Search found 426 matches

by salvadorc17
March 21st, 2017, 9:30 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 130
Views: 18244

Re: PoP1-Total Pack: New version development

starwindz wrote:SNES Level Data Analyzer v2 has been done.


Really interesting progress, i think this information deserves to be on the other topic i made about asking for total pack in snes..
by salvadorc17
March 19th, 2017, 10:05 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 130
Views: 18244

Re: PoP1-Total Pack: New version development

[quote="David" Not true, all PoP1 SNES mods have compressed level data. However, the editor can export/import levels to/from an uncompressed form. [/quote] Yes, thats what i was talking about, when you import the uncompressed level data, you get to have that into the rom as uncompressed fo...
by salvadorc17
March 18th, 2017, 9:36 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 130
Views: 18244

Re: PoP1-Total Pack: New version development

However, there are some technical issues for programming Total Pack since SNES rom image is compressed and I am not good at use C++ or C#. (I am using Delphi for developing Total Pack). (P.S.) Furthermore all snes mods would be run under the next version of total pack. (Maybe 4.01 or something...) ...
by salvadorc17
March 17th, 2017, 9:18 pm
Forum: New Levels and Mods For SNES
Topic: New snes levels under construction
Replies: 28
Views: 2304

Re: New snes levels under construction

Norbert wrote:ecco hasn't been on the forum for 2.5+ years.
So, I've updated the description at popot.org to:
"Modified are levels 1-4, 7-9, 12a, 12b and the potions level. Level 4 cannot be finished."



Will be bad idea to complete the mod by ourselves, because seems ecco is hard to find?
by salvadorc17
March 17th, 2017, 9:17 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 130
Views: 18244

Re: PoP1-Total Pack: New version development

Can you explain more of the mod maker?? this does also include snes version??
by salvadorc17
March 11th, 2017, 9:34 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 130
Views: 18244

Re: PoP1-Total Pack: New version development

starwindz wrote:
3. Add extentive feature
3-1. PoP1-SNES
3-2. PoP2-DOSBox
3-3. Change text-style comment view to HTML-style view



How do you plan to add support for snes levels testing, will use some custom emulator, also any level conversion??
by salvadorc17
March 11th, 2017, 9:31 pm
Forum: Prince of Persia 1 - Other
Topic: Multilevel converter for nes and other
Replies: 0
Views: 17

Multilevel converter for nes and other

Hey, im working on a converter for dos to nes version and maybe will add support for other, have decided between those because file format similarities, and im starting parsing with the Nes Editor all rom important data, will post update here, with more info.
by salvadorc17
March 9th, 2017, 9:32 pm
Forum: Prince of Persia 1 for DOS
Topic: Dat file differences, which version uses apoplexy?
Replies: 11
Views: 195

Re: Dat file differences, which version uses apoplexy?

So plv files are extracted ones from dat?? Extracted with PR ; apoplexy uses (relies on) PR for this. Unfortunately, I cannot keep answering questions related to your project. Every answer I will give you will lead to more questions. I'm too busy with other things, sorry. Where i can get more info ...
by salvadorc17
March 9th, 2017, 9:29 pm
Forum: New Levels and Mods For DOS
Topic: Ataa's Levelset
Replies: 13
Views: 97

Re: Ataa's Levelset

This mod does use minimin custom data?? why show that firts image..
by salvadorc17
March 4th, 2017, 10:24 pm
Forum: Other Tools & Hex Editing
Topic: poplaun 0.1
Replies: 18
Views: 223

Re: poplaun 0.1

Norbert wrote:
I'll have to think about this.
The technical implications, also for popot.org.


Yes, could be possible i can add support for pop dat files and other needed into it...
by salvadorc17
March 4th, 2017, 9:58 pm
Forum: Other Tools & Hex Editing
Topic: poplaun 0.1
Replies: 18
Views: 223

Re: poplaun 0.1

Also you could add prince of persia net to Pop launch, will be cool to have all versions included..
by salvadorc17
March 4th, 2017, 9:54 pm
Forum: Other Remakes and Ports
Topic: PoP Unity - A remake in the Unity Engine
Replies: 22
Views: 2849

Re: PoP Unity - A remake in the Unity Engine

agartha wrote:I also recently started with Unity, and this was the first game that came to mind. Are you interested in sharing the source code / Unity project?


There is source code for Prince of persia in C#, that share some script similarity with this one, you can check for it..
by salvadorc17
February 27th, 2017, 10:33 pm
Forum: Other Tools & Hex Editing
Topic: poplaun 0.1
Replies: 18
Views: 223

Re: poplaun 0.1

What do you think about android port for this tool, or other systems?
by salvadorc17
February 20th, 2017, 10:20 pm
Forum: Other Tools & Hex Editing
Topic: Shadow Lives (Snes) and Immortals Guards.
Replies: 16
Views: 193

Re: Shadow Lives (Snes) and Immortals Guards.

Whats the main purpose of using inmortal guards and shadow in this case, youre planning some different gameplay feature?
by salvadorc17
February 20th, 2017, 10:19 pm
Forum: New Levels and Mods For DOS
Topic: Mod: Secrets of the Citadel
Replies: 84
Views: 2460

Re: Mod: Secrets of the Citadel

I was trying to play without SDLPoP to compare engine differences, and haved problem completing even firts level, so those potions are really needed?

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