Search found 461 matches

by salvadorc17
May 28th, 2017, 12:02 am
Forum: Prince of Persia 1 for SNES
Topic: Custom snes replay format
Replies: 4
Views: 100

Re: Custom snes replay format

David wrote:I don't really understand what you're trying to say...


Nothing to worry, ill try to improve format with all input options.
by salvadorc17
May 28th, 2017, 12:01 am
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 15
Views: 256

Re: POPSnes Dev - Extended game

Yes, I did open the Replay Mode window. But what to do next? Options -> Start -> 1 / 2 / 3 / 4 don't seem to do anything. Sorry a little mistake i made with buttons, now i have fixed, still need to be improved. Replays can get desync. http://www.mediafire.com/file/77iwgyfmih54474/POPSnesDev.rar pop...
by salvadorc17
May 27th, 2017, 10:29 pm
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 29
Views: 670

Re: Infinite Adventure (Under development)

I have decided to make a sub-mod called 'Infinite Adventure - Descent'. This mod has levels which have 'up-to-down' rooms only. My intention for this mod developement is mainly to test and improve the script engine for room tile generation. The status will be uploaded within several weeks. Thats we...
by salvadorc17
May 20th, 2017, 9:41 pm
Forum: Prince of Persia 1 for SNES
Topic: Custom snes replay format
Replies: 4
Views: 100

Re: Custom snes replay format

From now i will use reset method, so the replay file does save the joypad info from start, and only stop when you click take replay. So after that create file and do complete reset in replay mode.

Im using 1 byte because im getting with function the result of the input like byte * 4 = key value.
by salvadorc17
May 20th, 2017, 9:37 pm
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 15
Views: 256

Re: POPSnes Dev - Extended game

Save/Load does not seem to work correctly. I see that Save saves CRAM.bin (Color RAM, aka Palette) and VRAM.bin (Video RAM). This is not enough to fully restore a saved state. You also need to save the state of the CPU (registers), Working RAM, Audio CPU, Audio RAM, PPU registers, DMA registers, et...
by salvadorc17
May 19th, 2017, 10:00 pm
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 15
Views: 256

Re: POPSnes Dev - Extended game

A new version release that improves speed, now you can play custom mods named "pop.smc".

http://www.mediafire.com/file/q74boxicq ... nesDev.rar

popdev5.png
by salvadorc17
May 17th, 2017, 9:19 pm
Forum: General Stuff
Topic: Various
Replies: 13
Views: 332

Re: Various

Thats is no surprise, would be good to know the statistics for each game version..
by salvadorc17
May 11th, 2017, 9:27 pm
Forum: New Levels and Mods For DOS
Topic: "The Prince in the Labyrinth" by Aram Sev.
Replies: 3
Views: 100

Re: "The Prince in the Labyrinth" by Aram Sev.

Norbert wrote:Aram Sev. asked me to add his mod The Prince in the Labyrinth to popot.org.
http://www.popot.org/custom_levels.php?mod=0000174


There are people that dont like the forums?? you have added some unknow persons mods..
by salvadorc17
May 6th, 2017, 9:43 pm
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 15
Views: 256

Re: POPSnes Dev - Extended game

David wrote:Say, did you use the source code of some existing SNES emulator for this?


Yes thats the emulator in VB Net, i ported to C# and made the changes related to the game.

New download link: http://www.mediafire.com/file/jbpkegwgh ... nesDev.rar
by salvadorc17
May 6th, 2017, 9:29 pm
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 29
Views: 670

Re: Infinite Adventure (Under development)

Youre now creating a full IDE for it, that is really cool, but for some users will be hard to use.
by salvadorc17
May 5th, 2017, 9:54 pm
Forum: New Levels and Mods For SNES
Topic: POPSnes Dev - Extended game
Replies: 15
Views: 256

Re: POPSnes Dev - Extended game

New version added, now with the option to make map image for each room, will take some time while process.

Download: http://www.mediafire.com/file/ldvm4f0nb ... nesDev.rar

popsnesrooms.png
by salvadorc17
May 5th, 2017, 9:52 pm
Forum: Other Tools & Hex Editing
Topic: drawmap - map drawing utility
Replies: 15
Views: 3759

Re: drawmap - map drawing utility

Right now im working on something similar for POPSnes Dev, with the option to create images for each room in loaded level. Question will be if better to have each room separated or add into same image.

popsnesrooms.png
by salvadorc17
May 5th, 2017, 9:51 pm
Forum: Prince of Persia 1 for SNES
Topic: Custom snes replay format
Replies: 4
Views: 100

Custom snes replay format

Im writing this topic to try to implement a custom replay format into my PopSnes dev, right now it does use the following specifications for the format. --Snes replay. No header right now. Input specification 1 byte Time duration 1 byte Any ideas for improvements and more precise capturing will be a...
by salvadorc17
April 30th, 2017, 9:40 pm
Forum: Other Tools & Hex Editing
Topic: drawmap - map drawing utility
Replies: 15
Views: 3759

Re: drawmap - map drawing utility

Also want a windows version, if you could help. This should not be moved to other tools section?
by salvadorc17
April 30th, 2017, 9:39 pm
Forum: New Levels and Mods For DOS
Topic: Infinite Adventure (Under development)
Replies: 29
Views: 670

Re: Infinite Adventure (Under development)

Really good work, now it feels like a powerfull tool, only what i think need to be fixed is the background tiles like windows are bad placed adjacent to some tiles.

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