Search found 309 matches

by Falcury
September 16th, 2017, 9:18 am
Forum: SDLPoP
Topic: Settings window
Replies: 15
Views: 252

Re: Settings window

The better you make this Windows-only thing, the more you are going in the wrong direction. If you're concerned that I might neglect the other platforms, I assure you that I wouldn't even have started on this if I didn't see it as a step towards a good cross-platform implementation with minimal OS ...
by Falcury
September 15th, 2017, 11:42 pm
Forum: SDLPoP
Topic: Settings window
Replies: 15
Views: 252

Re: Settings window

Hm, maybe GTK? The Windows API basically provides menu bars for free, though. So on Windows, it wouldn't be necessary to use middleware. I appreciate the concern about native implementations, but... the differences could quite likely be abstracted away. I would expect there to be minimal code duplic...
by Falcury
September 15th, 2017, 2:50 pm
Forum: SDLPoP
Topic: Screen filter(such as super2xsai) support?
Replies: 1
Views: 151

Re: Screen filter(such as super2xsai) support?

I think SDL itself only provides the SDL_HINT_RENDER_SCALE_QUALITY hint for controlling the scaling method. For SDLPoP that's currently left at the default setting (= nearest pixel sampling). We could easily add an option to enable linear filtering, but that basically only causes blurring... I'm not...
by Falcury
September 14th, 2017, 11:59 pm
Forum: SDLPoP
Topic: Settings window
Replies: 15
Views: 252

Re: Settings window

I'm experimenting with adding a menu bar to the SDLPoP main window, taking inspiration from oitofelix's recent additions to MININIM, as well as Norbert's work on the settings window. So far so good: window menu.png Unfortunately there is no easy way to do it in SDL. At the very least, we need separa...
by Falcury
September 12th, 2017, 8:57 pm
Forum: SDLPoP
Topic: Lighting
Replies: 6
Views: 218

Re: Lighting

Suggestion: maybe we could use a noise function (e.g., 2D Perlin noise) to generate a couple of animation frames with varying amounts of darkening, in order to simulate a flickering effect. The radius of the effect would then probably have to be a bit bigger, and the intensity would have to smoothly...
by Falcury
September 12th, 2017, 6:32 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 562
Views: 31924

Re: SDLPoP; David's open-source port of PoP

For me too the 2.0.6 pre-release seems to work well. The DLL became a bit smaller as compared to 2.0.5, oddly. Edit: Ran into the following problem when building SDLPoP with the new SDL version: In file included from C:\work\code\SDLPoP\src\common.h:38:0, from C:\work\code\SDLPoP\src\seg000.c:21: C:...
by Falcury
September 12th, 2017, 6:21 pm
Forum: MININIM
Topic: MININIM updates
Replies: 75
Views: 2253

Re: MININIM updates

That's indeed amazing work, congratulations!
by Falcury
August 28th, 2017, 12:18 am
Forum: SDLPoP
Topic: Adding SDLPoP Support to Your DOS Mod
Replies: 3
Views: 208

Re: Adding SDLPoP Support to Your DOS Mod

It would be nice to have of course... Would be a challenge to implement, I expect.
Yeah, maybe one day :)
by Falcury
August 28th, 2017, 12:11 am
Forum: General Stuff
Topic: Various
Replies: 21
Views: 667

Re: Various

Interesting idea, maybe using directional sound somehow?
by Falcury
August 6th, 2017, 9:42 pm
Forum: SDLPoP
Topic: Replacing SDL_image and SDL_mixer
Replies: 6
Views: 96

Re: Replacing SDL_image and SDL_mixer

Your precompiled exe requires at least Windows Vista, so I had to recompile it for myself. But it works well apart from that. I have a hunch what the reason might be. It's probably because I used the linker flag /SUBSYSTEM:WINDOWS instead of /SUBSYSTEM:WINDOWS,5.01 This page has a description of th...
by Falcury
August 6th, 2017, 9:09 pm
Forum: General Stuff
Topic: princed.org (phpBB forum + webpages)
Replies: 211
Views: 32200

Re: princed.org (phpBB forum + webpages)

Would be better to put less effort into Twitter/Facebook updates and post more often, to make news news. I agree fully, and I think somebody other than me should take up that task... I'm not good at keeping up with the flow of news. As soon as I get around to working down the 'todo' list (hopefully...
by Falcury
August 6th, 2017, 8:43 pm
Forum: Prince of Persia 1 for DOS
Topic: Places where you can get stuck
Replies: 10
Views: 306

Re: Places where you can get stuck

David wrote:Another way to get stuck is to make a guard push you off a ledge, in a way that you can't climb up.

Hey, maybe that principle can be used to find another situation where suicide isn't an option?
by Falcury
July 30th, 2017, 10:42 pm
Forum: SDLPoP
Topic: Replacing SDL_image and SDL_mixer
Replies: 6
Views: 96

Re: Replacing SDL_image and SDL_mixer

But why? ;) I don't really have a good reason... :P Mostly, I just wanted to see if it was possible, and learn things in the process. I know I should really be doing other stuff instead... Anyway, I've attached a proof of concept version that doesn't require SDL_image or SDL_mixer. The possible adv...
by Falcury
July 28th, 2017, 6:04 pm
Forum: SDLPoP
Topic: Replacing SDL_image and SDL_mixer
Replies: 6
Views: 96

Replacing SDL_image and SDL_mixer

I am trying to see if we can remove the dependencies on SDL_image and SDL_mixer. Then we could get rid of all of the DLLs, except SDL2.dll. So far I have been able to replace SDL_image with stb_image.h (and for saving screenshots, stb_image_write.h ). These also make things simpler, because they are...
by Falcury
July 27th, 2017, 11:46 pm
Forum: Prince of Persia 1 for DOS
Topic: Places where you can get stuck
Replies: 10
Views: 306

Re: Places where you can get stuck

Finally, I found another place to get stuck, on level 11: stuck_level_11.png You need to break the top loose floor first, and the bottom one next. I remember I already found this earlier, accidentally. :) There is just not enough space to fall two rows to lose HP and die, or to run-jump into the wa...

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