Search found 306 matches
- January 3rd, 2016, 12:50 am
- Forum: SDLPoP
- Topic: SDLPoP; David's open-source port of PoP
- Replies: 864
- Views: 282181
Re: SDLPoP; David's open-source port of PoP (pre-release)
That's fine Norbert. You think you know me and want to characterize me a certain way, and I too have a not so flattering opinion of you. However in the interests of a) being polite, b) moving on from this unsavory episode you initiated, and c) because I believe in attacking the argument forcefully b...
- January 2nd, 2016, 8:37 pm
- Forum: SDLPoP
- Topic: SDLPoP; David's open-source port of PoP
- Replies: 864
- Views: 282181
Re: SDLPoP; David's open-source port of PoP (pre-release)
Your statement "a long, long way from having anything worth selling" is false. On Steam gamers can buy many old DOS games that haven't been modified in any way and that are playable only using DOSBox. I've bought such games and I would buy PoP1 if it were available on Steam. Being able to...
- January 2nd, 2016, 6:05 pm
- Forum: Other Tools & Hex Editing
- Topic: How to crack pop1 with CusAsm
- Replies: 1
- Views: 1914
Re: How to crack pop1 with CusAsm
Since the tutorial given deals with moving the shadow in level 6 to another screen, the title doesn't seem all that accurate. I suggest titling it "How to modify PoP1 with CusAsm" instead.
- January 2nd, 2016, 5:56 pm
- Forum: Prince of Persia 1 for DOS
- Topic: Prince of Persia 1 EXE differences
- Replies: 13
- Views: 4931
Re: Prince of Persia 1 EXE differences
So what do 1.0 and 1.1 do with the mouse-related code? Is it just some sort of stub indicating mouse support that was perhaps planned and then dropped?David wrote:1.0 contains some code that calls the mouse driver (int 33h).
- January 2nd, 2016, 5:22 pm
- Forum: SDLPoP
- Topic: SDLPoP; David's open-source port of PoP
- Replies: 864
- Views: 282181
Re: SDLPoP; David's open-source port of PoP (pre-release)
I'd be strongly against such a change because it would break the pacing, the level design etc. Enemy and trap placements are perfect as they are and something like let's say extending the health of guards would break the pacing because the combat is not that hard so it would just be a chore to figh...
- January 2nd, 2016, 2:44 am
- Forum: SDLPoP
- Topic: SDLPoP; David's open-source port of PoP
- Replies: 864
- Views: 282181
Re: SDLPoP; David's open-source port of PoP (pre-release)
To me failing, trying again and seeing that last 1 minutes timer running out on the bottom of the screen was part of the gameplay experience back in the day and it is a fond memory Mine as well, and I really don't see why what was a fond memory for us couldn't be so for newer gamers as well? Gamers...
- January 1st, 2016, 10:51 pm
- Forum: SDLPoP
- Topic: SDLPoP; David's open-source port of PoP
- Replies: 864
- Views: 282181
Re: SDLPoP; David's open-source port of PoP (pre-release)
I agree, but doubt anyone plans to tackle this anytime soon due to the possible effort involved.Sance wrote:I suggest using higher quality encoding and also implementing MIDI support.
- January 1st, 2016, 10:17 pm
- Forum: General Stuff
- Topic: princed.org (phpBB forum + webpages)
- Replies: 352
- Views: 143094
Re: princed.org (phpBB forum + WordPress webpages)
The word "superscript" should be formatted as superscript, and the word "subscript" formatted as subscript, but that isn't the case currently because of a CSS conflict that's making sup and sub incorrectly inherit the wrong font and vertical-align properties.
- January 1st, 2016, 10:13 pm
- Forum: Prince of Persia 1 for DOS
- Topic: Prince of Persia 1 EXE differences
- Replies: 13
- Views: 4931
Re: Prince of Persia 1 EXE differences
* Start the game in DOSBox and click into the window. 1.0, 1.1: The mouse is captured. 1.3, 1.4: The mouse is not captured. I'm having a hard time understanding how this could be the 'fault' of the later versions (or the earlier ones depending on which behavior one prefers). How are the games inter...
- January 1st, 2016, 10:00 pm
- Forum: SDLPoP
- Topic: SDLPoP; David's open-source port of PoP
- Replies: 864
- Views: 282181
Re: SDLPoP; David's open-source port of PoP (pre-release)
adding an optional easy mode with non-lethal traps - to let newbies or SoT fans just pick up the game play most of those guys and girls [SoT fans] never finished the original games because they found them too hard Bear with me, this will probably be a bit long... :roll: I have to say I find the abo...
- December 28th, 2015, 7:33 pm
- Forum: General Stuff
- Topic: Interesting stuff on covers
- Replies: 19
- Views: 7138
Re: Interesting stuff on covers
That was written in another context but is apropos indeed.David wrote:One of your earlier sentences fits here nicely
- December 28th, 2015, 12:40 am
- Forum: General Stuff
- Topic: Interesting stuff on covers
- Replies: 19
- Views: 7138
Re: Interesting stuff on covers
Ah, that explains it! Embedding the hilarious animation here directly:
- December 26th, 2015, 4:17 am
- Forum: General Stuff
- Topic: Nostalgic Return to PrincEd (Eagle-Head Priest 97)
- Replies: 6
- Views: 2432
Re: Nostalgic Return to PrincEd (Eagle-Head Priest 97)
Always nice to see one of the old members here again. Wow Levi, looks like it's been almost 3½ years since you last logged in! You should PM Norbert or David to reinstate access to your account.
- December 25th, 2015, 7:08 pm
- Forum: General Stuff
- Topic: PoP videos / images
- Replies: 504
- Views: 135434
Re: PoP videos / images
That certainly elicited a chuckle, well done.Coco wrote:Unofficial ending...
- December 24th, 2015, 6:11 pm
- Forum: Prince of Persia 1 for DOS
- Topic: Clarification required for 'digi' and other params
- Replies: 26
- Views: 7755
Re: Clarification required for 'digi' and other params
Oh yeah, true. Too bad the programmers didn't bother to test gblast properly in 1.3.David wrote:It must be, because the MT32*.dat files themselves are new in 1.3.