Search found 194 matches

by robert
November 30th, 2022, 2:47 am
Forum: General Stuff
Topic: [Issue?] Skeleton moving forward regardless of my position
Replies: 2
Views: 2998

Re: [Issue?] Skeleton moving forward regardless of my position

Right, I figured some of this was known stuff already, though as I see in the trick video the first skelly wasn't knocked off the room, and yet the other skelly moves forward anyways (unless that first one did have to fall into antother room in order to record the trick). In the case I mentioned in ...
by robert
November 29th, 2022, 6:41 pm
Forum: General Stuff
Topic: [Issue?] Skeleton moving forward regardless of my position
Replies: 2
Views: 2998

[Issue?] Skeleton moving forward regardless of my position

I figured this goes here... so you see, I was playing Dungeon Quest level 3 in SDLPoP, and met this phenomenon where a certain skeleton on an upper row would immediately start moving forward nonstop as soon as I get in the room from the middle row. https://i.imgur.com/cuTHMwH.png This skeleton appea...
by robert
November 19th, 2022, 8:25 pm
Forum: For DOS
Topic: Heart of Zyra
Replies: 5
Views: 3552

Re: Heart of Zyra

Apologies for the double post, but this set is finally on popot! I think this is my first time using the submit feature there, and it was super easy to handle so kudos for implementing it.

https://www.popot.org/custom_levels.php?mod=0000281
by robert
November 16th, 2022, 8:20 pm
Forum: For DOS
Topic: Heart of Zyra
Replies: 5
Views: 3552

Re: Heart of Zyra

yourantumayel69 wrote: November 15th, 2022, 5:58 am Hi, you're comeback. Please register to popot.org first. I wait you for play.
Hey yourantumayel69. I am registered there, though as I said above I prefer to wait for when I have a final update that'd go straight to popot. If you still want to try it out, it's fully playable.
by robert
November 11th, 2022, 9:51 pm
Forum: For DOS
Topic: Heart of Zyra
Replies: 5
Views: 3552

Heart of Zyra

Howdy, been a long time! Heart of Zyra is my fresh new set of 13 levels for Prince of Persia, including the princess rescue and something else. This tells yet another remake of the princeverse story we all know: long long after the death of Jaffar, one of his zillion cousins -let's call him Gerald- ...
by robert
October 15th, 2020, 10:31 pm
Forum: For SNES
Topic: An "old" new palette for free
Replies: 1
Views: 3174

An "old" new palette for free

Hello! I'm releasing this SMC file which contains a new palette so you can all use it in your own projects if you want to, since it's been sitting in the dust for over seven years and I don't plan on ever creating any more levels. The palette dates from 2013, so as you can see it is technically old ...
by robert
March 21st, 2016, 6:57 am
Forum: For SNES
Topic: Mod: The Castle of War 1.0
Replies: 18
Views: 11330

Re: Mod: The Castle of War 1.0

salvadorc17 wrote:Yes, as far as i remember the girl from level 6, some skeletons and cant remember more guards replacements..
Well the girl is actually there, I've just checked it :?
by robert
March 20th, 2016, 12:04 am
Forum: For SNES
Topic: Mod: The Castle of War 1.0
Replies: 18
Views: 11330

Re: Mod: The Castle of War 1.0

Just have tested mod, and i have noticed some stuff. -Mod is interesting and difficult as original. -Seems some levels has not been changed. -The only bad stuff is that some "bosses" where changed for regular guards. Good work anyway. Thank you for your reply! What do you mean with "...
by robert
June 22nd, 2015, 11:51 pm
Forum: For SNES
Topic: Mod: The Castle of War 1.0
Replies: 18
Views: 11330

Re: Mod: The Castle of War 1.0

Do you like adding guards to levels, or you preffer traps??? mod is good anyway, just feel name dont fit :D Maybe a "Castle of war" will be a mod idea for adding levels with lot of guards.. Both, in equal parts. I think a mod with a lot of guards should be well constructed, nothing easy, ...
by robert
June 22nd, 2015, 8:45 pm
Forum: For SNES
Topic: Mod: The Castle of War 1.0
Replies: 18
Views: 11330

Re: Mod: The Castle of War 1.0

Why the mod is called "Castle of war", i tough will be a mod where you should battle guard each room xd?? Because I lack of imagination when it comes to "names". Like "Miracles Don't Exist", "The Castle of War" is just a meaningless name. However, there is a ...
by robert
June 20th, 2015, 3:56 pm
Forum: For SNES
Topic: Mod: The Castle of War 1.0
Replies: 18
Views: 11330

Re: Mod: The Castle of War 1.0

Actually I found a bug last week : http://image.noelshack.com/fichiers/2015/25/1434704993-snes-the-castle-of-war001.png The wall on the left side are "transparent" you probably forgot to put "Walls" or something like that in Pr1sneslevEd... I've actually linked a room 254, inste...
by robert
June 13th, 2015, 2:18 am
Forum: For SNES
Topic: Mod: The Castle of War 1.0
Replies: 18
Views: 11330

Re: Mod: The Castle of War 1.0

salvadorc17 wrote:why cannot be openened by snes level editor??
Because you might have a previous version of the level editor, to open my mod you must have the newest release.

And, thank you for trying it!
by robert
June 9th, 2015, 8:04 pm
Forum: For SNES
Topic: Mod: The Castle of War 1.0
Replies: 18
Views: 11330

Mod: The Castle of War 1.0

Hey guys! Here's my second SNES modification of Prince of Persia. It's name is The Castle Of War, I started the mod in 2012 and ended just today, not because it took me so long but because I left it in standby the past years. Anyway, what will you see? Just a normal mod with the same essence to the ...
by robert
June 7th, 2015, 10:39 am
Forum: Pr1SnesLevEd
Topic: Level editor for the SNES version
Replies: 190
Views: 123858

Re: Level editor for the SNES version

What you mean last resource In easy terms, it means that the last modification you've made with the level editor (eg. editing a tile, placing a wall somewhere, changing a tile background) cannot be accepted because it will force some data (into the ROM image) to be pushed away (as far as I know, th...
by robert
June 7th, 2015, 3:11 am
Forum: Pr1SnesLevEd
Topic: Level editor for the SNES version
Replies: 190
Views: 123858

Re: Level editor for the SNES version

Apparently, after testing my mod, the gameplay is fine. I've only played the game-story levels (1-20), not the training levels. The menu, the Konami Screen, the demo, the last part after you win the game, everything looks fine.

So, no bugs here!