Search found 296 matches

by Falcury
51 minutes ago
Forum: SDLPoP
Topic: Replacing SDL_image and SDL_mixer
Replies: 0
Views: 2

Replacing SDL_image and SDL_mixer

I am trying to see if we can remove the dependencies on SDL_image and SDL_mixer. Then we could get rid of all of the DLLs, except SDL2.dll. So far I have been able to replace SDL_image with stb_image.h (and for saving screenshots, stb_image_write.h ). These also make things simpler, because they are...
by Falcury
Yesterday, 11:46 pm
Forum: Prince of Persia 1 for DOS
Topic: Places where you can get stuck
Replies: 7
Views: 77

Re: Places where you can get stuck

Finally, I found another place to get stuck, on level 11: stuck_level_11.png You need to break the top loose floor first, and the bottom one next. I remember I already found this earlier, accidentally. :) There is just not enough space to fall two rows to lose HP and die, or to run-jump into the wa...
by Falcury
July 8th, 2017, 12:32 pm
Forum: SDLPoP
Topic: Settings window
Replies: 5
Views: 101

Re: Settings window

This is quite inspiring! :) I have to think about this a bit more... Falcury, where it says "TODO: Save all settings" could you make it save all the INI settings to sPathFile. (sPathFile is already either SDLPoP.ini or mod.ini.) What are we going to do with comments? Maybe just hardcode th...
by Falcury
June 27th, 2017, 5:50 pm
Forum: SDLPoP
Topic: Code formatting
Replies: 1
Views: 41

Re: Code formatting

I think the editor I use (CLion) only has settings for either tabs or spaces as leading whitespace. As far as I can tell indentation and alignment are not really distinguished? See: https://www.jetbrains.com/help/clion/changing-indentation.html (So my expectation is that a mixed scheme will not be o...
by Falcury
June 18th, 2017, 8:14 am
Forum: General Stuff
Topic: princed.org (phpBB forum + webpages)
Replies: 208
Views: 31899

Re: princed.org (phpBB forum + webpages)

No more news since April?? Would you maybe like to help out with posting news updates? Your help would be most welcome! For me, catching up on stuff will probably have to wait until the end of August; I'll have more time available around that date. Edit: Because it is out of date, I've made the Ann...
by Falcury
April 29th, 2017, 11:42 am
Forum: SDLPoP
Topic: Modding enhancements that exceeds original game
Replies: 3
Views: 143

Re: Modding enhancements that exceeds original game

Considering this port is backward compatible with original levels and mods I suspect that all game data limitations from the original DOS version are still there (max 13 levels, 24 rooms, 1 enemy type on a single level etc.). Yes, that's absolutely correct! I'm wondering if SDL-PoP aims to lift the...
by Falcury
April 29th, 2017, 11:21 am
Forum: SDLPoP
Topic: SDLPoP Built-in level editor
Replies: 21
Views: 1536

Re: SDLPoP Built-in level editor

Here's an updated editor build. Other minor changes that I made just now (not final, just proposed): ⋅ Executable name: editor.exe ⋅ Changed the version name from "1.17" to "1.17 - editor" to distinguish from the normal editorless version ⋅ Changed t...
by Falcury
April 17th, 2017, 4:21 pm
Forum: Off-Topic
Topic: Renaming DLLs
Replies: 5
Views: 99

Re: Renaming DLLs

It's a shame that Windows DLL files don't start with 32 or 64 depending on whether they are 32-bit or 64-bit, e.g. 32SDL2.DLL. That would make it easier to ship a single package with both 32-bit and 64-bit executables. Currently, to have a 'runnable' file in the root (top level) directory, you need...
by Falcury
April 17th, 2017, 4:03 pm
Forum: Other Tools & Hex Editing
Topic: Development of random level generator for PoP1 using genetic algorithm
Replies: 4
Views: 193

Re: Development of random level generator for PoP1 using genetic algorithm

This is very interesting. It's nice that they we able to use Prince of Persia for that research. This reminds me of Spelunky , which has randomly generated dungeons. Every time you play the game, the layout is different. It's brutally hard as well... This lecture also springs to my mind: https://www...
by Falcury
April 17th, 2017, 3:44 pm
Forum: Prince of Persia 1 for DOS
Topic: The Fighting Styles
Replies: 7
Views: 261

Re: The Fighting Styles

There's also something strange going on at the end of the last video ("Defence"). I don't think I've seen that glitch before... When I first starting playing PoP, I used to defeat all guards by waiting for them to advance and timing the sword hit precisely. That was a safe strategy and wor...
by Falcury
April 17th, 2017, 3:36 pm
Forum: General Stuff
Topic: princed.org (phpBB forum + webpages)
Replies: 208
Views: 31899

Re: princed.org (phpBB forum + webpages)

It seems I'm building up a list of things to do...
It's theoretically possible that updating the board to phpBB 3.2 will help for the bugs in the forum configuration pages. Maybe we should do that soon in any case.
When we do the update, I could also look at replacing the AJAX chat frame.
by Falcury
April 17th, 2017, 3:25 pm
Forum: General Stuff
Topic: PoP anagrams
Replies: 3
Views: 97

Re: PoP anagrams

This is hilarious! So many possibilities...
My attempt at making a few of them myself:

reprise of panic
praise of pincer
in safe proper ice
sappier conifer
parsnip rice foe
sonic paper fire

David wrote:CERN fires PoP AI
:shock:
by Falcury
April 4th, 2017, 3:54 pm
Forum: New Levels and Mods For DOS
Topic: Mod: Secrets of the Citadel
Replies: 86
Views: 3438

Re: Mod: Secrets of the Citadel

In level 1, when I get the sword, then press Ctrl+a, then go to a guard, I still have the sword. I don't know if this is specific to this mod or an issue in SDLPoP. I think I know what the cause of this bug is. It's specific to this mod, because it's a side effect of one of the changes I made. In t...
by Falcury
March 6th, 2017, 10:38 am
Forum: General Stuff
Topic: Multiple Choice Image Quiz
Replies: 5
Views: 174

Re: Multiple Choice Image Quiz

OK, here goes!
I am not confident at all of my answers...

Spoiler: show
Question 1: B
Question 2: C
Question 3: B (if only to complete the pattern!)

Edit:
I got 2 out of 3 :)
by Falcury
March 1st, 2017, 7:34 pm
Forum: SDLPoP
Topic: SDLPop Technical Questions
Replies: 3
Views: 154

Re: SDLPop Technical Questions

1 - Where are the X and Y increments located for the sprite movements of the kid, guards, jaffar, etc? I can't find them looking at the source code. Take a look at seqtbl.c, which contains the sequence table. It contains the frames and X and Y increments for the animation sequences. A pointer into ...

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