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by Norbert
Today, 6:42 pm
Forum: Other Remakes and Ports
Topic: Why the sudden interest?
Replies: 9
Views: 82

Re: Why the sudden interest?

Looks like Norbert and Oitofelix didn't notice that either. I did notice it and some other things, but the premise remained (and remains) unchanged, so I simply focused on trying to answer the question. But it's definitely easy to forget about the Roku port, not being able to play it and all. It's ...
by Norbert
Today, 5:27 pm
Forum: Off-Topic
Topic: Random off-topic stuff
Replies: 85
Views: 5913

Re: Random off-topic stuff



That reminds me of Strong Bad Email episode 50.
When the character Strong Bad walks away from his PC, his buddy Homestar accidentally crashes the PC.
It's funny how Homestar tries to 'solve' the problem.
by Norbert
Today, 5:12 pm
Forum: New Levels and Mods For DOS
Topic: drawmap - map drawing utility
Replies: 6
Views: 3559

Re: drawmap - map drawing utility

Here's a new version that I've created. The attached package is for GNU/Linux. It probably also compiles on Windows, but someone else can/might look into that. Anyway, the changes for this version: - - - - - - - - - - + Added optional 3D support for PoP1, with dungeon and palace. + In 3D mode, modif...
by Norbert
Yesterday, 7:39 pm
Forum: General Stuff
Topic: princed.org (phpBB forum + webpages)
Replies: 199
Views: 30238

Re: princed.org (phpBB forum + webpages)

David wrote:Which version is currently installed? I don't see it anywhere, not even in the HTML source.


Probably not shown publicly for security reasons.

David wrote:Looks like it finally can "show a link to the quoted post" (without mods, that is).


Reminds me of your recent post here.
by Norbert
Yesterday, 7:31 pm
Forum: SDLPoP
Topic: lattice top or tapestry changes
Replies: 2
Views: 30

Re: lattice top or tapestry changes

Thanks.

David wrote:What are you trying to do, by the way?
Maybe you want to update apoplexy so it shows this case correctly?


Mostly I was just curious.
But I'm also creating TODO text files for all my software.
I noticed I could no longer keep track of it all in my head.
by Norbert
Yesterday, 7:25 pm
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: PoP2 bugs
Replies: 13
Views: 1125

Re: PoP2 bugs

Towards the flame it depends on the distance.
From the flame, it's always a standing jump and safe steps.
by Norbert
April 21st, 2017, 3:32 pm
Forum: New Levels and Mods For DOS
Topic: Prince of Persia Jaffar Never Dies
Replies: 5
Views: 86

Re: Prince of Persia Jaffar Never Dies

SuavePrince wrote:Need upload this in attached...sorry ,but i dont know how...


You mean attach something to a forum post?
See: viewtopic.php?p=18933#p18933
by Norbert
April 20th, 2017, 3:13 pm
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: PoP2 bugs
Replies: 13
Views: 1125

Re: PoP2 bugs

Another bug I just found. (Near end o/t video.) I was looking into something related to the flame and was wondering how the scripted event would react if the prince dies very close to the edge or room border, either looking left or right. http://www.popot.org/documentation/videos/PoP2_flame
by Norbert
April 20th, 2017, 3:23 am
Forum: Prince of Persia 1 for SNES
Topic: Documentation (Prince of Persia 1 for SNES Regional Differences)
Replies: 9
Views: 450

Re: Documentation (Prince of Persia 1 for SNES Regional Differences)

Why do we even think there are EU and US versions of PoP1 for SNES? Only 3(!) bytes differ between these two versions. Isn't it more likely that someone modified the (single) non-JP version, and then people thought there are two non-JP versions? At offset 0x7FD9, there's: - US: 01 A4 00 32 41 CD BE ...
by Norbert
April 20th, 2017, 3:00 am
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Source code of Pr12 available?
Replies: 8
Views: 87

Re: Source code of Pr12 available?

However after 14th level completed, the game has been crashed and back to DOS prompt not showing ending cutscene. That's probably because PoP2 is won by killing the false prince with a fire ball, not by entering a level door. 2. Attached prince.dat cannot be loaded properly in Apoplexy. That's beca...
by Norbert
April 19th, 2017, 8:19 pm
Forum: New Levels and Mods For DOS
Topic: Un-named third level set
Replies: 3
Views: 35

Re: Un-named third level set

Okay, ZIP at popot.org has been updated.
Thanks for the fix.
by Norbert
April 19th, 2017, 8:19 pm
Forum: New Levels and Mods For DOS
Topic: Naughty Little Buddy
Replies: 16
Views: 653

Re: Naughty Little Buddy

Okay, ZIP at popot.org has been updated.
Thanks for the fix.
by Norbert
April 19th, 2017, 5:13 pm
Forum: New Levels and Mods For DOS
Topic: Naughty Little Buddy
Replies: 16
Views: 653

Re: Naughty Little Buddy

Should I rename them with the TAR.GZ extension and re-upload them? Or should I find a way to ZIP them and to upload the ZIP files? Now that I know it's a .tar.gz, I will just update the ZIP files on popot.org later today. :) I zipped the files using Ark [...] the option "Compress as a ZIP file...
by Norbert
April 19th, 2017, 5:01 pm
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Source code of Pr12 available?
Replies: 8
Views: 87

Re: Source code of Pr12 available?

If you know the PoP1-2 level(tile) converting rule of Pr12 and let me know it? It's in the TForm1::convert() function. For the tiles, if PoP1 has, for instance, 30 ("case 0x1E"), which is a floor with a broken tile on it and a torch, then he converts it to 32 ("ti=0x20") for PoP...

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