Search found 291 matches

by Falcury
April 29th, 2017, 11:42 am
Forum: SDLPoP
Topic: Modding enhancements that exceeds original game
Replies: 3
Views: 49

Re: Modding enhancements that exceeds original game

Considering this port is backward compatible with original levels and mods I suspect that all game data limitations from the original DOS version are still there (max 13 levels, 24 rooms, 1 enemy type on a single level etc.). Yes, that's absolutely correct! I'm wondering if SDL-PoP aims to lift the...
by Falcury
April 29th, 2017, 11:21 am
Forum: SDLPoP
Topic: SDLPoP Built-in level editor
Replies: 21
Views: 1212

Re: SDLPoP Built-in level editor

Here's an updated editor build. Other minor changes that I made just now (not final, just proposed): ⋅ Executable name: editor.exe ⋅ Changed the version name from "1.17" to "1.17 - editor" to distinguish from the normal editorless version ⋅ Changed t...
by Falcury
April 17th, 2017, 4:21 pm
Forum: Off-Topic
Topic: Renaming DLLs
Replies: 5
Views: 44

Re: Renaming DLLs

It's a shame that Windows DLL files don't start with 32 or 64 depending on whether they are 32-bit or 64-bit, e.g. 32SDL2.DLL. That would make it easier to ship a single package with both 32-bit and 64-bit executables. Currently, to have a 'runnable' file in the root (top level) directory, you need...
by Falcury
April 17th, 2017, 4:03 pm
Forum: Other Tools & Hex Editing
Topic: Development of random level generator for PoP1 using genetic algorithm
Replies: 4
Views: 113

Re: Development of random level generator for PoP1 using genetic algorithm

This is very interesting. It's nice that they we able to use Prince of Persia for that research. This reminds me of Spelunky , which has randomly generated dungeons. Every time you play the game, the layout is different. It's brutally hard as well... This lecture also springs to my mind: https://www...
by Falcury
April 17th, 2017, 3:44 pm
Forum: Prince of Persia 1 for DOS
Topic: The Fighting Styles
Replies: 7
Views: 106

Re: The Fighting Styles

There's also something strange going on at the end of the last video ("Defence"). I don't think I've seen that glitch before... When I first starting playing PoP, I used to defeat all guards by waiting for them to advance and timing the sword hit precisely. That was a safe strategy and wor...
by Falcury
April 17th, 2017, 3:36 pm
Forum: General Stuff
Topic: princed.org (phpBB forum + webpages)
Replies: 200
Views: 30351

Re: princed.org (phpBB forum + webpages)

It seems I'm building up a list of things to do...
It's theoretically possible that updating the board to phpBB 3.2 will help for the bugs in the forum configuration pages. Maybe we should do that soon in any case.
When we do the update, I could also look at replacing the AJAX chat frame.
by Falcury
April 17th, 2017, 3:25 pm
Forum: General Stuff
Topic: PoP anagrams
Replies: 3
Views: 42

Re: PoP anagrams

This is hilarious! So many possibilities...
My attempt at making a few of them myself:

reprise of panic
praise of pincer
in safe proper ice
sappier conifer
parsnip rice foe
sonic paper fire

David wrote:CERN fires PoP AI
:shock:
by Falcury
April 4th, 2017, 3:54 pm
Forum: New Levels and Mods For DOS
Topic: Mod: Secrets of the Citadel
Replies: 86
Views: 2614

Re: Mod: Secrets of the Citadel

In level 1, when I get the sword, then press Ctrl+a, then go to a guard, I still have the sword. I don't know if this is specific to this mod or an issue in SDLPoP. I think I know what the cause of this bug is. It's specific to this mod, because it's a side effect of one of the changes I made. In t...
by Falcury
March 6th, 2017, 10:38 am
Forum: General Stuff
Topic: Multiple Choice Image Quiz
Replies: 5
Views: 116

Re: Multiple Choice Image Quiz

OK, here goes!
I am not confident at all of my answers...

Spoiler: show
Question 1: B
Question 2: C
Question 3: B (if only to complete the pattern!)

Edit:
I got 2 out of 3 :)
by Falcury
March 1st, 2017, 7:34 pm
Forum: SDLPoP
Topic: SDLPop Technical Questions
Replies: 3
Views: 85

Re: SDLPop Technical Questions

1 - Where are the X and Y increments located for the sprite movements of the kid, guards, jaffar, etc? I can't find them looking at the source code. Take a look at seqtbl.c, which contains the sequence table. It contains the frames and X and Y increments for the animation sequences. A pointer into ...
by Falcury
March 1st, 2017, 7:12 pm
Forum: Other Tools & Hex Editing
Topic: poplaun 0.1
Replies: 18
Views: 243

Re: poplaun 0.1

Nice job! I tested it in VirtualBox under Debian, works fantastic. Maybe you could add in the documentation that DOSBox and zsnes are not included, and should be installed/downloaded separately for playing the DOS and SNES mods? Just downloaded the Windows version. I am getting many warnings like th...
by Falcury
March 1st, 2017, 6:51 pm
Forum: General Stuff
Topic: princed.org (phpBB forum + webpages)
Replies: 200
Views: 30351

Re: princed.org (phpBB forum + webpages)

Maybe some time after February 21st the Princed e-mail functionality broke. I already had a hunch users no longer get e-mail notifications. And now someone on popot.org writes they didn't get an e-mail after registering. [Edit: Never mind, I just got an e-mail about a new private message. By the wa...
by Falcury
February 25th, 2017, 1:36 pm
Forum: Off-Topic
Topic: Random off-topic stuff
Replies: 86
Views: 5967

Re: Random off-topic stuff

I really want to try this.
Unfortunately I think it will be some time before I get around to buying a Vive. Maybe I should just wait for the second generation...
Not entirely unrelated: how great would it be if somebody found a way to make the hyperbolic time chamber possible.
by Falcury
February 25th, 2017, 1:01 pm
Forum: SDLPoP
Topic: SDLPoP Fonts Format
Replies: 11
Views: 106

Re: SDLPoP Fonts Format

It's only at the beginning of hc_font_data. Probably, rawfont_type is a more accurate description: typedef struct rawfont_type { byte first_char; byte last_char; short height_above_baseline; short height_below_baseline; short space_between_lines; short space_between_chars; word offsets[0]; } rawfont...
by Falcury
February 25th, 2017, 12:25 pm
Forum: SDLPoP
Topic: replay: level and minutes left not always shown
Replies: 2
Views: 41

Re: replay: level and minutes left not always shown

When I copy six .p1r files into replays/, then use Tab to cycle through them, status bar messages are inconsistent. Only the first replay reports the "LEVEL ..." and "... MINUTES LEFT". These messages are not displayed for other levels. When I quickly press Tab after "LEVEL...

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