Search found 315 matches

by Falcury
September 23rd, 2017, 8:07 pm
Forum: New Levels and Mods For DOS
Topic: Ghost of Persia
Replies: 7
Views: 71

Re: Ghost of Persia

That looks intriguing, I'm looking forward to playing it :)
by Falcury
September 23rd, 2017, 7:57 pm
Forum: Prince of Persia 1 for DOS
Topic: Places where you can get stuck
Replies: 12
Views: 326

Re: Places where you can get stuck

If you manage to push the first guard in level 7 through the chomper, you can create this situation where you're stuck without the option of suicide: Level 7 stuck.png Unfortunately, I needed cheats to get to this point. The problem is, it becomes impossible (I think) to pass the guard after you've ...
by Falcury
September 21st, 2017, 6:33 pm
Forum: General Stuff
Topic: princed.org (phpBB forum + webpages)
Replies: 217
Views: 32295

Re: princed.org (phpBB forum + webpages)

Another problem: it looks like the spoiler tags stopped working. I have no idea why. For reference, this is the custom BBCode of the spoiler tag: <div style="padding:3px; background-color:#fff; border:1px solid #d8d8d8; font-size:1em;"> <div style="text-transform:uppercase; border-bottom:1px solid #...
by Falcury
September 21st, 2017, 4:35 pm
Forum: General Stuff
Topic: Multiple Choice Image Quiz
Replies: 10
Views: 245

Re: Multiple Choice Image Quiz

Here are my answers to questions 4-9: 4: D It can't be A, B or C, because as I remember it the button in A and the debris in B shouldn't be there, and the shadow usually doesn't run as far as shown in C. 5: C My guess is, you played the demo level in cheat mode and pressed R after falling down into ...
by Falcury
September 21st, 2017, 4:14 pm
Forum: New Levels and Mods For DOS
Topic: Help me find this mod
Replies: 28
Views: 1244

Re: Help me find this mod

Norbert wrote:
July 26th, 2016, 6:06 pm
Also, maybe this thread should be moved to another board.
It might not fit well with "Announcements".
Moved this topic to "New Levels and Mods For DOS".
by Falcury
September 21st, 2017, 3:14 pm
Forum: General Stuff
Topic: princed.org (phpBB forum + webpages)
Replies: 217
Views: 32295

Re: princed.org (phpBB forum + webpages)

I have updated the forum software to phpBB 3.2.1 (from 3.1.10). Some things may be broken. Working through some issues at the moment. Fixed logo. Fixed favicon. Now to see which older problems are still present even after the update. I found a bug: On the Edit profile page, the Location field appear...
by Falcury
September 16th, 2017, 9:18 am
Forum: SDLPoP
Topic: Settings window
Replies: 16
Views: 274

Re: Settings window

The better you make this Windows-only thing, the more you are going in the wrong direction. If you're concerned that I might neglect the other platforms, I assure you that I wouldn't even have started on this if I didn't see it as a step towards a good cross-platform implementation with minimal OS ...
by Falcury
September 15th, 2017, 11:42 pm
Forum: SDLPoP
Topic: Settings window
Replies: 16
Views: 274

Re: Settings window

Hm, maybe GTK? The Windows API basically provides menu bars for free, though. So on Windows, it wouldn't be necessary to use middleware. I appreciate the concern about native implementations, but... the differences could quite likely be abstracted away. I would expect there to be minimal code duplic...
by Falcury
September 15th, 2017, 2:50 pm
Forum: SDLPoP
Topic: Screen filter(such as super2xsai) support?
Replies: 1
Views: 155

Re: Screen filter(such as super2xsai) support?

I think SDL itself only provides the SDL_HINT_RENDER_SCALE_QUALITY hint for controlling the scaling method. For SDLPoP that's currently left at the default setting (= nearest pixel sampling). We could easily add an option to enable linear filtering, but that basically only causes blurring... I'm not...
by Falcury
September 14th, 2017, 11:59 pm
Forum: SDLPoP
Topic: Settings window
Replies: 16
Views: 274

Re: Settings window

I'm experimenting with adding a menu bar to the SDLPoP main window, taking inspiration from oitofelix's recent additions to MININIM, as well as Norbert's work on the settings window. So far so good: window menu.png Unfortunately there is no easy way to do it in SDL. At the very least, we need separa...
by Falcury
September 12th, 2017, 8:57 pm
Forum: SDLPoP
Topic: Lighting
Replies: 6
Views: 227

Re: Lighting

Suggestion: maybe we could use a noise function (e.g., 2D Perlin noise) to generate a couple of animation frames with varying amounts of darkening, in order to simulate a flickering effect. The radius of the effect would then probably have to be a bit bigger, and the intensity would have to smoothly...
by Falcury
September 12th, 2017, 6:32 pm
Forum: SDLPoP
Topic: SDLPoP and SDL 2.0.6
Replies: 11
Views: 37

Re: SDLPoP; David's open-source port of PoP

For me too the 2.0.6 pre-release seems to work well. The DLL became a bit smaller as compared to 2.0.5, oddly. Edit: Ran into the following problem when building SDLPoP with the new SDL version: In file included from C:\work\code\SDLPoP\src\common.h:38:0, from C:\work\code\SDLPoP\src\seg000.c:21: C:...
by Falcury
September 12th, 2017, 6:21 pm
Forum: MININIM
Topic: MININIM updates
Replies: 75
Views: 2302

Re: MININIM updates

That's indeed amazing work, congratulations!
by Falcury
August 28th, 2017, 12:18 am
Forum: SDLPoP
Topic: Adding SDLPoP Support to Your DOS Mod
Replies: 3
Views: 211

Re: Adding SDLPoP Support to Your DOS Mod

It would be nice to have of course... Would be a challenge to implement, I expect.
Yeah, maybe one day :)
by Falcury
August 28th, 2017, 12:11 am
Forum: General Stuff
Topic: Various
Replies: 21
Views: 675

Re: Various

Interesting idea, maybe using directional sound somehow?