Search found 112 matches

by musa
January 2nd, 2018, 3:56 pm
Forum: For DOS
Topic: Lost In The Forest 2 - Level 12 fix
Replies: 1
Views: 921

Lost In The Forest 2 - Level 12 fix

I have fixed a problem with level 12 that makes the mod unwinnable. You can download the attached fixed version.
by musa
March 7th, 2017, 11:13 am
Forum: For DOS
Topic: Favourite Lost In the Forest mod
Replies: 1
Views: 858

Favourite Lost In the Forest mod

What is your favourite Lost In The Forest mod.

Here are they:
Lost In The Forest
Lost In The Forest II
Lost In The Forest III
Lost In The Forest 3D
Lost In The Forest II 3D
Lost In The Forest III 3D
by musa
December 4th, 2016, 12:55 pm
Forum: Off-Topic
Topic: Random off-topic stuff
Replies: 291
Views: 95135

Re: Random off-topic stuff

Check this out:
by musa
June 20th, 2016, 7:36 pm
Forum: Off-Topic
Topic: Random off-topic stuff
Replies: 291
Views: 95135

Re: Random off-topic stuff

Yeah it is quite different from the original. Personally I like it.

Speaking of Powerpuff Girls, has anyone watched the 2016 reboot?
by musa
June 19th, 2016, 6:07 pm
Forum: Off-Topic
Topic: Random off-topic stuff
Replies: 291
Views: 95135

Re: Random off-topic stuff

Has anyone heard of the anime version of Powerpuff Girls?

Image
by musa
December 20th, 2015, 5:32 pm
Forum: Princed Resources (PR)
Topic: MIDI (.mid) files
Replies: 13
Views: 7828

Re: MIDI (.mid) files

I've discovered a funny thing in the MIDIs of PoP1 v1.0 and the other versions. The v1.0 MIDIs are in type 1 format but the others are in type 0 format. My theory as to why that is: the track 0 of v1.0 MIDIs contain sysex in track 0, presumably to specify how long the song lasts, though if you use a...
by musa
December 16th, 2015, 10:10 am
Forum: Prince of Persia 1 for DOS
Topic: Some funny sounds
Replies: 29
Views: 8316

Re: Some funny sounds

The messages are stored in midi info.bin (PoP1) and PRESET41.DEF (PoP2). It seems to be psuedo-MIDI sysex stuff but I don't know if it can be opened by any MIDI editor. Thanks! How did you manage to decode the files though in order to locate those strings in them? I didn't. I just found them there ...
by musa
December 15th, 2015, 12:18 pm
Forum: Prince of Persia 1 for DOS
Topic: Some funny sounds
Replies: 29
Views: 8316

Re: Some funny sounds

P.S. Bonus points to whoever figures out where exactly those messages are stored. I couldn't find the strings in the EXEs, nor in the PR-extracted MIDIs either. The messages are stored in midi info.bin (PoP1) and PRESET41.DEF (PoP2). It seems to be psuedo-MIDI sysex stuff but I don't know if it can...
by musa
September 30th, 2015, 6:03 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 864
Views: 267020

Re: SDLPoP; David's open-source port of PoP (pre-release)

[ Falcury submitted his post while I was writing mine. ] If after the start of the game you resize window, I suggest these values remember when closed the game. And the next time you start the game, windows size will restored . There is already code (options.c) to load settings from SDLPoP.ini. The...
by musa
August 20th, 2015, 11:25 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 864
Views: 267020

Re: SDLPoP; David's open-source port of PoP (pre-release)

I noticed that SDLPoP still has no icon but I've made a better one than the one I made last time.
by musa
June 13th, 2015, 6:04 pm
Forum: Off-Topic
Topic: Do you still play games from the 90's?
Replies: 37
Views: 19224

Re: Do you still play games from the 90's?

You can also enable 16-bit application compatibility.
by musa
June 11th, 2015, 9:46 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 864
Views: 267020

Re: SDLPoP; David's open-source port of PoP (pre-release)

I made a icon for SDLPoP. I got the image from this forum.
by musa
May 10th, 2015, 7:05 pm
Forum: Prince of Persia 1 for DOS
Topic: PrinHackEd
Replies: 2
Views: 3778

Re: PrinHackEd

A new version of PrinHackEd is out. + Fixed offset bug with packed v1.3. + Added changing of tile compatibility. + Added level 3 checkpoint. + You can now change palette variations in v1.3/v1.4. + Split the hacks into HACKS.C To compile you need Borland C. To compile simply type "bcc prinhack.c...
by musa
May 3rd, 2015, 4:00 pm
Forum: Off-Topic
Topic: "This" or "That"?
Replies: 107
Views: 31872

Re: "This" or "That"?

DOS.

Doom engine or Build engine?