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by Norbert
12 minutes ago
Forum: SDLPoP
Topic: Sdlpop cheats activation question
Replies: 1
Views: 6

Re: Sdlpop cheats activation question

retropie on Raspberry Pi 3. [...] how to enable cheats Hi, according to this : A nice way to start it from the menu is to make a new .sh file for it, so you can decide if you like starting it with cheats or without. Simply make an new "prince_with_cheats.sh" file in the folder /home/pi/Re...
by Norbert
March 25th, 2017, 9:56 pm
Forum: Other Remakes and Ports
Topic: Why the sudden interest?
Replies: 4
Views: 25

Re: Why the sudden interest?

For some reason I seem to prefer simpler (pixelated and/or cartoonish) graphics over realistic? If there's a scale from real-life (on one end) to game worlds (on the other end), then something realistic automatically ends up closer to real-life. When I'm playing a game, I want to see objects and cr...
by Norbert
March 25th, 2017, 9:25 pm
Forum: Off-Topic
Topic: Random off-topic stuff
Replies: 83
Views: 5707

Re: Random off-topic stuff

It's (an image of) Surak. The parenthesized part reminds me of "Ceci n'est pas une pipe." . :) I get what you mean. In this case, even in-universe, Surak wasn't really there. He's also addressed as being an "image", a mental/optical picture/projection. Dunno, but I find it hard ...
by Norbert
March 25th, 2017, 6:57 pm
Forum: General Stuff
Topic: PoP videos / images
Replies: 96
Views: 6007

Re: PoP videos / images

That was my avatar on PoPUW, either for my regular or my 'incognito' account. What, you had an incognito account? Yeah, but I used it only a couple of times and posted nothing interesting. I wanted the first post with my regular account to be about apoplexy, or something like that. I don't really r...
by Norbert
March 25th, 2017, 6:51 pm
Forum: Prince of Persia 1 - Other
Topic: PoP1 SEGA Genesis format documentation
Replies: 45
Views: 512

Re: PoP1 SEGA Genesis format documentation

Apoplexy does not display level names for PoP2 DOS and PoP1 SNES, only the names of level types. Why was it important for the Genesis version? For example the "mouse" level, is 8 for DOS, 10 for Mega Drive, 8 for Sega Genesis. This means that when I remove tiles, "mouse" tells m...
by Norbert
March 25th, 2017, 2:52 pm
Forum: Other Remakes and Ports
Topic: Why the sudden interest?
Replies: 4
Views: 25

Re: Why the sudden interest?

It seems that there were more PoP-remakes in the past few years than before that. Why the (seemingly) sudden interest in remaking PoP? There are probably so many things that play a role in this big puzzle that one could write a book about it. :) Perhaps surprisingly, I think the game itself plays o...
by Norbert
March 25th, 2017, 1:46 pm
Forum: General Stuff
Topic: PoP videos / images
Replies: 96
Views: 6007

Re: PoP videos / images

(This reminds me, there is a football player called van Persie .) Yep, he's Dutch. Windmills, tulips, and... smoking? Cannabis cigarette. Dutch Cannabis policy used to be/is unique ( Wikipedia ). That was my avatar on PoPUW, either for my regular or my 'incognito' account. I only vaguely remember m...
by Norbert
March 24th, 2017, 2:07 am
Forum: Prince of Persia 1 for SNES
Topic: How to skip 'main menu screen' of SNES PoP1
Replies: 3
Views: 41

Re: How to skip 'main menu screen' of SNES PoP1

I would like to skip 'main menu screen' using hex-edit in order to start the game quickly. This might be helpful: http://forum.princed.org/viewtopic.php?p=17854#p17854 By the way, this forum board "New Levels and Mods For SNES" aims to allow mod authors to post their new levels and mods. ...
by Norbert
March 18th, 2017, 9:47 pm
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 22
Views: 161

Re: Karateka of Persia?

mods 0000020 and especially 0000122 For 0000020, the basic shapes are unchanged. The protagonist is sheathing his sword in an alternative manner, but when he's doing so you can see the (body) alignment hops around randomly: look at his feet during this animation. And 0000122 also leaves all basic s...
by Norbert
March 18th, 2017, 1:52 pm
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 22
Views: 161

Re: Karateka of Persia?

Anyway, I know how much work this whole project would be if done properly. And if I'd do it (or helped), I'd do it properly. Which is also why I won't be doing it. ;) Currently, neither SDLPoP nor MININIM allow easy modification of all graphics. If the images of in-game PoP animations wouldn't jump ...
by Norbert
March 18th, 2017, 1:34 pm
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 22
Views: 161

Re: Karateka of Persia?

Next up, I will measure how the Karateka is currently moving in Prince of Persia when he's doing this "moving fast" animation. I will post the overview in a future post, and then you'll see some manual adjustment is required to make the animation show up properly. This all comes back to m...
by Norbert
March 18th, 2017, 1:01 pm
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 22
Views: 161

Re: Karateka of Persia?

We now need to measure the distances the Karateka moves during the animation, from the lower left of his body. The reason is: we need to replicate these offsets in Prince of Persia, and the original prince's movement is not the same. (The images of the original prince are shown in-game in different ...
by Norbert
March 18th, 2017, 2:47 am
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 22
Views: 161

Re: Karateka of Persia?

maybe "moving fast" cannot be used because there is nothing similar in PoP... It can be used. Taking a small step in PoP is 12 frames. This is close to Karateka's "moving fast", which is 10 frames. We could either duplicate two frames of the animation itself, or start and end wi...
by Norbert
March 18th, 2017, 2:23 am
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 22
Views: 161

Re: Karateka of Persia?

Attached the same frames, but now with proper colors. Also resized and partially cut. Still to do: transparency for non-prince pixels. What do you think? Sounds all right. maybe "moving fast" cannot be used because there is nothing similar in PoP... It can be used. Taking a small step in P...
by Norbert
March 18th, 2017, 12:20 am
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 22
Views: 161

Re: Karateka of Persia?

Here are the punches.
Again, not cut out or transparent yet, nor using the precise colors yet.

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