Search found 33 matches
- January 31st, 2024, 2:19 am
- Forum: General Stuff
- Topic: The Lost Crown
- Replies: 13
- Views: 4706
Re: The Lost Crown
I wish they would show off what they had worked on for POP3. I'm very curious what that looked like. I wanna say Mechner said it was the same studio that worked on it as this game? Yeah, Ubi Montpellier worked on PoP 3 too. I'm super curious on what the plan was there, afaik that game was not going...
- June 11th, 2023, 6:02 pm
- Forum: For SDLPoP / MININIM
- Topic: How to replace DOS Sprite to Mac Sprite in SDL Pop?
- Replies: 14
- Views: 12719
Re: How to replace DOS Sprite to Mac Sprite in SDL Pop?
Sooo... SDLPoP is getting there? Please tell me it's getting there, these comments are exciting.
- March 3rd, 2023, 3:19 am
- Forum: For SDLPoP / MININIM
- Topic: How to replace DOS Sprite to Mac Sprite in SDL Pop?
- Replies: 14
- Views: 12719
Re: How to replace DOS Sprite to Mac Sprite in SDL Pop?
Basically this: Yep, yep, I've been lurking enough to understand and also symphatize with the reasons, just hoping to give a nudge if possible because some of the things I've been seeing kinda breaks my heart in terms of "man this looks so cool" vs. "oh well this won't be implemented...
- March 2nd, 2023, 6:21 pm
- Forum: For SDLPoP / MININIM
- Topic: How to replace DOS Sprite to Mac Sprite in SDL Pop?
- Replies: 14
- Views: 12719
Re: How to replace DOS Sprite to Mac Sprite in SDL Pop?
I have tried that in the past: https://forum.princed.org/viewtopic.php?f=126&t=3810 As you can see on the screenshot, it basically worked. The only problem is that certain image resources don't contain what SDLPoP expects. For example, instead of the blue stripe there is the right half of a flo...
- January 20th, 2022, 12:38 am
- Forum: Prince of Persia 1 - Other
- Topic: Mac PoP emulation
- Replies: 36
- Views: 33956
Re: Mac PoP emulation
On second thought, I'm not sure if "<=" (BLE, 0x6F) is the correct comparison. Maybe it should be "<" (BLT, 0x6D) instead? Consider this: Suppose that the previous waiting ended when TickCount() returned some T value. Then previous_ticks = T. Then suppose that frame_time = 5. No...
- October 23rd, 2020, 5:41 pm
- Forum: For SNES
- Topic: Prince Of Persia - 30th Anniversary Port
- Replies: 64
- Views: 28649
Re: Prince Of Persia - 30th Anniversary Port
Well on the first question, I'm not sure what do you mean. What clipping/bug issues? If you could elaborate on that, please. On the last map I fell through the platforms on the screen where you have to climb up to meet the shadow. That only happened on one of my runs but I did notice some visual cl...
- October 13th, 2020, 4:39 pm
- Forum: For SNES
- Topic: Prince Of Persia - 30th Anniversary Port
- Replies: 64
- Views: 28649
Re: Prince Of Persia - 30th Anniversary Port
Did two playthroughs and I think you did a wonderful job here, it's great how accurate the whole thing feels. Two minor things though: - The part where you have to merge with the shadow seems to be a bit buggy, there are clipping issues there sometimes. - The SNES port's slowdown can sometimes turn ...
- October 11th, 2020, 4:50 am
- Forum: For SDLPoP / MININIM
- Topic: Prince 1 and 1/2 - a new mod
- Replies: 174
- Views: 50597
Re: Prince 1 and 1/2 - a new mod
Okay, I get what you're saying and I understand that it's a lot less intrusive than what I initially thought... it's just that in principle this stuff is there and it always confused people or downright discourages them to even care about the PoP 1989 modding scene. I'm not saying to remove these bu...
- October 10th, 2020, 11:30 pm
- Forum: For SDLPoP / MININIM
- Topic: Prince 1 and 1/2 - a new mod
- Replies: 174
- Views: 50597
Re: Prince 1 and 1/2 - a new mod
The game is playable without knowing any advanced bugs. Sure but not fully, I mean you still require one of the gate bugs to be exploited here to pick up a potion here: t959VC-takc So to be brutally honest it seems to me that you've put all this effort into adding new features, new puzzles and some...
- October 10th, 2020, 7:57 pm
- Forum: For SDLPoP / MININIM
- Topic: Prince 1 and 1/2 - a new mod
- Replies: 174
- Views: 50597
Re: Prince 1 and 1/2 - a new mod
Here the latest attachments that should fix that problem. The issue was only with the files I posted yesterday. Sorry about that. Oh thank you, so it was a bug! Checked and sneaking works fine now. Also: yep, this does seem nice and playable without that issue and I actually loved what you did with...
- October 10th, 2020, 9:46 am
- Forum: For SDLPoP / MININIM
- Topic: Prince 1 and 1/2 - a new mod
- Replies: 174
- Views: 50597
Re: Prince 1 and 1/2 - a new mod
Okay so how is it that it works on this video: _Rr06MdtUSs And when I do the same thing it's not working for me? Is there something I'm missing here? What's the bug I should be exploiting here instead of playing the game like a regular person would? Also just a plea to mappers: please make a few lev...
- October 10th, 2020, 9:14 am
- Forum: For SDLPoP / MININIM
- Topic: Prince 1 and 1/2 - a new mod
- Replies: 174
- Views: 50597
Re: Prince 1 and 1/2 - a new mod
Here's a recording of two of my tries, I don't think I can do better than the second attempt here honestly and to my eyes it looks identical to what's on the walkthrough:
- October 10th, 2020, 8:53 am
- Forum: For SDLPoP / MININIM
- Topic: Prince 1 and 1/2 - a new mod
- Replies: 174
- Views: 50597
Re: Prince 1 and 1/2 - a new mod
I don't want to be harsh since I'm one of the ~3 people in the world who is refusing to do "tricks" (exploiting bugs) because I find them immersion breaking so 100% of these level sets are basically unplayable for me (so I usually don't even try these)... but why do you state that the map ...
- October 10th, 2020, 7:08 am
- Forum: SDLPoP
- Topic: Attempt at supporting double-sized images
- Replies: 13
- Views: 4312
Re: Attempt at supporting double-sized images
Well I tried:
Yeah... I guess this feature isn't working yet.
Yeah... I guess this feature isn't working yet.
- October 10th, 2020, 6:48 am
- Forum: SDLPoP
- Topic: Attempt at supporting double-sized images
- Replies: 13
- Views: 4312
Re: Attempt at supporting double-sized images
Any news regarding this? Still would be great to have this option as a feature.