
March 6th, 2017, 12:13 am
Forum: SDLPoP
Topic: How to compile SDLPoP
Replies: 8
Views: 426

Re: How to compile SDLPoP

I get this messages and then a window pops up that says "cc1.exe stopped working". Compiling project changes... -------- - Project Filename: C:\Users\Nicolas\Documents\SDLPoP-1.17\src\port_release.dev - Compiler Name: TDM-GCC 4.9.2 32-bit Release Building makefile... -------- - Filename: C:\Users\Ni...
by Nick2017
March 5th, 2017, 4:00 pm
Forum: SDLPoP
Topic: How to compile SDLPoP
Replies: 8
Views: 426

How to compile SDLPoP

I'm trying to compile SDPoP on Windows 7 but I'm having lots of errors. This is what I've installed: Dev-Cpp 5.11 TDM-GCC 4.9.2 Setup MinGW 4.8.1 SDL2-devel-2.0.5-mingw SDL2_image-devel-2.0.1-mingw SDL2_mixer-devel-2.0.1-mingw I extracted SDL2 into C:\MinGW32 folder because I guess thats all you hav...
by Nick2017
March 4th, 2017, 4:34 pm
Forum: MININIM
Topic: New enemies in MININIM
Replies: 3
Views: 196

Re: New enemies in MININIM

How about as enemies bats, ghosts, spiders? more weapons like rocks and a dagger maybe?
I always wanted to see that boulder of Indiana Jones in a POP game, or that scene that a saw appears and cuts the guys in half.
by Nick2017
March 3rd, 2017, 7:23 pm
Forum: MININIM
Topic: New enemies in MININIM
Replies: 3
Views: 196

New enemies in MININIM

oito, have you considered adding more enemies to MININIM? when I was a kid playing POP I thought it would be nice to add more enemies to the game.
by Nick2017
March 3rd, 2017, 12:16 am
Forum: SDLPoP
Topic: SDLPop Technical Questions
Replies: 3
Views: 202

Re: SDLPop Technical Questions

Ok, so a sequential table is an array where actions of the game are stored, right? but what I don't understand is the timming of these events. How are they done in the DOS version, using int 8?
by Nick2017
March 1st, 2017, 3:32 pm
Forum: MININIM
Topic: MININIM Source Code Study
Replies: 35
Views: 945

Re: MININIM Source Code Study

oito, I was thinking that maybe if you moved some modules into folders like this, it would be easier to follow, something like: movable_objects/kid movable_objects/jaffar movable_objects/princess movable_objects/mouse movable_objects/guard transitional_objects/torch transitional_objects/clock transi...
by Nick2017
March 1st, 2017, 1:12 pm
Forum: MININIM
Topic: MININIM Source Code Study
Replies: 35
Views: 945

Re: MININIM Source Code Study

Are the X and Y increments for each sprite of the characters the same in MININIM as the original DOS game? or did you had to do them all with trial and error? also, where are these values located? I can't seem to find them :?
by Nick2017
March 1st, 2017, 1:09 pm
Forum: SDLPoP
Topic: SDLPoP Fonts Format
Replies: 14
Views: 348

Re: SDLPoP Fonts Format

Yes, I got it working now, Thanks!
by Nick2017
March 1st, 2017, 1:09 pm
Forum: SDLPoP
Topic: SDLPop Technical Questions
Replies: 3
Views: 202

SDLPop Technical Questions

Hi, I would like to know the following: 1 - Where are the X and Y increments located for the sprite movements of the kid, guards, jaffar, etc? I can't find them looking at the source code. 2 - I'm guessing that every sprite must have a duration to create each animation of the characters. Is this tim...
by Nick2017
February 20th, 2017, 9:57 pm
Forum: SDLPoP
Topic: SDLPoP Fonts Format
Replies: 14
Views: 348

SDLPoP Fonts Format

I've been looking at the function "font_type load_font_from_data(/*const*/ rawfont_type* data)" and it seems like the vector hc_font_data[] has the following structure: typedef struct font_type { byte first_char; byte last_char; short height_above_baseline; short height_below_baseline; short space_b...
by Nick2017
February 20th, 2017, 9:55 pm
Forum: SDLPoP
Topic: SDLPoP Fonts Format
Replies: 14
Views: 348

Re: MININIM Source Code Study

Sorry, I went off topic, please delete my posts if you can.
by Nick2017
February 20th, 2017, 4:29 pm
Forum: SDLPoP
Topic: SDLPoP Fonts Format
Replies: 14
Views: 348

Re: MININIM Source Code Study

Ok, I've been looking at the function "font_type load_font_from_data(/*const*/ rawfont_type* data)" and it seems like the vector hc_font_data[] has the following structure: typedef struct font_type { byte first_char; byte last_char; short height_above_baseline; short height_below_baseline; short spa...