Search found 448 matches

by salvadorc17
Yesterday, 9:40 pm
Forum: New Levels and Mods For DOS
Topic: drawmap - map drawing utility
Replies: 11
Views: 3624

Re: drawmap - map drawing utility

Also want a windows version, if you could help. This should not be moved to other tools section?
by salvadorc17
Yesterday, 9:39 pm
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 20
Views: 352

Re: Infinite Adventure (Under development)

Really good work, now it feels like a powerfull tool, only what i think need to be fixed is the background tiles like windows are bad placed adjacent to some tiles.
by salvadorc17
April 25th, 2017, 9:30 pm
Forum: Prince of Persia 1 for DOS
Topic: Unused Rooms
Replies: 2
Views: 64

Re: Unused Rooms

Some of those are just empty rooms! but also seems there is secret exits?
by salvadorc17
April 25th, 2017, 9:28 pm
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 20
Views: 352

Re: Infinite Adventure (Under development)

starwindz wrote:New screenshots of development. Level generation is still very simple and basic.


Could you share this development versions, really want to try myself..
by salvadorc17
April 21st, 2017, 10:05 pm
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 6
Views: 89

Re: POPSnes Dev - Extended game

Have made a little update with some bugs fixes and new options.

-Game options.
You can setup different game settings, like level, player data, and guard data (TODO).
Edit player life and position.

Download: http://www.mediafire.com/file/w8zd33xmo ... nesDev.rar


popdev4.png
by salvadorc17
April 21st, 2017, 9:15 pm
Forum: Prince of Persia 1 for SNES
Topic: Documentation (Prince of Persia 1 for SNES Regional Differences)
Replies: 9
Views: 472

Re: Documentation (Prince of Persia 1 for SNES Regional Differences)

Why do we even think there are EU and US versions of PoP1 for SNES? Only 3(!) bytes differ between these two versions. Isn't it more likely that someone modified the (single) non-JP version, and then people thought there are two non-JP versions? Youre sure about that, no different passwords or scre...
by salvadorc17
April 18th, 2017, 9:45 pm
Forum: Prince of Persia 1 for SNES
Topic: Wall (pattern) drawing algorithm for each level type?
Replies: 4
Views: 81

Re: Wall (pattern) drawing algorithm for each level type?

... Also each level type blocks does change in each level, so wall block tile in level 2 could be uses different than the one in level 1(for example most of the caves tiles not used) and using the editor you could also check that some tiles will not have flags for "wall" collision, so wil...
by salvadorc17
April 18th, 2017, 9:40 pm
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 20
Views: 352

Re: Infinite Adventure (Under development)

Why to use roomshaker as default for building levels?, any cross compatibility related? Would be better standarize it for apoplexy..
by salvadorc17
April 15th, 2017, 9:32 pm
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 6
Views: 89

Re: POPSnes Dev - Extended game

1. 'Skipping Konami logo' as default setting in order to reduce loading time. 2. 'Tweaking some tile element' such as changing chomper to crusher or guillotine in real time Yes, all this will became possible next update. The emulation is quite slow... Say, did you use the source code of some existi...
by salvadorc17
April 15th, 2017, 9:30 pm
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 20
Views: 352

Re: Infinite Adventure (Under development)

starwindz wrote:"Junction room" has branched path such as the attached screenshots.


Ok i get it so, the rooms are self made before level is random assined, about drawing algoriths you said, you should try to ask David, his the one that does know all snes level editing stuff.
by salvadorc17
April 14th, 2017, 10:13 pm
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 6
Views: 89

Re: POPSnes Dev - Extended game

Usage and technical information ============================= Controls ============================= By default the controls cannot be changed, this will be fixed in later updates. Game controls -Arrows for movement. -WASD for actions. -QE for LR extra buttons. -Enter for start and Spacebar for sele...
by salvadorc17
April 14th, 2017, 10:11 pm
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 6
Views: 89

POPSnes Dev - Extended game

POPSnes Dev - Extended game (WIP) Version 1.0 April 2017 ============================= This is my new project for Snes version capable of emulate game, that does include a lot of new options. I wanted to create an extended editor capable of change ROM defaults and RAM values. Features -Fast playing ...
by salvadorc17
April 12th, 2017, 9:14 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 137
Views: 18657

Re: PoP1-Total Pack: New version development

starwindz wrote:Please check out again. SNES mod can be run via Snes9x emulator.


Its working ok for me, just have tested with some mods. Was wondering if youre planning some hex editing for startup in snes mods..
by salvadorc17
April 12th, 2017, 9:04 pm
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 20
Views: 352

Re: Infinite Adventure (Under development)

Cool and weird, but will be better to see those in game, the "Juction" names what does mean?
by salvadorc17
April 9th, 2017, 10:18 pm
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 20
Views: 352

Re: Infinite Adventure (Under development)

Really interesting, but a usage guide will be cool, how to change mod?, or how to create new complete level?

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