Search found 13 matches

by DarkPrince
June 7th, 2020, 2:32 pm
Forum: Total Pack
Topic: [SOLVED] Can't move prince, cursor keys not working?
Replies: 8
Views: 8187

Re: [SOLVED] Can't move prince, cursor keys not working?

Embarrassingly, yes => the very Logitech Extreme 3D Pro being mentioned. It was stashed on the back on the desk and I didn't realize it was still there/connected as I last used it literally years ago. Strange way to fix things, I guess :-) OTOH also strange regular dosbox didn't pick it up. It the t...
by DarkPrince
June 4th, 2020, 4:17 pm
Forum: Total Pack
Topic: [SOLVED] Can't move prince, cursor keys not working?
Replies: 8
Views: 8187

Re: Can't move prince, cursor keys not working?

YES!

I changed the settings `joysticktype=auto` to `joysticktype=none` in the `conf\base.conf` and now it works!

Interestingly, I've the same setting in my existing dosbox conf. I even diffed the two files and except the mount / start up code at the end, they're absolutely identical
by DarkPrince
June 4th, 2020, 4:14 pm
Forum: Total Pack
Topic: [SOLVED] Can't move prince, cursor keys not working?
Replies: 8
Views: 8187

Re: Can't move prince, cursor keys not working?

Maybe it's because the total pack provided version seems to detect a Joystick? the left part is the dosbox window from the total pack, on the right the one from my existing dosbox:
dosbox.png
by DarkPrince
June 4th, 2020, 4:00 pm
Forum: Total Pack
Topic: [SOLVED] Can't move prince, cursor keys not working?
Replies: 8
Views: 8187

Re: Can't move prince, cursor keys not working?

Ok, didn't take me long to learn this is an outdated version, the latest seems to be at https://www.popot.org/other_useful_tools.php?tool=Total_Packs (be sure to read the RED text and adapt your ini!) It uses a newer dosbox 0.74, but in fact I still have the same issues: cursor keys are simply not r...
by DarkPrince
June 4th, 2020, 3:54 pm
Forum: Total Pack
Topic: [SOLVED] Can't move prince, cursor keys not working?
Replies: 8
Views: 8187

[SOLVED] Can't move prince, cursor keys not working?

Just today I learned about https://www.popuw.com/totalpack.html and downloaded it, got me pretty excited easily having the custom mods available! Right after starting the application it became clear what a cool labor of love project this is. Sadly, I can't "move the prince". Cursor keys ju...
by DarkPrince
January 27th, 2016, 8:59 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 864
Views: 274786

Re: SDLPoP; David's open-source port of PoP

But I cannot seem to reproduce this... (The sword is removed when you leave room 18 to the right.) That gave me a nice chuckle today. Earlier when I read it, I didn't realize what you meant. I thought the sword was supposed to be still there and the mirror self picking it up in front of you blabla ...
by DarkPrince
January 27th, 2016, 9:40 am
Forum: SDLPoP
Topic: SDLPoP Built-in level editor
Replies: 21
Views: 13299

Re: SDLPoP Built-in level editor

I guess I missed an essential part: what's with that "palette room"? :)
by DarkPrince
January 25th, 2016, 9:55 am
Forum: SDLPoP
Topic: SDLPoP Built-in level editor
Replies: 21
Views: 13299

Re: SDLPoP Built-in level editor

Wow. Guess it's my lucky weekend. Just discovered SDLPoP two days ago and now this ... :-) I was able to compile and test it a bit. There's a lot to learn in terms of keyboard handling and some of the handling feels strange, but after a few minutes it looks like it's just a matter of training. It's ...
by DarkPrince
January 24th, 2016, 11:03 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 864
Views: 274786

Re: SDLPoP; David's open-source port of PoP

I've recompiled again but couldn't exactly reproduce.

That is: without your patch, the sword is not visible when entered from the right (but gets picked up by mirror self properly).

With your patch, no change currently.

I'm unsure what lead to the random blocks appearing and now not. I am sorry.
by DarkPrince
January 24th, 2016, 8:39 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 864
Views: 274786

Re: SDLPoP; David's open-source port of PoP (pre-release)

As I played through, I noticed a graphical glitch on Level 12 where the other self picks up the sword: http://imgur.com/a/dSqrF . I went through this thread but couldn't find anything related. Upon arrival at the bottom half, it looks as it is. Once entered from the right, it almost always was graph...
by DarkPrince
January 24th, 2016, 7:13 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 864
Views: 274786

Re: SDLPoP; David's open-source port of PoP (pre-release)

Can confirm, looks correct once I reverted the hack. Awesome!

I checked, and yes, it's SDL 2.0.4 I'm using via Homebrew.
by DarkPrince
January 24th, 2016, 12:38 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 864
Views: 274786

Re: SDLPoP; David's open-source port of PoP (pre-release)

Hello! Sorry to be not specific at all, just wanted to get a bearing if this came up (obvisouly not!). The details: - my screenshot - OSX 10.11.2 - I tried using homebrew and macports, both yielded the same result (I made sure that I completely removed brew stuff prior testing with macports) - it's ...
by DarkPrince
January 23rd, 2016, 11:12 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 864
Views: 274786

Re: SDLPoP; David's open-source port of PoP (pre-release)

Hello, quick question: I compiled it myself on OSX, everything great so far, but I reached Level 4 I had the impression the colors for the blocks at the bottom where a bit off. Some googling/screenshots confirmed this: http://imgur.com/HZP3pRw

Any idea what my prince drank? :)