Search found 33 matches

by Sance
January 31st, 2024, 2:19 am
Forum: General Stuff
Topic: The Lost Crown
Replies: 13
Views: 4706

Re: The Lost Crown

I wish they would show off what they had worked on for POP3. I'm very curious what that looked like. I wanna say Mechner said it was the same studio that worked on it as this game? Yeah, Ubi Montpellier worked on PoP 3 too. I'm super curious on what the plan was there, afaik that game was not going...
by Sance
June 11th, 2023, 6:02 pm
Forum: For SDLPoP / MININIM
Topic: How to replace DOS Sprite to Mac Sprite in SDL Pop?
Replies: 14
Views: 12719

Re: How to replace DOS Sprite to Mac Sprite in SDL Pop?

Sooo... SDLPoP is getting there? Please tell me it's getting there, these comments are exciting. :D
by Sance
March 3rd, 2023, 3:19 am
Forum: For SDLPoP / MININIM
Topic: How to replace DOS Sprite to Mac Sprite in SDL Pop?
Replies: 14
Views: 12719

Re: How to replace DOS Sprite to Mac Sprite in SDL Pop?

Basically this: Yep, yep, I've been lurking enough to understand and also symphatize with the reasons, just hoping to give a nudge if possible because some of the things I've been seeing kinda breaks my heart in terms of "man this looks so cool" vs. "oh well this won't be implemented...
by Sance
March 2nd, 2023, 6:21 pm
Forum: For SDLPoP / MININIM
Topic: How to replace DOS Sprite to Mac Sprite in SDL Pop?
Replies: 14
Views: 12719

Re: How to replace DOS Sprite to Mac Sprite in SDL Pop?

I have tried that in the past: https://forum.princed.org/viewtopic.php?f=126&t=3810 As you can see on the screenshot, it basically worked. The only problem is that certain image resources don't contain what SDLPoP expects. For example, instead of the blue stripe there is the right half of a flo...
by Sance
January 20th, 2022, 12:38 am
Forum: Prince of Persia 1 - Other
Topic: Mac PoP emulation
Replies: 36
Views: 33956

Re: Mac PoP emulation

On second thought, I'm not sure if "<=" (BLE, 0x6F) is the correct comparison. Maybe it should be "<" (BLT, 0x6D) instead? Consider this: Suppose that the previous waiting ended when TickCount() returned some T value. Then previous_ticks = T. Then suppose that frame_time = 5. No...
by Sance
October 23rd, 2020, 5:41 pm
Forum: For SNES
Topic: Prince Of Persia - 30th Anniversary Port
Replies: 64
Views: 28649

Re: Prince Of Persia - 30th Anniversary Port

Well on the first question, I'm not sure what do you mean. What clipping/bug issues? If you could elaborate on that, please. On the last map I fell through the platforms on the screen where you have to climb up to meet the shadow. That only happened on one of my runs but I did notice some visual cl...
by Sance
October 13th, 2020, 4:39 pm
Forum: For SNES
Topic: Prince Of Persia - 30th Anniversary Port
Replies: 64
Views: 28649

Re: Prince Of Persia - 30th Anniversary Port

Did two playthroughs and I think you did a wonderful job here, it's great how accurate the whole thing feels. Two minor things though: - The part where you have to merge with the shadow seems to be a bit buggy, there are clipping issues there sometimes. - The SNES port's slowdown can sometimes turn ...
by Sance
October 11th, 2020, 4:50 am
Forum: For SDLPoP / MININIM
Topic: Prince 1 and 1/2 - a new mod
Replies: 174
Views: 50597

Re: Prince 1 and 1/2 - a new mod

Okay, I get what you're saying and I understand that it's a lot less intrusive than what I initially thought... it's just that in principle this stuff is there and it always confused people or downright discourages them to even care about the PoP 1989 modding scene. I'm not saying to remove these bu...
by Sance
October 10th, 2020, 11:30 pm
Forum: For SDLPoP / MININIM
Topic: Prince 1 and 1/2 - a new mod
Replies: 174
Views: 50597

Re: Prince 1 and 1/2 - a new mod

The game is playable without knowing any advanced bugs. Sure but not fully, I mean you still require one of the gate bugs to be exploited here to pick up a potion here: t959VC-takc So to be brutally honest it seems to me that you've put all this effort into adding new features, new puzzles and some...
by Sance
October 10th, 2020, 7:57 pm
Forum: For SDLPoP / MININIM
Topic: Prince 1 and 1/2 - a new mod
Replies: 174
Views: 50597

Re: Prince 1 and 1/2 - a new mod

Here the latest attachments that should fix that problem. The issue was only with the files I posted yesterday. Sorry about that. Oh thank you, so it was a bug! Checked and sneaking works fine now. Also: yep, this does seem nice and playable without that issue and I actually loved what you did with...
by Sance
October 10th, 2020, 9:46 am
Forum: For SDLPoP / MININIM
Topic: Prince 1 and 1/2 - a new mod
Replies: 174
Views: 50597

Re: Prince 1 and 1/2 - a new mod

Okay so how is it that it works on this video: _Rr06MdtUSs And when I do the same thing it's not working for me? Is there something I'm missing here? What's the bug I should be exploiting here instead of playing the game like a regular person would? Also just a plea to mappers: please make a few lev...
by Sance
October 10th, 2020, 9:14 am
Forum: For SDLPoP / MININIM
Topic: Prince 1 and 1/2 - a new mod
Replies: 174
Views: 50597

Re: Prince 1 and 1/2 - a new mod

Here's a recording of two of my tries, I don't think I can do better than the second attempt here honestly and to my eyes it looks identical to what's on the walkthrough:
by Sance
October 10th, 2020, 8:53 am
Forum: For SDLPoP / MININIM
Topic: Prince 1 and 1/2 - a new mod
Replies: 174
Views: 50597

Re: Prince 1 and 1/2 - a new mod

I don't want to be harsh since I'm one of the ~3 people in the world who is refusing to do "tricks" (exploiting bugs) because I find them immersion breaking so 100% of these level sets are basically unplayable for me (so I usually don't even try these)... but why do you state that the map ...
by Sance
October 10th, 2020, 7:08 am
Forum: SDLPoP
Topic: Attempt at supporting double-sized images
Replies: 13
Views: 4312

Re: Attempt at supporting double-sized images

Well I tried:
Image
Yeah... I guess this feature isn't working yet. :D
by Sance
October 10th, 2020, 6:48 am
Forum: SDLPoP
Topic: Attempt at supporting double-sized images
Replies: 13
Views: 4312

Re: Attempt at supporting double-sized images

Any news regarding this? Still would be great to have this option as a feature.