Search found 37 matches
- February 10th, 2017, 6:07 pm
- Forum: For DOS
- Topic: New levelset: Twisted Ideas
- Replies: 23
- Views: 10074
Re: New levelset: Twisted Ideas
"Shows a long corridor indefinitely". Yes, thats' what you can see, but there is a way out. It seems to be infinite, because it makes use of broken room links, but it's not. You can find an exit. That's why I called this level "Escher". In this comment there is a .txt file that s...
- February 10th, 2017, 5:28 pm
- Forum: For DOS
- Topic: New levelset: Twisted Ideas
- Replies: 23
- Views: 10074
Re: New levelset: Twisted Ideas
I just tried again with dobox 0.74 and it works.
Are you playing the levelset attached?
Are you playing the levelset attached?
- February 10th, 2017, 4:42 pm
- Forum: For DOS
- Topic: New levelset: Twisted Ideas
- Replies: 23
- Views: 10074
Re: New levelset: Twisted Ideas
Sorry I still don't understand you.
I modified level 11.
Level 11 seems playable through DosBox.
I modified level 11.
Level 11 seems playable through DosBox.
- February 10th, 2017, 12:22 pm
- Forum: For DOS
- Topic: New levelset: Twisted Ideas
- Replies: 23
- Views: 10074
Re: New levelset: Twisted Ideas
I must ask popot to change my challenge to: Can you get BOTH LP in level 7? https://youtu.be/cOzAOzGuVak Very good! Level 11 in DOSBOX_________________????????????????????????? Sorry, I don't understand what you mean Level 11 is playable and finishable, it only SEEMS endless (using broken links bet...
- January 29th, 2017, 6:26 pm
- Forum: For DOS
- Topic: New levelset: Twisted Ideas
- Replies: 23
- Views: 10074
Re: New levelset: Twisted Ideas
Well done Falcury! Since I built this levelset many years ago, I completely forgot you could take also that one life potion! But that loose tile there you found can't be a coincidence, it must be the way I originally intended. In fact, the second LP is in a place where in level 3 there is just a hea...
- January 29th, 2017, 1:30 pm
- Forum: For DOS
- Topic: New levelset: Twisted Ideas
- Replies: 23
- Views: 10074
Re: New levelset: Twisted Ideas
Thank you! it's quite a lot to process. I will need more time to check it all, specially the visual suggestions. Level 4: Eventually I found that you can step forward onto the close button while in combat, to stop the yellow guard advancing further. Nice puzzle. Can you make a video and upload it? I...
- January 9th, 2017, 5:03 pm
- Forum: For DOS
- Topic: New levelset: Twisted Ideas
- Replies: 23
- Views: 10074
Re: New levelset: Twisted Ideas
Anybody played it?
Feedbacks?
Have you played more levels? Got the LP in level7?
Feedbacks?
I don't know mike nor his levelset, is this good or bad?SuavePrince wrote:it's like Mike levelset
Have you played more levels? Got the LP in level7?
- January 9th, 2017, 11:19 am
- Forum: For SDLPoP / MININIM
- Topic: Mod: Secrets of the Citadel
- Replies: 111
- Views: 63700
Re: Mod: Secrets of the Citadel
I began to play this mod last weekend. I could reach level 4. There I can either open the exit, or get to the exit, but not both. :? That mirror severely hurts my ability to drop down alive. (No help, please, I like to figure out things myself.) I guess you are missing something... Are you sure you...
- January 7th, 2017, 3:37 pm
- Forum: Walkthrough Videos
- Topic: Secrets of The Citadel
- Replies: 26
- Views: 7188
Re: Secrets of The Citadel
Complete walkthrough of level 12
and my hall of fame record; the time is not optimal, but I think I did pretty well on potions, I took all the bonus ones, and left life potions only on level 3 and one of level 9.
and my hall of fame record; the time is not optimal, but I think I did pretty well on potions, I took all the bonus ones, and left life potions only on level 3 and one of level 9.
- December 31st, 2016, 6:46 pm
- Forum: Walkthrough Videos
- Topic: Secrets of The Citadel
- Replies: 26
- Views: 7188
Re: Secrets of The Citadel
@Suave: I agree, but only partially: I think this levels are very hard, and often (not always, there are exceptions) a video can be more clear than many words. If a player doesn't want spoiler, he can skip the videos ;) @Falcury: it came to my mind that if you want to make impossible my shortcut for...
- December 31st, 2016, 3:53 pm
- Forum: Walkthrough Videos
- Topic: Secrets of The Citadel
- Replies: 26
- Views: 7188
Re: Secrets of The Citadel
Hello everybody. Since in its video of level 10 SuavePrince didn't show how to get the bonus potion (which is fundamental if you want to be able to go to the extra level at the end) I tried to give you some hints. It's a little messy as a walkthrough video: I had to save and restore many times, and ...
- December 30th, 2016, 8:22 pm
- Forum: Walkthrough Videos
- Topic: Secrets of The Citadel
- Replies: 26
- Views: 7188
Re: Secrets of The Citadel
Here is the walkthrough for the same level (14, alternate ending) following the longer path, the way I think Falcury originally intended. It's a bit messy, I'm sorry, I did some noise with saving and resuming, combats and some paths longer than necessary, some mistakes... it's just to give an idea o...
- December 30th, 2016, 9:32 am
- Forum: For SDLPoP / MININIM
- Topic: Mod: Secrets of the Citadel
- Replies: 111
- Views: 63700
Re: Mod: Secrets of the Citadel
Thank You, I'll try them. EDIT: done, both in level 14 and in level 10. Maybe when I have time I'll record also the originally intended way of level 14. On a different topic, level 10, can't you also go back by the far right arriving to the starting room? EDIT: no you can't. Still haven't got the bo...
- December 30th, 2016, 1:22 am
- Forum: For SDLPoP / MININIM
- Topic: Mod: Secrets of the Citadel
- Replies: 111
- Views: 63700
Re: Mod: Secrets of the Citadel
Hopefully this clears things up a bit? Not quite. Why are we now speaking of not having floors fall on a raise button when you still have to pass on a drop one? Wasn't that already discussed, and didn't we agreed that the question was another? Weren't we discussing this? Referring to the room with ...
- December 30th, 2016, 12:22 am
- Forum: For SDLPoP / MININIM
- Topic: Mod: Secrets of the Citadel
- Replies: 111
- Views: 63700
Re: Mod: Secrets of the Citadel
I know of two ways in which it can be done (using the loose floor). One is a more obscure and counter-intuitive trick (but easy to do if you know how); the other way is more intuitive, but a bit harder (and this trick is not yet on the list of tricks, so you would have to figure it out by yourself ...