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by Norbert
March 18th, 2017, 9:47 pm
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 21
Views: 137

Re: Karateka of Persia?

mods 0000020 and especially 0000122 For 0000020, the basic shapes are unchanged. The protagonist is sheathing his sword in an alternative manner, but when he's doing so you can see the (body) alignment hops around randomly: look at his feet during this animation. And 0000122 also leaves all basic s...
by Norbert
March 18th, 2017, 1:52 pm
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 21
Views: 137

Re: Karateka of Persia?

Anyway, I know how much work this whole project would be if done properly. And if I'd do it (or helped), I'd do it properly. Which is also why I won't be doing it. ;) Currently, neither SDLPoP nor MININIM allow easy modification of all graphics. If the images of in-game PoP animations wouldn't jump ...
by Norbert
March 18th, 2017, 1:34 pm
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 21
Views: 137

Re: Karateka of Persia?

Next up, I will measure how the Karateka is currently moving in Prince of Persia when he's doing this "moving fast" animation. I will post the overview in a future post, and then you'll see some manual adjustment is required to make the animation show up properly. This all comes back to m...
by Norbert
March 18th, 2017, 1:01 pm
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 21
Views: 137

Re: Karateka of Persia?

We now need to measure the distances the Karateka moves during the animation, from the lower left of his body. The reason is: we need to replicate these offsets in Prince of Persia, and the original prince's movement is not the same. (The images of the original prince are shown in-game in different ...
by Norbert
March 18th, 2017, 2:47 am
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 21
Views: 137

Re: Karateka of Persia?

maybe "moving fast" cannot be used because there is nothing similar in PoP... It can be used. Taking a small step in PoP is 12 frames. This is close to Karateka's "moving fast", which is 10 frames. We could either duplicate two frames of the animation itself, or start and end wi...
by Norbert
March 18th, 2017, 2:23 am
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 21
Views: 137

Re: Karateka of Persia?

Attached the same frames, but now with proper colors. Also resized and partially cut. Still to do: transparency for non-prince pixels. What do you think? Sounds all right. maybe "moving fast" cannot be used because there is nothing similar in PoP... It can be used. Taking a small step in P...
by Norbert
March 18th, 2017, 12:20 am
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 21
Views: 137

Re: Karateka of Persia?

Here are the punches.
Again, not cut out or transparent yet, nor using the precise colors yet.
by Norbert
March 17th, 2017, 8:37 pm
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 21
Views: 137

Re: Karateka of Persia?

Attached are some of the frames. Just screenshots for now.
Not cut out or transparent yet, nor using the precise colors yet.
running/running.txt explains which frames the game displays.
by Norbert
March 17th, 2017, 7:00 pm
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 21
Views: 137

Re: Karateka of Persia?

I just played Karateka for a while.
What an annoying game...
Made it to that freaking gate twice, and it killed me twice, even though I was inching forward towards it.
by Norbert
March 17th, 2017, 12:23 pm
Forum: New Levels and Mods For SNES
Topic: New snes levels under construction
Replies: 28
Views: 2301

Re: New snes levels under construction

Hi, ecco! http://www.popot.org/custom_levels.php?mod=0000023 ecco_Levels08 - - edit the 4th level not of an exit! ecco hasn't been on the forum for 2.5+ years. So, I've updated the description at popot.org to: "Modified are levels 1-4, 7-9, 12a, 12b and the potions level. Level 4 cannot be fin...
by Norbert
March 15th, 2017, 9:59 pm
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 21
Views: 137

Re: Karateka of Persia?

> The PR program would be needed to edit the images, right? No, you can use SDLPoP (or MININIM) and just edit the images in the data/ directory. One of several advantages this brings is that there are no (16 color) palette limits. You will understand the obstacles better if you download SDLPoP and l...
by Norbert
March 15th, 2017, 9:02 pm
Forum: New Levels and Mods For DOS
Topic: Karateka of Persia?
Replies: 21
Views: 137

Re: Karateka of Persia?

Your idea, I like it; very interesting. Especially doing karate kicks instead of attacking with a sword. Although that would probably also be the most difficult thing to modify. More difficult than, for instance, changing the scenery to match Karateka. A problem is that neither SDLPoP nor MININIM al...
by Norbert
March 15th, 2017, 8:21 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 130
Views: 18215

Re: PoP1-Total Pack: New version development

To supplement what David and I have already written... To put it bluntly, the "fore(ground)" and "back(ground)" terminology is misleading. It has nothing to do with the location of scenery in the image. It has nothing to do with what parts of a view are nearest to the observer. E...
by Norbert
March 15th, 2017, 6:02 pm
Forum: Total Pack
Topic: PoP1-Total Pack: New version development
Replies: 130
Views: 18215

Re: PoP1-Total Pack: New version development

Don't split the foreground and background. The float potion, for example, is 1 thing. It combines the 0x0A foreground and the 0x03 background. This overview has all legacy combos used in levels. (The 0x03 background is different for each foreground, that's why you should not split them.) Some output...
by Norbert
March 14th, 2017, 8:25 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 556
Views: 26406

Re: SDLPoP; David's open-source port of PoP

In episode 61 of The Retro Hour Podcast, they briefly mentioned SDLPoP and popot.org/our community. Starts at 18:54.
https://soundcloud.com/the-retro-hour/c ... -hour-ep61

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