Search found 337 matches

by Falcury
December 9th, 2017, 12:23 pm
Forum: General Stuff
Topic: Forum spam
Replies: 16
Views: 277

Re: Forum spam

Maybe there are still other things that we could try. This extension looks promising: https://www.phpbb.com/customise/db/extension/phpbb_3.1_stop_forum_spam/ From the description of the extension: Extension will query the stop forum spam database on registration and posting (for guests only) and de...
by Falcury
December 8th, 2017, 10:02 am
Forum: Prince of Persia 1 for DOS
Topic: Names of the levels
Replies: 15
Views: 1317

Re: Names of the levels

Here's his reply:
by Falcury
December 6th, 2017, 2:21 pm
Forum: SDLPoP
Topic: Settings window
Replies: 17
Views: 673

Re: Settings window

Added: * Scrolling * Enabling/disabling bug fixes (for now, you can enable them all at once, then turn off all the ones you don't like) * Added some of the customization options (just numbers that can be increased/decreased, sliders don't really seem to be appropriate there) Actually, any key exits ...
by Falcury
December 5th, 2017, 11:10 pm
Forum: General Stuff
Topic: princed.org (phpBB forum + webpages)
Replies: 220
Views: 33474

Re: princed.org (phpBB forum + webpages)

I will be absent from 10 December 2017 until 11 January 2018.
While I do not expect any problems, please be aware that I will probably not be able to administer the forum during that time.
I will of course make good backups before I leave.
by Falcury
November 30th, 2017, 5:58 pm
Forum: SDLPoP
Topic: Settings window
Replies: 17
Views: 673

Re: Settings window

Here is a demo of the experimental in-game menu system I've been working on for SDLPoP. My goal is to create an in-game menu that works within the constraints of a 320 by 200 resolution, and is intuitively used with mouse, keyboard and controller. In terms of functionality, the idea is that it becom...
by Falcury
November 29th, 2017, 5:20 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 562
Views: 34703

Re: SDLPoP; David's open-source port of PoP

I don't know enough about OS X to know what an application bundle is. The ZIP files on popot.org only have Windows and Linux executables, maybe the executable from your package should be added? Or would OS X also need lots of other DLL(-like) files for the game to run? It's a normal directory, but ...
by Falcury
November 26th, 2017, 6:09 pm
Forum: General Stuff
Topic: Forum spam
Replies: 16
Views: 277

Re: Forum spam

Interestingly, the majority of recent spammers have Indian IP addresses. I mentioned something similar back in my first post: http://forum.princed.org/viewtopic.php?p=22067#p22067 Yes, sorry, I must have glossed over that when I first read your earlier post. I just find it incredible to think that ...
by Falcury
November 26th, 2017, 5:26 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 562
Views: 34703

Re: SDLPoP; David's open-source port of PoP

I made an SDLPoP application bundle for macOS (built and tested on version 10.12.6). GitHub: https://github.com/NagyD/SDLPoP/pull/149 If you are on macOS and want to change the game settings (SDLPoP.ini) for this app bundle, for now you need to right-click the bundle and choose 'Show package content...
by Falcury
November 24th, 2017, 7:18 pm
Forum: SDLPoP
Topic: Settings window
Replies: 17
Views: 673

Re: Settings window

More half-baked design experimentation. I got some inspiration from The Witcher 3's in-game menu, which I think is pretty good.
screenshot_settings_menu.png
screenshot_settings_menu.png (7.69 KiB) Viewed 170 times
by Falcury
November 24th, 2017, 11:09 am
Forum: General Stuff
Topic: Forum spam
Replies: 16
Views: 277

Re: Forum spam

Interestingly, the majority of recent spammers have Indian IP addresses.
Reminds me of phone scammers, who also quite often seem to be based in India (warning: explicit language / cursing):

by Falcury
November 20th, 2017, 5:03 pm
Forum: SDLPoP
Topic: Settings window
Replies: 17
Views: 673

Re: Settings window

Maybe it would be nice if you could summon a settings window through a pause menu, something like this:
screenshot_paused_menu.png
screenshot_paused_menu.png (6.5 KiB) Viewed 190 times
by Falcury
November 17th, 2017, 6:05 pm
Forum: Announcements
Topic: News Updates on Twitter and Facebook
Replies: 1
Views: 221

News Updates on Twitter and Facebook

Starting from 18 November 2017, news updates will be regularly posted on Twitter and on Facebook . Be sure to follow the social media feeds, to keep track of new releases, interesting findings and events! Also, the main page of princed.org has been updated to include embedded Twitter and Facebook fe...
by Falcury
November 17th, 2017, 11:19 am
Forum: Walkthrough Videos
Topic: During Sleep 3
Replies: 18
Views: 572

Re: During Sleep 3

Interesting trick there at 4:16. Apparently the mirror pushes you back when it appears. I wonder why that even works...
by Falcury
November 16th, 2017, 10:16 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 562
Views: 34703

Re: SDLPoP; David's open-source port of PoP

Made some changes to the timer-related code: https://github.com/NagyD/SDLPoP/pull/146 The frame timings should now be more stable and the code became simpler. :) I also added the possibility to draw overlays (e.g. the debug timer), with partial transparency and at an update frequency that is indepen...
by Falcury
November 16th, 2017, 9:58 pm
Forum: SDLPoP
Topic: SDLPoP and SDL 2.0.6
Replies: 22
Views: 331

Re: SDLPoP and SDL 2.0.6

Is there any fix for this? I have the same problem as @Falcury even with the latest SDL2_mixer 2.0.2 and latest SDL 2.0.8 dev version from GitHub.com/SDL-Mirror. There is no popping or distortion anymore when the end of level door opens or closes, which is good. But now all digital sounds sound muf...