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by Norbert
July 20th, 2017, 4:04 pm
Forum: New Levels and Mods For DOS
Topic: Checklist Before Releasing Mod
Replies: 6
Views: 641

Re: Checklist Before Releasing Mod

there are not so much releases this days That's true, but quality over quantity. Better to have a couple of good mods than lots of mediocre ones. except maybe Dos version. Well, except for 2015 and maybe 2011, there were never many SNES releases. Occasionally I'm thinking about creating one myself,...
by Norbert
July 20th, 2017, 3:40 pm
Forum: General Stuff
Topic: Various
Replies: 17
Views: 453

Re: Various

I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms. For instance, with Hell of a Palace , the prince drinks a potion instead of picking up a sword. I haven't checked, but I guess this means some mods might h...
by Norbert
July 16th, 2017, 5:58 pm
Forum: Prince of Persia 1 - Other
Topic: PoP1 SEGA Genesis cheat codes
Replies: 1
Views: 18

Re: PoP1 SEGA Genesis cheat codes

David wrote:Now, I wonder if there are more codes, or any codes for the USA version...


In case the ROM hides these, I could manually try combinations.
If it's the same as the EU version, there are only (3^8=) 6561 combinations possible, right? :)
by Norbert
July 16th, 2017, 2:20 pm
Forum: New Levels and Mods For DOS
Topic: Checklist Before Releasing Mod
Replies: 6
Views: 641

Re: Checklist Before Releasing Mod

[P] Do the background stripes look okay (no unintentional empty spots in between lines)? I still frequently see mods where palace wall patterns do not continue on empty tiles. [G] Has the mod name never been used before? This still happens too, recently with Flying Prince . So, now I'm wondering if...
by Norbert
July 16th, 2017, 1:58 pm
Forum: General Stuff
Topic: Various
Replies: 17
Views: 453

Re: Various

Found a bit of info about an old PoP fan website. From 2004-2009, Zain Alvi, currently a Ph.D. in Molecular Bioscience at Seton Hall University ( 1 , 2 ), ran, using his nick "Zapages", the PoP fan website " Prince of Persia Legacy ". The website was hosted by GameSpy, accessible...
by Norbert
July 16th, 2017, 10:42 am
Forum: Princed Resources (PR)
Topic: there is a way to extract pop2 resource??
Replies: 8
Views: 77

Re: there is a way to extract pop2 resource??

David wrote:Should I just upload the latest source as first commit, into a new repo in my account?


Makes sense, yes.
by Norbert
July 16th, 2017, 10:35 am
Forum: General Stuff
Topic: popot.org
Replies: 150
Views: 18118

Re: popot.org

Completely restyled the website.
https://www.popot.org/
Page URLs have not been changed, so no links were broken in the process.
by Norbert
July 9th, 2017, 11:03 pm
Forum: General Stuff
Topic: princed.org (phpBB forum + webpages)
Replies: 208
Views: 31865

Re: princed.org (phpBB forum + webpages)

The "Level conversion from PC to SNES for Total Pack" thread was split in two, which broke a link in one of my posts.
Maybe a forum moderator can edit this post and point the "this page" link to here.
Thanks.
by Norbert
July 9th, 2017, 5:08 pm
Forum: Princed Resources (PR)
Topic: there is a way to extract pop2 resource??
Replies: 8
Views: 77

Re: there is a way to extract pop2 resource??

Thanks for improving this.
In the Makefile, Linux requires some \ to be /, namely for .bitfield.o 5x and for .text.o 6x.
After that I get an "XML parsing error (-14)", but maybe this is also related to paths (didn't look into it yet)?
by Norbert
July 8th, 2017, 12:26 pm
Forum: New Levels and Mods For DOS
Topic: KID.DAT page on PoPOT
Replies: 9
Views: 70

Re: KID.DAT page on PoPOT

Hm, I'll take a look at this later.

> I still have the original archive from 2005 if you need it.)

Yes, all corrections are welcome.
Maybe PM me whatever packages need to be changed.
by Norbert
July 8th, 2017, 12:23 pm
Forum: SDLPoP
Topic: SDLPoP Fonts Format
Replies: 14
Views: 247

Re: SDLPoP Fonts Format

The ALT glyph is marked as 8 pixels tall, but the 8th row is missing, thus the header of the next glyph is used as 8th row. Interesting. Actually, where are these modifier keys even shown? Maybe they planned to add a help screen that would show shortcuts. Or perhaps they just added most keys in cas...
by Norbert
July 8th, 2017, 12:19 pm
Forum: Princed Resources (PR)
Topic: there is a way to extract pop2 resource??
Replies: 8
Views: 77

Re: there is a way to extract pop2 resource??

David wrote:Also, I guess it would be a good idea to upload the PR source to GitHub...


An ancient version already is. ;)
Better somewhere else though, since that one is part of the whole (outdated) Princed branch.
by Norbert
July 8th, 2017, 12:11 pm
Forum: SDLPoP
Topic: Settings window
Replies: 5
Views: 95

Re: Settings window

> Something like this: [...] Doesn't seem to work here. > Are you sure this isn't what happens for you? Yes, what you describe does not match what I get. > Maybe just hardcode them, [...] Sounds good. > Or just never comment out any option? Sounds like a good solution. > I guess I should rewrite my ...
by Norbert
July 6th, 2017, 7:41 pm
Forum: New Levels and Mods For DOS
Topic: KID.DAT page on PoPOT
Replies: 9
Views: 70

Re: New KID.DAT

[...], why the snes ones does not have transparency.. The game creates the transparency by 'ignoring' one of the colors of the palette. (The first color in the colormap.) Usually that color is black, but since the game ignores it, any color can be used. Apparently, the color aqua (#00fcfc) was used...
by Norbert
July 6th, 2017, 7:29 pm
Forum: Other Remakes and Ports
Topic: Open Source Game Clones
Replies: 4
Views: 75

Re: Open Source Game Clones

Prince of persia C# Monogame can be also posted there? Two options, both require a GitHub account: - (harder) Create a pull request after editing p.yaml in a fork. - (easier) Request the addition by creating an issue . I miss the list of supported OSes, though. Hm, me too. I've created this issue a...

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