Search found 3077 matches

by Norbert
Yesterday, 8:43 pm
Forum: SDLPoP
Topic: SDLPoP and SDL 2.0.6
Replies: 11
Views: 34

Re: SDLPoP and SDL 2.0.6

David wrote:
Yesterday, 8:24 pm
Norbert wrote:
Yesterday, 8:05 pm
It's unfortunate that they didn't polish SDL enough to prevent this struggle.
Do you mean the popping bug, or the long full recompiling, or both?
I meant both, but especially the tedious recompiling.
I'd say definitely add a bug report about having to recompile fully each time...
by Norbert
Yesterday, 8:37 pm
Forum: New Levels and Mods For DOS
Topic: Ghost of Persia
Replies: 7
Views: 68

Re: Ghost of Persia

Jakim wrote:
Yesterday, 6:22 pm
​​Well, I hope the game won't be that frustrating it seems to be ;).
Anything in particular that seems frustrating?
It's a work-in-progress and your answer might help me further improve the mod.
by Norbert
Yesterday, 8:05 pm
Forum: SDLPoP
Topic: SDLPoP and SDL 2.0.6
Replies: 11
Views: 34

Re: SDLPoP and SDL 2.0.6

A lot of time and energy you've invested in this.
It's unfortunate that they didn't polish SDL enough to prevent this struggle.
I guess close the research chapter with a bug report that points to your findings?
If you want, I can file the bug report for you.
by Norbert
Yesterday, 1:15 pm
Forum: New Levels and Mods For DOS
Topic: Ghost of Persia
Replies: 7
Views: 68

Re: Ghost of Persia

This mod is very easy, so the real challenge for each level is to never die. If the player dies during a level, the player has forever lost that level. (The player could retry and win the level, but it would no longer count as a win.) Explaining the rectangles would be a spoiler, so I won't. You're ...
by Norbert
September 23rd, 2017, 5:22 pm
Forum: SDLPoP
Topic: SDLPoP and SDL 2.0.6
Replies: 11
Views: 34

Re: SDLPoP; David's open-source port of PoP

David wrote:
September 9th, 2017, 10:30 am
This is good, considering that a commenter wrote that SDL_mixer can't play anything with this new SDL.
And it looks like they have now released 2.0.6 (~20 hours ago) without first fixing that issue.
(See comments on linked page.)
by Norbert
September 23rd, 2017, 4:13 pm
Forum: Princed Resources (PR)
Topic: PR 1.3.1 pre-release 2
Replies: 11
Views: 884

Re: PR 1.3.1 pre-release 2

David wrote:
September 23rd, 2017, 12:25 pm
How important is to fix this?
Not important.
The Makefile probably is though.
by Norbert
September 23rd, 2017, 4:07 pm
Forum: New Levels and Mods For DOS
Topic: Ghost of Persia
Replies: 7
Views: 68

Ghost of Persia

The trailer for the mod Ghost of Persia that I'll release on January 1st.

by Norbert
September 21st, 2017, 7:17 pm
Forum: General Stuff
Topic: princed.org (phpBB forum + webpages)
Replies: 217
Views: 32292

Re: princed.org (phpBB forum + webpages)

I have updated the forum software to phpBB 3.2.1 (from 3.1.10). Nice. spoiler tags stopped working. [...] Edit: Solved the problem. Also nice that you found the cause of that problem and fixed it. I don't think the chat and Facebook need to return. There's a Facebook thingy at http://www.princed.or...
by Norbert
September 21st, 2017, 7:07 pm
Forum: apoplexy
Topic: Level 6 to 7
Replies: 5
Views: 46

Re: Level 6 to 7

change time limits in your editor? If you press F2 on the main screen you can modify some PRINCE.EXE settings. If "Allow triggering of any tile" is enabled (on "Y"), buttons can also make loose floors fall down. Used in, for example, level 7 of my Micro Palace . You can watch the video (you can hea...
by Norbert
September 21st, 2017, 7:05 pm
Forum: General Stuff
Topic: Multiple Choice Image Quiz
Replies: 10
Views: 243

Re: Multiple Choice Image Quiz

I like that you added your thoughts and not just the letters.
Also makes it possible to tell that where you guessed wrong your reasoning was generally good nonetheless and you were close.
by Norbert
September 21st, 2017, 1:12 am
Forum: New Levels and Mods For SNES
Topic: Shadow's Story (trailer & download)
Replies: 24
Views: 228

Re: Shadow's Story (trailer & download)

Are you sure the thread subject needs changing?
What it says is still correct, it doesn't say "v1.0" in the subject...
NITM-T wrote:Also, if possible, change the download at popot site.
Sure, I'll take care of it tomorrow.

By the way, you skipped v1.1? ;)
by Norbert
September 20th, 2017, 8:45 pm
Forum: Prince of Persia 1 for DOS
Topic: Full video of tricks?
Replies: 1
Views: 23

Re: Full video of tricks?

Xepera_maSet wrote:trick videos, but they don't play for me
You could try upgrading your browser or using a different browser (Firefox, Chrome).
by Norbert
September 20th, 2017, 8:34 pm
Forum: apoplexy
Topic: Level 6 to 7
Replies: 5
Views: 46

Re: Level 6 to 7

couldn't use the exit door If you cannot enter an opened exit door, it's usually because it's in the room where the prince starts. If you cannot open an exit door, it's usually because the button (event) doesn't point to the left half of the exit. If it's something else you ran into, you could eith...
by Norbert
September 19th, 2017, 8:50 pm
Forum: apoplexy
Topic: Can I save my created game, then make a new one?
Replies: 3
Views: 37

Re: Can I save my created game, then make a new one?

Yes, nostalgia is a powerful thing. ;)
by Norbert
September 18th, 2017, 10:55 pm
Forum: apoplexy
Topic: Can I save my created game, then make a new one?
Replies: 3
Views: 37

Re: Can I save my created game, then make a new one?

Hey Xepera_maSet, welcome to the Princed forum. save the game externally Prince of Persia 1 (PoP1) is in the prince/ directory of the editor. You can backup your creation by copying the prince/ directory somewhere else. Then, to play your standalone work, you can use DOSBox ( download here ) to laun...