Search found 3263 matches

by Norbert
Today, 1:45 am
Forum: apoplexy
Topic: new logo
Replies: 4
Views: 39

Re: new logo

I'll also be using the attached textual version of the logo.
Again, you'll see. :)
Falcury wrote:
Yesterday, 11:58 pm
OK, I have replaced the image!
Thanks.
by Norbert
Yesterday, 11:45 pm
Forum: apoplexy
Topic: new logo
Replies: 4
Views: 39

Re: new logo

The SVG.
by Norbert
Yesterday, 11:41 pm
Forum: Off-Topic
Topic: What are you listening to right now?
Replies: 86
Views: 6832

Re: What are you listening to right now?

2Pac feat. Eminem & Eazy E - Ready To Die

by Norbert
Yesterday, 11:35 pm
Forum: apoplexy
Topic: new logo
Replies: 4
Views: 39

Re: new logo

Larger version.

There's more to this logo than just this.
You'll see. :)
by Norbert
Yesterday, 10:44 pm
Forum: apoplexy
Topic: new logo
Replies: 4
Views: 39

new logo

As I wrote in 2016, apoplexy's logo was merely... the prince's head, which was not a very original pick on my part I'll be using a new logo for future apoplexy releases. Falcury, can you please replace this Princed forum image with the attached image; thanks. In a couple of days, I'll post a bigger ...
by Norbert
Yesterday, 5:22 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 568
Views: 36364

Re: SDLPoP; David's open-source port of PoP

Falcury wrote:
Yesterday, 2:56 pm
Edit: Here's the proposed fix:
https://github.com/NagyD/SDLPoP/pull/158
That's fast. :)
by Norbert
Yesterday, 5:21 pm
Forum: Prince of Persia 1 for DOS
Topic: Guide to Prince of Persia tricks (Large Topic)
Replies: 243
Views: 25489

Re: Guide to Prince of Persia tricks (Large Topic)

As shown by Aram here.

by Norbert
Yesterday, 2:52 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 568
Views: 36364

Re: SDLPoP; David's open-source port of PoP

Another fix that could be part of the use_fixes_and_enhancements bit is that merging with the shadow requires waiting for the music or flashing to end before the hidden tiles show up/work.
by Norbert
Yesterday, 2:25 pm
Forum: SDLPoP
Topic: Pause menu
Replies: 35
Views: 182

Re: Pause menu

David wrote:
Yesterday, 1:35 pm
Ctrl+Shift+F12 (in cheat mode)
And, to enable cheat mode, use: prince.exe MEGAHIT
by Norbert
Yesterday, 2:22 pm
Forum: New Levels and Mods For DOS
Topic: Mods by Aram Sev.
Replies: 22
Views: 610

Re: Mods by Aram Sev.

Wait, didn't you already finish this?
https://www.youtube.com/watch?v=oTf8mDJZ5og
What exactly are you talking about?
Which exact mod and which exact level?
by Norbert
Yesterday, 2:10 pm
Forum: New Levels and Mods For DOS
Topic: Mods by Aram Sev.
Replies: 22
Views: 610

Re: Mods by Aram Sev.

entered the room 23, there is no pass up - already everything passed Here's how you can watch the solution. 1. Download: https://www.popot.org/get_the_games/software/SDLPoP/SDLPoP-1.17.zip https://www.popot.org/replays/m0000180_l12_u0001.p1r https://www.popot.org/custom_levels/software/0000180.zip ...
by Norbert
Yesterday, 11:27 am
Forum: SDLPoP
Topic: Screenshotting and mapmaking
Replies: 16
Views: 670

Re: Screenshotting and mapmaking

YURA wrote:
Yesterday, 7:06 am
Help, please!
How to get to the 24th room or in zero - I cannot understand from the schematic map?
Solution here.
by Norbert
Yesterday, 11:27 am
Forum: New Levels and Mods For DOS
Topic: Mods by Aram Sev.
Replies: 22
Views: 610

Re: Mods by Aram Sev.

Another mod by Aram Sev., called The Prince in the Illusion 2 . https://www.popot.org/custom_levels.php?mod=0000180 In response to this , here's how to finish level 12(a): Room 24 (and 14) is (are) not in use, and PoP has no room 0. Level 12(a) is finished by entering room 23. You need to go up, ri...
by Norbert
February 15th, 2018, 7:51 pm
Forum: Walkthrough Videos
Topic: Prince of Persia Mysterious Castle
Replies: 3
Views: 31

Re: Prince of Persia Mysterious Castle

So many tricks required in this.
In the recording I hear a TV and people talking in the background. ;)
by Norbert
February 15th, 2018, 7:49 pm
Forum: Walkthrough Videos
Topic: Video tutorials for apoplexy-3.0/ 3.1_ by Aram Sev.
Replies: 1
Views: 21

Re: Video tutorials for apoplexy-3.0/ 3.1_ by Aram Sev.

2 How to use the new apoplexy-3.1 New Hehe, at 10:55 when the level exit door automatically opens at the start, that made me laugh. ;) You did manage to fix it by using another event and pointing event 1 to something else. :) By the way, on the Map window, you can click and drag the map around. (By...