Search found 474 matches

by salvadorc17
July 21st, 2017, 9:59 pm
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 17
Views: 438

Re: POPSnes Dev - Extended game

New version is here.

-Fixed minor issues with timing in replays.
-Added option to watch demo level.

Download: http://www.mediafire.com/file/u12bjd7r2 ... nesDev.rar
by salvadorc17
July 21st, 2017, 9:28 pm
Forum: General Stuff
Topic: Various
Replies: 18
Views: 490

Re: Various

I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms. For instance, with Hell of a Palace , the prince drinks a potion instead of picking up a sword. I haven't checked, but I guess this means some mods might ...
by salvadorc17
July 17th, 2017, 10:34 pm
Forum: New Levels and Mods For DOS
Topic: Checklist Before Releasing Mod
Replies: 6
Views: 664

Re: Checklist Before Releasing Mod

Is not somekind late for this, there are not so much releases this days, except maybe Dos version.
by salvadorc17
July 16th, 2017, 9:38 pm
Forum: Prince of Persia 1 for SNES
Topic: Wall (pattern) drawing algorithm for each level type?
Replies: 7
Views: 184

Re: Wall (pattern) drawing algorithm for each level type?

Sure, based on all this seems is easier to do editor with the RAM values for doing hot testing..
by salvadorc17
July 16th, 2017, 9:35 pm
Forum: Princed Resources (PR)
Topic: PR on GitHub
Replies: 2
Views: 42

Re: PR on GitHub

Some instructions to compile?? and no build solution files?
by salvadorc17
July 14th, 2017, 9:37 pm
Forum: Prince of Persia 1 for SNES
Topic: Wall (pattern) drawing algorithm for each level type?
Replies: 7
Views: 184

Re: Wall (pattern) drawing algorithm for each level type?

Now i have discovered that each level loaded from Snes is stored in the RAM with the same values used in ROM, this way for sure you can edit active level walls and tiles..
by salvadorc17
July 14th, 2017, 9:36 pm
Forum: General Stuff
Topic: princed.org (phpBB forum + webpages)
Replies: 208
Views: 31899

Re: princed.org (phpBB forum + webpages)

There are still stuff that could be added to 2017 releases so far, the POPSnesDev of mine, and the Infinite Adventure by starwindz, that is to show were still working on stuff, and not inactive..
by salvadorc17
July 5th, 2017, 9:11 pm
Forum: Other Remakes and Ports
Topic: Open Source Game Clones
Replies: 4
Views: 83

Re: Open Source Game Clones

Prince of persia C# Monogame can be also posted there?
by salvadorc17
July 5th, 2017, 9:10 pm
Forum: New Levels and Mods For DOS
Topic: KID.DAT page on PoPOT
Replies: 10
Views: 83

Re: New KID.DAT

Really interesting variations, why the snes ones does not have transparency..
by salvadorc17
June 17th, 2017, 9:38 pm
Forum: General Stuff
Topic: princed.org (phpBB forum + webpages)
Replies: 208
Views: 31899

Re: princed.org (phpBB forum + webpages)

No more news since April??
by salvadorc17
June 17th, 2017, 9:37 pm
Forum: New Levels and Mods For DOS
Topic: Mods by Aram Sev.
Replies: 9
Views: 254

Re: Mods by Aram Sev.

Who is this guy, how do you find those mods?
by salvadorc17
June 2nd, 2017, 9:37 pm
Forum: Prince of Persia 1 - Other
Topic: Prince of persia sega genesis version differences??
Replies: 5
Views: 290

Re: Prince of persia sega genesis version differences??

Just have discovered that Sega CD version is different from the Genesis ones, also it does include big size music files.

Here is some video gameplay.

https://www.youtube.com/watch?v=kN9mGvc5K2Y
by salvadorc17
June 2nd, 2017, 9:34 pm
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 17
Views: 438

Re: POPSnes Dev - Extended game

It's "desync" indeed, because the replay file does not contain any timing information. What do you mean timing, it does include bytes count, so that way i can know how many secs was pressed a button, it does desync because mostly you need to do replay just at game start, hope to solve wit...
by salvadorc17
May 28th, 2017, 12:02 am
Forum: Prince of Persia 1 for SNES
Topic: Custom snes replay format
Replies: 4
Views: 161

Re: Custom snes replay format

David wrote:I don't really understand what you're trying to say...


Nothing to worry, ill try to improve format with all input options.
by salvadorc17
May 28th, 2017, 12:01 am
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 17
Views: 438

Re: POPSnes Dev - Extended game

Yes, I did open the Replay Mode window. But what to do next? Options -> Start -> 1 / 2 / 3 / 4 don't seem to do anything. Sorry a little mistake i made with buttons, now i have fixed, still need to be improved. Replays can get desync. http://www.mediafire.com/file/77iwgyfmih54474/POPSnesDev.rar pop...

Go to advanced search