Search found 12 matches
- January 18th, 2017, 10:21 am
- Forum: Other Remakes and Ports
- Topic: PoP Unity - A remake in the Unity Engine
- Replies: 22
- Views: 15924
Re: PoP Unity - A remake in the Unity Engine
Oh my oh my, more than a year since I last posted. :oops: I kept thinking about the project, but haven't got the time to properly work on it. Anyways, here's some news Bad news: Most probably I'm going to be out of work by the end of this month, as my team had been abolished yesterday. :( Good news:...
- December 14th, 2015, 11:17 am
- Forum: Other Remakes and Ports
- Topic: PoP Unity - A remake in the Unity Engine
- Replies: 22
- Views: 15924
Re: PoP Unity - A remake in the Unity Engine
Thanks david for the link :) Annnnnd here's a first public build for windows for anyone to play with. ;) https://drive.google.com/file/d/0B5ae3WB0vVD8YmdDbzBaUzRBaVk/view?usp=sharing It only took almost two years :oops: I'll update the first post with instructions. [edit] I can't edit the first post...
- November 30th, 2015, 1:49 pm
- Forum: Other Remakes and Ports
- Topic: PoP Unity - A remake in the Unity Engine
- Replies: 22
- Views: 15924
Re: PoP Unity - A remake in the Unity Engine
Ack! Totally forgotten about the existence of this topic :oops: (weird that I didn't get any emails on new replies) Anyways, if anyone is still interested : It is still in development, I've switched engine from Unity 4 to Unity 5 recently. (in Unity 4 some critical features are locked behind the pro...
- August 22nd, 2014, 5:27 am
- Forum: SDLPoP
- Topic: SDLPoP; David's open-source port of PoP
- Replies: 864
- Views: 270658
Re: David's open-source port of PoP (pre-release)
This is very great!
I wonder if someone could provide some sort of documentation on how the gameplay works, like the one for the format specification. I would've, but sadly C is quite alien to me.
I wonder if someone could provide some sort of documentation on how the gameplay works, like the one for the format specification. I would've, but sadly C is quite alien to me.
- July 10th, 2014, 3:44 am
- Forum: Other Remakes and Ports
- Topic: [FreePrince] Why FreePrince don't get updated.
- Replies: 16
- Views: 11835
Re: Why FreePrince don't get updated.
Hi Norbert, Good to hear that you are thinking of starting a new project on porting PoP1 to a newer engine. I'm on the middle of MS training this week, so I can only reply briefly. First let me tell you a bit on my own PoP Unity project. Progress has been slow, as I was recently busied with work. Ho...
- April 2nd, 2014, 9:49 am
- Forum: Other Remakes and Ports
- Topic: PoP Unity - A remake in the Unity Engine
- Replies: 22
- Views: 15924
Re: PoP Unity - A remake in the Unity Engine
Oh, for what purpose? Kicking spammers? :D Anyways, is there a proper/not so proper guide on the platforming parts of PoP? I think it is only appropriate for me to work on that next since tiles drawing is almost finished. Edit : Also, how far is the progress for FreePrince? I know it's abandoned but...
- March 30th, 2014, 2:53 pm
- Forum: Other Remakes and Ports
- Topic: PoP Unity - A remake in the Unity Engine
- Replies: 22
- Views: 15924
Re: PoP Unity - A remake in the Unity Engine
UPDATE Level 1 example http://s16.postimg.org/n6jy1x82t/popunity_30032014.png What you can do with it now : - Load any POP1 LEVEL.DAT file for level mapping. - Room and tiles are now placed in the correct position. - Half of tiles layering are now done and appears correctly. - You can select a room...
- March 11th, 2014, 5:47 am
- Forum: Other Remakes and Ports
- Topic: PoP Unity - A remake in the Unity Engine
- Replies: 22
- Views: 15924
Re: PoP Unity - A remake in the Unity Engine
Thank you Norbert for your explanation and example!
I've made some progress on the tile placement, and will keep you guys updated once I've something new to show you.
I've made some progress on the tile placement, and will keep you guys updated once I've something new to show you.
- March 10th, 2014, 10:25 am
- Forum: Other Remakes and Ports
- Topic: PoP Unity - A remake in the Unity Engine
- Replies: 22
- Views: 15924
Re: PoP Unity - A remake in the Unity Engine
Dear Polipo, I may not have been clear before, so I'll say it again to clean things up. :) The only reason that I've created a DAT reader (emphasize on the reader part) is because I need to know the level structure, as of right now I don't want to manually place each and every tiles and rooms. It is...
- March 10th, 2014, 4:40 am
- Forum: Other Remakes and Ports
- Topic: PoP Unity - A remake in the Unity Engine
- Replies: 22
- Views: 15924
Re: PoP Unity - A remake in the Unity Engine
Hello Norbert, thanks for replying! :D What I'm doing right now, is read the levels.dat file and store them in my own way (or as a modern equivalent, as you put it). The levels are map using code by reading said levels.dat file. I'm only focusing on the graphics part right now, and other things such...
- March 9th, 2014, 5:46 pm
- Forum: Other Remakes and Ports
- Topic: PoP Unity - A remake in the Unity Engine
- Replies: 22
- Views: 15924
PoP Unity - A remake in the Unity Engine
Hello guys, This is my 2nd post so I guess it's appropriate for me to reveal my hand! :D Introducing my attempt to recreate the original PoP using the Unity3d engine (which I'm going to call it PoP Unity ) http://s27.postimg.org/hrjzkf7vz/pop_unity.jpg What it does - EDITED (as I think it caused som...
- February 21st, 2014, 6:22 am
- Forum: Princed Resources (PR)
- Topic: PoP1 DAT specification
- Replies: 1
- Views: 2332
PoP1 DAT specification
Hello guys :) This is my first post, please be nice to me :D A tiny bit of my background; I have experience in programming in the .NET environment and I've made some games before in Unity3D. This is my first time working with binary files. I'm making a program to read the PoP1 DAT files (specificall...