Search found 502 matches

by salvadorc17
Yesterday, 9:05 pm
Forum: General Stuff
Topic: Various
Replies: 23
Views: 577

Re: Various

doppelganger wrote:Actually, I noticed the same while I was making my mod.
So I modified my rooms so that the ending animations made sense.


Maybe some video about this feature will be cool, to show the funny how it works..
by salvadorc17
Yesterday, 9:03 pm
Forum: Prince of Persia 1 - Other
Topic: lemdop 0.7b
Replies: 15
Views: 454

Re: lemdop 0.7b

I still don't understand what you mean. In your image, what is "ID"? And why is it 1 in that image? Do you mean like a color or something? In the image, "S" is skill, and "H" is hit points. I was talking about each guard have id assigned and is not showed in editor, th...
by salvadorc17
August 21st, 2017, 9:18 pm
Forum: Prince of Persia 1 - Other
Topic: lemdop 0.7b
Replies: 15
Views: 454

Re: lemdop 0.7b

Norbert wrote:Sorry, I don't understand what you're saying.


popsegadev.png
by salvadorc17
August 20th, 2017, 9:12 pm
Forum: Prince of Persia 1 - Other
Topic: lemdop 0.7b
Replies: 15
Views: 454

Re: lemdop 0.7b

Norbert wrote:Those are not the editor's limits, those are the ROM's limits.


Editor seems missing id the guards, potions objects based on number of objects in level, can you consider add this and other useful info..
by salvadorc17
August 18th, 2017, 10:22 pm
Forum: New Levels and Mods For SNES
Topic: SNES Mod : The lost Bottle ( Chapter 1 )
Replies: 33
Views: 2030

Re: SNES Mod : The lost Bottle ( Chapter 1 )

http://i.imgur.com/NcQB9Wd.png Still working on it ! Also, I have some problem with my forum account so don't worried if i'm inactive this time. I will come back soon. I will probably change my mod ( 10 levels ) to 20 levelsets and add some extra hack. Some levels will be very different from the ot...
by salvadorc17
August 18th, 2017, 10:20 pm
Forum: Prince of Persia 1 - Other
Topic: Multilevel converter for nes and other
Replies: 11
Views: 234

Re: Multilevel converter for nes and other

But it would be better if you used the index in DAT files to find where each level starts. You might also want to read the Format Specifications , if you haven't read it yet. Yes i have readed that, and have made some changes to read levels properly skipping unused data, now i need to complete rom ...
by salvadorc17
August 12th, 2017, 9:24 pm
Forum: Prince of Persia 1 - Other
Topic: Multilevel converter for nes and other
Replies: 11
Views: 234

Re: Multilevel converter for nes and other

David wrote:It's wrong, because it assumes that level 2 tiles are immediately after level 1 tiles.
In reality, level data is much more than just tiles, but I guess you already know that.


Heh yes a little mistake i forgot to change in code, will skip those remaining bytes for each level struc will do the job??
by salvadorc17
August 12th, 2017, 9:23 pm
Forum: New Levels and Mods For SNES
Topic: The Two Princesses (trailer & download)
Replies: 14
Views: 157

Re: The Two Princesses (trailer & download)

Hehehe, pretty cool, huh? That was my first maze I did with "hints". The others are stupid, no hints and boring. Since skeletons have no HP on screen, I use them because we cannot see them like that ^_^. So, we will hear the doors opening in a mysterious way :cool: Skipped level by passwo...
by salvadorc17
August 7th, 2017, 10:46 pm
Forum: New Levels and Mods For DOS
Topic: New Mod POP The Deserted Dungeons
Replies: 7
Views: 776

Re: New Mod POP The Deserted Dungeons

Hey all! What a poor activity in this forum, what's happening? :| Anyway, I came back with a new all finnished modification. It's name is The Deserted Dungeons. It's my 11th pc mod, and it's different from my other mods. This mod has all levels in dungeon. I used red dungeon graphics from Total Pac...
by salvadorc17
August 7th, 2017, 10:42 pm
Forum: New Levels and Mods For SNES
Topic: The Two Princesses (trailer & download)
Replies: 14
Views: 157

Re: The Two Princesses (trailer & download)

Congrats, buddy! Keep going. Skeletons are immortal, so we can use them for more than one option. If I put a guard in the some place that we need him to open a door, will be easy, but with a skeketon, it's not the same. And besides, the doors will close to make you try again or be stuck. Up to leve...
by salvadorc17
August 6th, 2017, 9:59 pm
Forum: Prince of Persia 1 - Other
Topic: Multilevel converter for nes and other
Replies: 11
Views: 234

Re: Multilevel converter for nes and other

Your PrinceConverter is also not open source or free software . Looking at David's feedback, where he mentions (potential) problems/bugs, it's also not clear to me what the target audience of your PrinceConverter would be today. As I see it, it is closed source software, that I cannot run, that app...
by salvadorc17
August 5th, 2017, 9:53 pm
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 22
Views: 519

Re: POPSnes Dev - Extended game

NITM-T wrote:You're really focused on this work. That's nice! I remeber now. It's very lag in my PC. Get 50% of my processor :P
I still don't understand those programs like Apoplexy. I have to book some time just for them.



Well now you ask for a guide i have this video.

by salvadorc17
August 5th, 2017, 9:51 pm
Forum: Walkthrough Videos
Topic: The kingdom of the Dead (walkthrough)
Replies: 3
Views: 55

Re: The kingdom of the Dead (walkthrough)

About levels 9 and 14, it's because my HD have almost 4 years and some times when I'm shooting, some parts are no captured, but for those two videos, you guys do not need to worry about them. You can watch them without problems. (I really must buy a new one) :roll: One more thing, all commands are ...
by salvadorc17
August 5th, 2017, 9:46 pm
Forum: General Stuff
Topic: popot.org
Replies: 153
Views: 18283

Re: popot.org

Norbert wrote:Completely restyled the website.
https://www.popot.org/
Page URLs have not been changed, so no links were broken in the process.


Really cool design, good work. Can you add my multi games level editor to the list.

viewtopic.php?f=63&p=21608
by salvadorc17
August 4th, 2017, 9:56 pm
Forum: Prince of Persia 1 for SNES
Topic: Documentation (Prince of Persia 1 for SNES Regional Differences)
Replies: 10
Views: 646

Re: Documentation (Prince of Persia 1 for SNES Regional Differences)

Why do we even think there are EU and US versions of PoP1 for SNES? Only 3(!) bytes differ between these two versions. Some levels like 19 have small differences with japan rom, i have find that using an online file comparer some extra bytes changed, but is really weird that usa and eu are not big ...

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