Search found 513 matches

by salvadorc17
September 16th, 2017, 10:20 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 166
Views: 20371

Re: PoP1-Total Pack: New version development

David wrote:The release of version 3.5 is announced in the middle of this thread: viewtopic.php?p=21146#p21146
Should I split this thread there and sticky the second half?


Why not leave the latest one only, now im confused..
by salvadorc17
September 16th, 2017, 10:18 pm
Forum: SDLPoP
Topic: Settings window
Replies: 15
Views: 240

Re: Settings window

The better you make this Windows-only thing, the more you are going in the wrong direction. If you're concerned that I might neglect the other platforms, I assure you that I wouldn't even have started on this if I didn't see it as a step towards a good cross-platform implementation with minimal OS ...
by salvadorc17
September 15th, 2017, 10:16 pm
Forum: SDLPoP
Topic: Settings window
Replies: 15
Views: 240

Re: Settings window

Falcury wrote:I'm experimenting with adding a menu bar to the SDLPoP main window, taking inspiration from oitofelix's recent additions to MININIM, as well as Norbert's work on the settings window.


Windows api with sld is not best option, but could be used...
by salvadorc17
September 14th, 2017, 10:14 pm
Forum: New Levels and Mods For SNES
Topic: Shadow's Story (trailer & download)
Replies: 19
Views: 156

Re: Shadow's Story (trailer & download)

Hell yes, this hack is really awsome, it forces you to do all kind of tricks..
by salvadorc17
September 6th, 2017, 10:16 pm
Forum: New Levels and Mods For SNES
Topic: Shadow's Story (trailer & download)
Replies: 19
Views: 156

Re: Shadow's Story (trailer & download)

This is really weird and interesting, good work. I think level 7 part is not missing, there Shadow taked a potion..
by salvadorc17
September 1st, 2017, 10:11 pm
Forum: New Levels and Mods For SNES
Topic: SNES Mod : The lost Bottle ( Chapter 1 )
Replies: 36
Views: 2112

Re: SNES Mod : The lost Bottle ( Chapter 1 )

spartacus735 wrote:http://puu.sh/xo7P4/f0ae41f5ba.png

I have a question for the community , do you think the color shades represent a sunrise ?


Yes really good, whats the purpose of it?
by salvadorc17
August 31st, 2017, 10:20 pm
Forum: Prince of Persia 1 for SNES
Topic: Hacking the SNES ROM
Replies: 128
Views: 10824

Re: Hacking the SNES ROM

David wrote:To hide the level number of training levels:
At offset xCAA8 (headerless ROM) or xCCA8 (headered ROM) change 20 F9 CA to 4C 36 CB.


Is possible to expand training level after 5, and to reduce the normal levels below 20, or change level orders i mean..
by salvadorc17
August 28th, 2017, 10:35 pm
Forum: Walkthrough Videos
Topic: Construction Videos
Replies: 6
Views: 678

Re: Construction Videos

spartacus735 wrote:


Really good work, youre master of snes level editor..
by salvadorc17
August 28th, 2017, 10:34 pm
Forum: Prince of Persia 1 for SNES
Topic: PoP1 for SNES ending animations
Replies: 9
Views: 71

Re: PoP1 for SNES ending animations

David wrote:Instead, I guess that the author edited the levels specifically to make the ending funny.


By some reason, i do think it uses one of my mods, i do loved to add logs, and movable floors in some levels.
by salvadorc17
August 26th, 2017, 10:30 pm
Forum: Prince of Persia 1 - Other
Topic: lemdop 0.7b
Replies: 17
Views: 524

Re: lemdop 0.7b

David wrote:I think he means the (zero-based) index within the guard table.
Either within the current level, or within the whole table, I'm not sure which.


It should be in each level, because they can be repeated...
by salvadorc17
August 26th, 2017, 10:29 pm
Forum: Prince of Persia 1 for SNES
Topic: PoP1 for SNES ending animations
Replies: 9
Views: 71

Re: PoP1 for SNES ending animations

Norbert wrote:This is the video that David attached.


Really cool, which mods have been used for that?
by salvadorc17
August 22nd, 2017, 9:05 pm
Forum: Prince of Persia 1 for SNES
Topic: PoP1 for SNES ending animations
Replies: 9
Views: 71

Re: Various

doppelganger wrote:Actually, I noticed the same while I was making my mod.
So I modified my rooms so that the ending animations made sense.


Maybe some video about this feature will be cool, to show the funny how it works..
by salvadorc17
August 22nd, 2017, 9:03 pm
Forum: Prince of Persia 1 - Other
Topic: lemdop 0.7b
Replies: 17
Views: 524

Re: lemdop 0.7b

I still don't understand what you mean. In your image, what is "ID"? And why is it 1 in that image? Do you mean like a color or something? In the image, "S" is skill, and "H" is hit points. I was talking about each guard have id assigned and is not showed in editor, th...
by salvadorc17
August 21st, 2017, 9:18 pm
Forum: Prince of Persia 1 - Other
Topic: lemdop 0.7b
Replies: 17
Views: 524

Re: lemdop 0.7b

Norbert wrote:Sorry, I don't understand what you're saying.


popsegadev.png
by salvadorc17
August 20th, 2017, 9:12 pm
Forum: Prince of Persia 1 - Other
Topic: lemdop 0.7b
Replies: 17
Views: 524

Re: lemdop 0.7b

Norbert wrote:Those are not the editor's limits, those are the ROM's limits.


Editor seems missing id the guards, potions objects based on number of objects in level, can you consider add this and other useful info..

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