Search found 110 matches

by kj-5349
March 5th, 2017, 3:27 pm
Forum: Off-Topic
Topic: What are you listening to right now?
Replies: 80
Views: 5139

Re: What are you listening to right now?


by kj-5349
March 5th, 2017, 3:00 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 131
Views: 18311

Re: PoP1-Total Pack: New version development

10 (by kj-5349) Is it possible for graphics to be updated automatically like the mod packages? Or if not, you would manually add them in your next release? As for character graphics, is there an option to change the individual characters rather than a preset package? Like for instance: Changing to ...
by kj-5349
February 26th, 2017, 6:04 pm
Forum: Off-Topic
Topic: What are you listening to right now?
Replies: 80
Views: 5139

Re: What are you listening to right now?

by kj-5349
February 17th, 2017, 4:18 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 131
Views: 18311

Re: PoP1-Total Pack: New version development

Let me start by roughly outlining the XML issue. Recently, I supplemented mods.xml , the XML file that recent Total Pack versions rely on. Supplemented, so added (elements) to; not modified existing elements or attributes. Normally, programs relying on XML will retrieve content by searching for mat...
by kj-5349
February 17th, 2017, 1:21 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 131
Views: 18311

Re: PoP1-Total Pack: New version development

HI Norbert, I encountered the same issue with Malvivio. Btw my system is Win XP SP3 32-bit. Not sure if the same issue is occurring in other systems (i.e. your Linux). I reinstalled Total Pack, and if by using the original mods.xml and disabling auto-update, it can work. But with the earlier 124 mod...
by kj-5349
February 12th, 2017, 7:47 pm
Forum: New Levels and Mods For DOS
Topic: Battle Hardened: Nazaam's Revolt
Replies: 10
Views: 185

Re: Battle Hardened: Nazaam's Revolt

This is hopefully the last one and the version is final... I've updated it again. Thanks a lot for the support Norbert. By the way, if you feel Total Pack could use DOSBox differently, you could post in this thread . Even though starwindz hasn't been around for a while, he (told me he) still has pl...
by kj-5349
February 12th, 2017, 4:56 pm
Forum: New Levels and Mods For DOS
Topic: Battle Hardened: Nazaam's Revolt
Replies: 10
Views: 185

Re: Battle Hardened: Nazaam's Revolt

Sorry Norbert, I've tested out again and despite Setup adjustment it still forces itself into soundblaster. Now my last resort is copying over the midisnd dat files from Andrew's pop1.3, and it sounds like the original again. Sorry for the multiple updates. This is hopefully the last one and the ver...
by kj-5349
February 12th, 2017, 4:15 pm
Forum: New Levels and Mods For DOS
Topic: Battle Hardened: Nazaam's Revolt
Replies: 10
Views: 185

Re: Battle Hardened: Nazaam's Revolt

Hi Norbert, I just tested out from Popot just mins ago. In Total Pack it ignores the Roland setting, and goes straight to soundblaster. I have readjusted. The Music Synthesizer is PC Speaker. No other choice, but I now understand why Lost in the Forest 1 in Total Pack needed to have PC speaker setti...
by kj-5349
February 11th, 2017, 2:41 pm
Forum: New Levels and Mods For DOS
Topic: Battle Hardened: Nazaam's Revolt
Replies: 10
Views: 185

Re: Battle Hardened: Nazaam's Revolt

My Dosbox is removed, so it's like a typical PoP1 package. This may be used in POPOT

EDIT: old version removed
by kj-5349
February 11th, 2017, 2:26 pm
Forum: New Levels and Mods For DOS
Topic: Battle Hardened: Nazaam's Revolt
Replies: 10
Views: 185

Re: Battle Hardened: Nazaam's Revolt

Hi Norbert! It's nice that you continued expanding the story. :) Thanks! :) So far most new mods focus on their levelset designs and nothing much else changed. Just only a small group like your excellent mods, Programmer's, Musa's, The Great Escape, Princess of Persia, KX-out of time having their cu...
by kj-5349
February 11th, 2017, 1:45 pm
Forum: New Levels and Mods For DOS
Topic: Battle Hardened: Nazaam's Revolt
Replies: 10
Views: 185

Re: Battle Hardened: Nazaam's Revolt

I'm in the midst of creating a trailer, and will edit the 1st post in a few hours... But just to clarify, honestly when a trailer was first made (for Battle Hardened 3), the intention was totally different. The trailer wasn't really meant to generate interest in the mod, or show off gameplay and mod...
by kj-5349
February 10th, 2017, 10:26 pm
Forum: New Levels and Mods For DOS
Topic: Battle Hardened: Nazaam's Revolt
Replies: 10
Views: 185

Battle Hardened: Nazaam's Revolt

Hi everyone, After the release of my last original mod Battle Hardened 3 and a lapse of 5 years, this is another new Battle Hardened mod and expanding the story arc a bit more :) (Split Levels and the SNES games are conversions and I don't count them as original mods) The mod's name is as per the to...
by kj-5349
February 10th, 2017, 12:09 pm
Forum: Prince of Persia 1 for DOS
Topic: Midi music for Prince v1.3
Replies: 7
Views: 147

Re: Midi music for Prince v1.3

Hi Norbert, David, I realised I was performing all this in my old 32-bit Windows XP. I was wondering if the difference could be due to the newer 64-bit and later Windows versions. Also for Windows, there is a default or built-in MIDI stuff at least in my computer (win32 in dosbox?). I was testing va...
by kj-5349
February 10th, 2017, 6:12 am
Forum: RoomShaker(2)
Topic: Setting a skill 12 Guard bug
Replies: 9
Views: 1708

Re: Setting a skill 12 Guard bug

RS v1.8 Release 25 Referring to the above latest release... Note that RoomShaker currently lists skills from 0-12 when choosing Guard->Guard Here, maybe you meant to list 0-11. Change Skill is the same with Apoplexy. However now with Guard Here there is a 13th skill guard with 'Skill 12' in additio...
by kj-5349
January 24th, 2017, 1:42 pm
Forum: Prince of Persia 1 for DOS
Topic: Midi music for Prince v1.3
Replies: 7
Views: 147

Re: Midi music for Prince v1.3

Perhaps:-
Is the original music working 1st if set to Roland
Then after replacing them with the new DAT files, are they working?
Not sure if some tweaking is needed in dosbox options - unless only new DAT files don't work but the original files can work.

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